Blender V2.61 - r43446
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00001 /* 00002 * ***** BEGIN GPL LICENSE BLOCK ***** 00003 * 00004 * This program is free software; you can redistribute it and/or 00005 * modify it under the terms of the GNU General Public License 00006 * as published by the Free Software Foundation; either version 2 00007 * of the License, or (at your option) any later version. 00008 * 00009 * This program is distributed in the hope that it will be useful, 00010 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00011 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00012 * GNU General Public License for more details. 00013 * 00014 * You should have received a copy of the GNU General Public License 00015 * along with this program; if not, write to the Free Software Foundation, 00016 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 00017 * 00018 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. 00019 * All rights reserved. 00020 * 00021 * The Original Code is: all of this file. 00022 * 00023 * Contributor(s): none yet. 00024 * 00025 * ***** END GPL LICENSE BLOCK ***** 00026 */ 00027 00032 #ifndef __KX_PYTHON_INIT 00033 #define __KX_PYTHON_INIT 00034 00035 #include "KX_Python.h" 00036 #include "STR_String.h" 00037 00038 typedef enum { 00039 psl_Lowest = 0, 00040 psl_Highest 00041 } TPythonSecurityLevel; 00042 00043 extern bool gUseVisibilityTemp; 00044 00045 #ifdef WITH_PYTHON 00046 PyObject* initGameLogic(class KX_KetsjiEngine *engine, class KX_Scene* ketsjiscene); 00047 PyObject* initGameKeys(); 00048 PyObject* initRasterizer(class RAS_IRasterizer* rasty,class RAS_ICanvas* canvas); 00049 PyObject* initGamePlayerPythonScripting(const STR_String& progname, TPythonSecurityLevel level, struct Main *maggie, int argc, char** argv); 00050 PyObject* initVideoTexture(void); 00051 void exitGamePlayerPythonScripting(); 00052 PyObject* initGamePythonScripting(const STR_String& progname, TPythonSecurityLevel level, struct Main *maggie); 00053 void exitGamePythonScripting(); 00054 00055 void setupGamePython(KX_KetsjiEngine* ketsjiengine, KX_Scene* startscene, Main *blenderdata, PyObject *pyGlobalDict, PyObject **gameLogic, PyObject **gameLogic_keys, int argc, char** argv); 00056 00057 void setGamePythonPath(const char *path); 00058 void resetGamePythonPath(); 00059 void pathGamePythonConfig( char *path ); 00060 int saveGamePythonConfig( char **marshal_buffer); 00061 int loadGamePythonConfig(char *marshal_buffer, int marshal_length); 00062 #endif 00063 00064 class KX_KetsjiEngine; 00065 class KX_Scene; 00066 00067 void KX_SetActiveScene(class KX_Scene* scene); 00068 class KX_Scene* KX_GetActiveScene(); 00069 class KX_KetsjiEngine* KX_GetActiveEngine(); 00070 #include "MT_Vector3.h" 00071 00072 void KX_RasterizerDrawDebugLine(const MT_Vector3& from,const MT_Vector3& to,const MT_Vector3& color); 00073 void KX_RasterizerDrawDebugCircle(const MT_Vector3& center, const MT_Scalar radius, const MT_Vector3& color, 00074 const MT_Vector3& normal, int nsector); 00075 00076 00077 #endif //__KX_PYTHON_INIT 00078