Blender V2.61 - r43446
|
#include <cmath>
#include <algorithm>
Go to the source code of this file.
Classes | |
struct | sLU |
Functions | |
int | isNonsingular (sLU LU_) |
sLU | computeLU (float a[3][3]) |
void | solveLU3x3 (sLU &A, float x[3], float b[3]) |
Definition in file LU_HELPER.h.
sLU computeLU | ( | float | a[3][3] | ) |
Definition at line 15 of file LU_HELPER.cpp.
References abs(), i, min, p, sLU::piv, sLU::pivsign, and sLU::values.
Referenced by WTURBULENCE::computeEigenvalues(), and WTURBULENCE::stepTurbulenceFull().
int isNonsingular | ( | sLU | LU_ | ) |
Definition at line 7 of file LU_HELPER.cpp.
References sLU::values.
Referenced by WTURBULENCE::computeEigenvalues(), JAMA::LU< Real >::solve(), solveLU3x3(), and WTURBULENCE::stepTurbulenceFull().
void solveLU3x3 | ( | sLU & | A, |
float | x[3], | ||
float | b[3] | ||
) |
Definition at line 93 of file LU_HELPER.cpp.
References i, isNonsingular(), sLU::piv, and sLU::values.
Referenced by WTURBULENCE::stepTurbulenceFull().