Blender V2.61 - r43446
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#include "WTURBULENCE.h"
#include "INTERPOLATE.h"
#include "IMAGE.h"
#include <MERSENNETWISTER.h>
#include "WAVELET_NOISE.h"
#include "FFT_NOISE.h"
#include "EIGENVALUE_HELPER.h"
#include "LU_HELPER.h"
#include "SPHERE.h"
#include <zlib.h>
#include <math.h>
#include "FLUID_3D.h"
Go to the source code of this file.
Functions | |
static float | minDx (int x, int y, int z, float *input, Vec3Int res) |
static float | minDy (int x, int y, int z, float *input, Vec3Int res) |
static float | minDz (int x, int y, int z, float *input, Vec3Int res) |
Variables | |
static const float | persistence = 0.56123f |
Definition in file WTURBULENCE.cpp.
static float minDx | ( | int | x, |
int | y, | ||
int | z, | ||
float * | input, | ||
Vec3Int | res | ||
) | [static] |
Definition at line 186 of file WTURBULENCE.cpp.
References fabs(), FLT_MAX, and left().
Referenced by WTURBULENCE::computeEigenvalues(), and WTURBULENCE::stepTurbulenceFull().
static float minDy | ( | int | x, |
int | y, | ||
int | z, | ||
float * | input, | ||
Vec3Int | res | ||
) | [static] |
Definition at line 221 of file WTURBULENCE.cpp.
References fabs(), and FLT_MAX.
Referenced by WTURBULENCE::computeEigenvalues(), and WTURBULENCE::stepTurbulenceFull().
static float minDz | ( | int | x, |
int | y, | ||
int | z, | ||
float * | input, | ||
Vec3Int | res | ||
) | [static] |
Definition at line 255 of file WTURBULENCE.cpp.
References fabs(), and FLT_MAX.
Referenced by WTURBULENCE::computeEigenvalues(), and WTURBULENCE::stepTurbulenceFull().
const float persistence = 0.56123f [static] |
Definition at line 49 of file WTURBULENCE.cpp.
Referenced by WTURBULENCE::stepTurbulenceFull().