Blender V2.61 - r43446
Functions | Variables

node_texture_coord.c File Reference

#include "node_texture_util.h"
#include "NOD_texture.h"

Go to the source code of this file.

Functions

static void vectorfn (float *out, TexParams *p, bNode *UNUSED(node), bNodeStack **UNUSED(in), short UNUSED(thread))
static void exec (void *data, bNode *node, bNodeStack **in, bNodeStack **out)
void register_node_type_tex_coord (bNodeTreeType *ttype)

Variables

static bNodeSocketTemplate outputs []

Detailed Description

Definition in file node_texture_coord.c.


Function Documentation

static void exec ( void *  data,
bNode node,
bNodeStack **  in,
bNodeStack **  out 
) [static]

Definition at line 48 of file node_texture_coord.c.

References tex_output(), and vectorfn().

Referenced by register_node_type_tex_coord().

void register_node_type_tex_coord ( bNodeTreeType ttype)
static void vectorfn ( float *  out,
TexParams p,
bNode UNUSEDnode,
bNodeStack **  UNUSEDin,
short   UNUSEDthread 
) [static]

Definition at line 41 of file node_texture_coord.c.

References TexParams::co.

Referenced by exec().


Variable Documentation

Initial value:
 { 
    { SOCK_VECTOR, 0, "Coordinates" },
    { -1, 0, "" }
}

Definition at line 36 of file node_texture_coord.c.