Blender V2.61 - r43446

btTriangleMeshShape.h

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00001 /*
00002 Bullet Continuous Collision Detection and Physics Library
00003 Copyright (c) 2003-2009 Erwin Coumans  http://bulletphysics.org
00004 
00005 This software is provided 'as-is', without any express or implied warranty.
00006 In no event will the authors be held liable for any damages arising from the use of this software.
00007 Permission is granted to anyone to use this software for any purpose, 
00008 including commercial applications, and to alter it and redistribute it freely, 
00009 subject to the following restrictions:
00010 
00011 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
00012 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
00013 3. This notice may not be removed or altered from any source distribution.
00014 */
00015 
00016 #ifndef TRIANGLE_MESH_SHAPE_H
00017 #define TRIANGLE_MESH_SHAPE_H
00018 
00019 #include "btConcaveShape.h"
00020 #include "btStridingMeshInterface.h"
00021 
00022 
00024 class btTriangleMeshShape : public btConcaveShape
00025 {
00026 protected:
00027     btVector3   m_localAabbMin;
00028     btVector3   m_localAabbMax;
00029     btStridingMeshInterface* m_meshInterface;
00030 
00033     btTriangleMeshShape(btStridingMeshInterface* meshInterface);
00034 
00035 public:
00036 
00037     virtual ~btTriangleMeshShape();
00038 
00039     virtual btVector3 localGetSupportingVertex(const btVector3& vec) const;
00040 
00041     virtual btVector3   localGetSupportingVertexWithoutMargin(const btVector3& vec)const
00042     {
00043         btAssert(0);
00044         return localGetSupportingVertex(vec);
00045     }
00046 
00047     void    recalcLocalAabb();
00048 
00049     virtual void getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const;
00050 
00051     virtual void    processAllTriangles(btTriangleCallback* callback,const btVector3& aabbMin,const btVector3& aabbMax) const;
00052 
00053     virtual void    calculateLocalInertia(btScalar mass,btVector3& inertia) const;
00054 
00055     virtual void    setLocalScaling(const btVector3& scaling);
00056     virtual const btVector3& getLocalScaling() const;
00057     
00058     btStridingMeshInterface* getMeshInterface()
00059     {
00060         return m_meshInterface;
00061     }
00062 
00063     const btStridingMeshInterface* getMeshInterface() const
00064     {
00065         return m_meshInterface;
00066     }
00067 
00068     const btVector3& getLocalAabbMin() const
00069     {
00070         return m_localAabbMin;
00071     }
00072     const btVector3& getLocalAabbMax() const
00073     {
00074         return m_localAabbMax;
00075     }
00076 
00077 
00078 
00079     //debugging
00080     virtual const char* getName()const {return "TRIANGLEMESH";}
00081 
00082     
00083 
00084 };
00085 
00086 
00087 
00088 
00089 #endif //TRIANGLE_MESH_SHAPE_H