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Blender V2.61 - r43446
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#include "node_shader_util.h"Go to the source code of this file.
Functions | |
| static void | node_shader_exec_camera (void *data, bNode *UNUSED(node), bNodeStack **UNUSED(in), bNodeStack **out) |
| static int | gpu_shader_camera (GPUMaterial *mat, bNode *UNUSED(node), GPUNodeStack *in, GPUNodeStack *out) |
| void | register_node_type_sh_camera (bNodeTreeType *ttype) |
Variables | |
| static bNodeSocketTemplate | sh_node_camera_out [] |
Definition in file node_shader_camera.c.
| static int gpu_shader_camera | ( | GPUMaterial * | mat, |
| bNode * | UNUSEDnode, | ||
| GPUNodeStack * | in, | ||
| GPUNodeStack * | out | ||
| ) | [static] |
Definition at line 55 of file node_shader_camera.c.
References GPU_builtin(), GPU_stack_link(), and GPU_VIEW_POSITION.
Referenced by register_node_type_sh_camera().
| static void node_shader_exec_camera | ( | void * | data, |
| bNode * | UNUSEDnode, | ||
| bNodeStack ** | UNUSEDin, | ||
| bNodeStack ** | out | ||
| ) | [static] |
Definition at line 44 of file node_shader_camera.c.
References ShadeInput::co, copy_v3_v3(), fabs(), normalize_v3(), and bNodeStack::vec.
Referenced by register_node_type_sh_camera().
| void register_node_type_sh_camera | ( | bNodeTreeType * | ttype | ) |
Definition at line 60 of file node_shader_camera.c.
References gpu_shader_camera(), NODE_CLASS_INPUT, NODE_NEW_SHADING, NODE_OLD_SHADING, node_shader_exec_camera(), node_type_base(), node_type_compatibility(), node_type_exec(), node_type_gpu(), node_type_size(), node_type_socket_templates(), node_type_storage(), nodeRegisterType(), NULL, and SH_NODE_CAMERA.
Referenced by registerShaderNodes().
bNodeSocketTemplate sh_node_camera_out[] [static] |
{
{ SOCK_VECTOR, 0, "View Vector"},
{ SOCK_FLOAT, 0, "View Z Depth"},
{ SOCK_FLOAT, 0, "View Distance"},
{ -1, 0, "" }
}
Definition at line 36 of file node_shader_camera.c.