Blender V2.61 - r43446
Classes | Functions | Variables

CcdPhysicsController.cpp File Reference

#include <stdint.h>
#include "CcdPhysicsController.h"
#include "btBulletDynamicsCommon.h"
#include "BulletCollision/CollisionShapes/btScaledBvhTriangleMeshShape.h"
#include "BulletCollision/CollisionShapes/btTriangleIndexVertexArray.h"
#include "PHY_IMotionState.h"
#include "CcdPhysicsEnvironment.h"
#include "RAS_MeshObject.h"
#include "KX_GameObject.h"
#include "BulletSoftBody/btSoftBody.h"
#include "BulletSoftBody//btSoftBodyInternals.h"
#include "BulletSoftBody/btSoftBodyHelpers.h"
#include "LinearMath/btConvexHull.h"
#include "BulletCollision/Gimpact/btGImpactShape.h"
#include "BulletSoftBody/btSoftRigidDynamicsWorld.h"
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
#include "BKE_cdderivedmesh.h"
#include <cstdio>

Go to the source code of this file.

Classes

class  BlenderBulletMotionState

Functions

btVector3 startVel (0, 0, 0)
static void DeleteBulletShape (btCollisionShape *shape, bool free)

Variables

float gDeactivationTime
 todo: fill all the empty CcdPhysicsController methods, hook them up to the btRigidBody class
bool gDisableDeactivation
float gLinearSleepingTreshold = 0.8f
float gAngularSleepingTreshold = 1.0f

Detailed Description

Definition in file CcdPhysicsController.cpp.


Function Documentation

static void DeleteBulletShape ( btCollisionShape shape,
bool  free 
) [static]
btVector3 startVel ( ,
,
 
)

Variable Documentation

todo: fill all the empty CcdPhysicsController methods, hook them up to the btRigidBody class

Definition at line 25 of file btRigidBody.cpp.

Referenced by CcdPhysicsEnvironment::setDeactivationTime(), and btRigidBody::wantsSleeping().