Blender V2.61 - r43446
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#include "DNA_texture_types.h"
#include "node_shader_util.h"
Go to the source code of this file.
Functions | |
static void | node_shader_exec_texture (void *data, bNode *node, bNodeStack **in, bNodeStack **out) |
static int | gpu_shader_texture (GPUMaterial *mat, bNode *node, GPUNodeStack *in, GPUNodeStack *out) |
void | register_node_type_sh_texture (bNodeTreeType *ttype) |
Variables | |
static bNodeSocketTemplate | sh_node_texture_in [] |
static bNodeSocketTemplate | sh_node_texture_out [] |
Definition in file node_shader_texture.c.
static int gpu_shader_texture | ( | GPUMaterial * | mat, |
bNode * | node, | ||
GPUNodeStack * | in, | ||
GPUNodeStack * | out | ||
) | [static] |
Definition at line 124 of file node_shader_texture.c.
References GPU_image(), GPU_stack_link(), bNode::id, Tex::ima, NULL, TEX_IMAGE, and Tex::type.
Referenced by register_node_type_sh_texture().
static void node_shader_exec_texture | ( | void * | data, |
bNode * | node, | ||
bNodeStack ** | in, | ||
bNodeStack ** | out | ||
) | [static] |
Definition at line 49 of file node_shader_texture.c.
References CLAMP(), copy_v3_v3(), bNode::custom1, bNodeStack::data, ShadeInput::do_manage, ShadeInput::do_preview, ListBase::first, bNode::id, bNode::inputs, bNodeSocket::link, ShadeInput::lo, multitex_nodes(), nodeAddToPreview(), nodestack_get_vec(), TexResult::nor, NS_OSA_VALUES, NS_OSA_VECTORS, NULL, ShadeInput::osatex, SOCK_VECTOR, TexResult::ta, TexResult::talpha, TexResult::tb, TEX_RGB, TEX_STUCCI, TexResult::tg, ShadeInput::thread, TexResult::tin, TexResult::tr, bNodeStack::vec, ShadeInput::xs, and ShadeInput::ys.
Referenced by register_node_type_sh_texture().
void register_node_type_sh_texture | ( | bNodeTreeType * | ttype | ) |
Definition at line 136 of file node_shader_texture.c.
References gpu_shader_texture(), NODE_CLASS_INPUT, NODE_OLD_SHADING, NODE_OPTIONS, NODE_PREVIEW, node_shader_exec_texture(), node_type_base(), node_type_compatibility(), node_type_exec(), node_type_gpu(), node_type_size(), node_type_socket_templates(), nodeRegisterType(), and SH_NODE_TEXTURE.
Referenced by registerShaderNodes().
bNodeSocketTemplate sh_node_texture_in[] [static] |
{ { SOCK_VECTOR, 1, "Vector", 0.0f, 0.0f, 0.0f, 1.0f, -1.0f, 1.0f, PROP_NONE, SOCK_HIDE_VALUE}, { -1, 0, "" } }
Definition at line 38 of file node_shader_texture.c.
bNodeSocketTemplate sh_node_texture_out[] [static] |
{ { SOCK_FLOAT, 0, "Value"}, { SOCK_RGBA , 0, "Color"}, { SOCK_VECTOR, 0, "Normal"}, { -1, 0, "" } }
Definition at line 42 of file node_shader_texture.c.