Blender V2.61 - r43446
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00001 00004 00005 // This file is part of Wavelet Turbulence. 00006 // 00007 // Wavelet Turbulence is free software: you can redistribute it and/or modify 00008 // it under the terms of the GNU General Public License as published by 00009 // the Free Software Foundation, either version 3 of the License, or 00010 // (at your option) any later version. 00011 // 00012 // Wavelet Turbulence is distributed in the hope that it will be useful, 00013 // but WITHOUT ANY WARRANTY; without even the implied warranty of 00014 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00015 // GNU General Public License for more details. 00016 // 00017 // You should have received a copy of the GNU General Public License 00018 // along with Wavelet Turbulence. If not, see <http://www.gnu.org/licenses/>. 00019 // 00020 // Copyright 2008 Theodore Kim and Nils Thuerey 00021 // 00023 // Modified to not require TNT matrix library anymore. It was very slow 00024 // when being run in parallel. Required TNT JAMA:LU libraries were 00025 // converted into independent functions. 00026 // - MiikaH 00028 00029 #ifndef LU_HELPER_H 00030 #define LU_HELPER_H 00031 00032 #include <cmath> 00033 #include <algorithm> 00034 00035 using namespace std; 00036 00038 // Helper function, compute eigenvalues of 3x3 matrix 00040 00041 struct sLU 00042 { 00043 float values[3][3]; 00044 int pivsign; 00045 int piv[3]; 00046 }; 00047 00048 00049 int isNonsingular (sLU LU_); 00050 sLU computeLU( float a[3][3]); 00051 void solveLU3x3(sLU& A, float x[3], float b[3]); 00052 00053 00054 #endif