Blender V2.61 - r43446
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00001 /* 00002 * ***** BEGIN GPL LICENSE BLOCK ***** 00003 * 00004 * This program is free software; you can redistribute it and/or 00005 * modify it under the terms of the GNU General Public License 00006 * as published by the Free Software Foundation; either version 2 00007 * of the License, or (at your option) any later version. 00008 * 00009 * This program is distributed in the hope that it will be useful, 00010 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00011 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00012 * GNU General Public License for more details. 00013 * 00014 * You should have received a copy of the GNU General Public License 00015 * along with this program; if not, write to the Free Software Foundation, 00016 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 00017 * 00018 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. 00019 * All rights reserved. 00020 * 00021 * The Original Code is: all of this file. 00022 * 00023 * Contributor(s): none yet. 00024 * 00025 * ***** END GPL LICENSE BLOCK ***** 00026 */ 00027 00032 #ifndef __SG_NODE_H 00033 #define __SG_NODE_H 00034 00035 #include "SG_Spatial.h" 00036 #include <vector> 00037 00038 typedef std::vector<SG_Node*> NodeList; 00039 00043 class SG_Node : public SG_Spatial 00044 { 00045 public: 00046 SG_Node( 00047 void* clientobj, 00048 void* clientinfo, 00049 SG_Callbacks& callbacks 00050 ); 00051 00052 SG_Node( 00053 const SG_Node & other 00054 ); 00055 00056 virtual ~SG_Node(); 00057 00058 00066 void 00067 AddChild( 00068 SG_Node* child 00069 ); 00070 00078 void 00079 RemoveChild( 00080 SG_Node* child 00081 ); 00082 00086 bool 00087 IsAncessor( 00088 const SG_Node* child 00089 ) const; 00097 NodeList& GetSGChildren() 00098 { 00099 return this->m_children; 00100 } 00101 00107 const NodeList& GetSGChildren() const 00108 { 00109 return this->m_children; 00110 } 00111 00116 void ClearSGChildren() 00117 { 00118 m_children.clear(); 00119 } 00120 00125 SG_Node* GetSGParent() const 00126 { 00127 return m_SGparent; 00128 } 00129 00134 void SetSGParent(SG_Node* parent) 00135 { 00136 m_SGparent = parent; 00137 } 00138 00143 const 00144 SG_Node* 00145 GetRootSGParent( 00146 ) const; 00147 00152 void 00153 DisconnectFromParent( 00154 ); 00155 00159 bool IsVertexParent() 00160 { 00161 if (m_parent_relation) 00162 { 00163 return m_parent_relation->IsVertexRelation(); 00164 } 00165 return false; 00166 } 00167 00168 00173 bool IsSlowParent() 00174 { 00175 if (m_parent_relation) 00176 { 00177 return m_parent_relation->IsSlowRelation(); 00178 } 00179 return false; 00180 } 00181 00182 00183 00184 00190 void 00191 UpdateWorldData( 00192 double time, 00193 bool parentUpdated=false 00194 ); 00195 00201 void 00202 SetSimulatedTime( 00203 double time, 00204 bool recurse 00205 ); 00206 00210 bool Schedule(SG_QList& head) 00211 { 00212 // Put top parent in front of list to make sure they are updated before their 00213 // children => the children will be udpated and removed from the list before 00214 // we get to them, should they be in the list too. 00215 return (m_SGparent)?head.AddBack(this):head.AddFront(this); 00216 } 00217 00221 static SG_Node* GetNextScheduled(SG_QList& head) 00222 { 00223 return static_cast<SG_Node*>(head.Remove()); 00224 } 00225 00230 bool Reschedule(SG_QList& head) 00231 { 00232 return head.QAddBack(this); 00233 } 00234 00238 static SG_Node* GetNextRescheduled(SG_QList& head) 00239 { 00240 return static_cast<SG_Node*>(head.QRemove()); 00241 } 00242 00247 SG_Node* 00248 GetSGReplica( 00249 ); 00250 00251 void 00252 Destruct( 00253 ); 00254 00255 private: 00256 00257 void 00258 ProcessSGReplica( 00259 SG_Node** replica 00260 ); 00261 00265 NodeList m_children; 00266 00270 SG_Node* m_SGparent; 00271 00272 00273 #ifdef WITH_CXX_GUARDEDALLOC 00274 public: 00275 void *operator new(size_t num_bytes) { return MEM_mallocN(num_bytes, "GE:SG_Node"); } 00276 void operator delete( void *mem ) { MEM_freeN(mem); } 00277 #endif 00278 }; 00279 00280 #endif //__SG_NODE_H 00281