Blender V2.61 - r43446
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00001 /* 00002 Bullet Continuous Collision Detection and Physics Library 00003 Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ 00004 00005 This software is provided 'as-is', without any express or implied warranty. 00006 In no event will the authors be held liable for any damages arising from the use of this software. 00007 Permission is granted to anyone to use this software for any purpose, 00008 including commercial applications, and to alter it and redistribute it freely, 00009 subject to the following restrictions: 00010 00011 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 00012 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 00013 3. This notice may not be removed or altered from any source distribution. 00014 */ 00015 00016 #ifndef CONVEX_CONCAVE_COLLISION_ALGORITHM_H 00017 #define CONVEX_CONCAVE_COLLISION_ALGORITHM_H 00018 00019 #include "btActivatingCollisionAlgorithm.h" 00020 #include "BulletCollision/BroadphaseCollision/btDispatcher.h" 00021 #include "BulletCollision/BroadphaseCollision/btBroadphaseInterface.h" 00022 #include "BulletCollision/CollisionShapes/btTriangleCallback.h" 00023 #include "BulletCollision/NarrowPhaseCollision/btPersistentManifold.h" 00024 class btDispatcher; 00025 #include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h" 00026 #include "btCollisionCreateFunc.h" 00027 00029 class btConvexTriangleCallback : public btTriangleCallback 00030 { 00031 btCollisionObject* m_convexBody; 00032 btCollisionObject* m_triBody; 00033 00034 btVector3 m_aabbMin; 00035 btVector3 m_aabbMax ; 00036 00037 00038 btManifoldResult* m_resultOut; 00039 btDispatcher* m_dispatcher; 00040 const btDispatcherInfo* m_dispatchInfoPtr; 00041 btScalar m_collisionMarginTriangle; 00042 00043 public: 00044 int m_triangleCount; 00045 00046 btPersistentManifold* m_manifoldPtr; 00047 00048 btConvexTriangleCallback(btDispatcher* dispatcher,btCollisionObject* body0,btCollisionObject* body1,bool isSwapped); 00049 00050 void setTimeStepAndCounters(btScalar collisionMarginTriangle,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut); 00051 00052 virtual ~btConvexTriangleCallback(); 00053 00054 virtual void processTriangle(btVector3* triangle, int partId, int triangleIndex); 00055 00056 void clearCache(); 00057 00058 SIMD_FORCE_INLINE const btVector3& getAabbMin() const 00059 { 00060 return m_aabbMin; 00061 } 00062 SIMD_FORCE_INLINE const btVector3& getAabbMax() const 00063 { 00064 return m_aabbMax; 00065 } 00066 00067 }; 00068 00069 00070 00071 00073 class btConvexConcaveCollisionAlgorithm : public btActivatingCollisionAlgorithm 00074 { 00075 00076 bool m_isSwapped; 00077 00078 btConvexTriangleCallback m_btConvexTriangleCallback; 00079 00080 00081 00082 public: 00083 00084 btConvexConcaveCollisionAlgorithm( const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* body0,btCollisionObject* body1,bool isSwapped); 00085 00086 virtual ~btConvexConcaveCollisionAlgorithm(); 00087 00088 virtual void processCollision (btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut); 00089 00090 btScalar calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut); 00091 00092 virtual void getAllContactManifolds(btManifoldArray& manifoldArray); 00093 00094 void clearCache(); 00095 00096 struct CreateFunc :public btCollisionAlgorithmCreateFunc 00097 { 00098 virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, btCollisionObject* body0,btCollisionObject* body1) 00099 { 00100 void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btConvexConcaveCollisionAlgorithm)); 00101 return new(mem) btConvexConcaveCollisionAlgorithm(ci,body0,body1,false); 00102 } 00103 }; 00104 00105 struct SwappedCreateFunc :public btCollisionAlgorithmCreateFunc 00106 { 00107 virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, btCollisionObject* body0,btCollisionObject* body1) 00108 { 00109 void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btConvexConcaveCollisionAlgorithm)); 00110 return new(mem) btConvexConcaveCollisionAlgorithm(ci,body0,body1,true); 00111 } 00112 }; 00113 00114 }; 00115 00116 #endif //CONVEX_CONCAVE_COLLISION_ALGORITHM_H