Blender V2.61 - r43446

FFT_NOISE.h

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00001 
00004 
00005 // This file is part of Wavelet Turbulence.
00006 // 
00007 // Wavelet Turbulence is free software: you can redistribute it and/or modify
00008 // it under the terms of the GNU General Public License as published by
00009 // the Free Software Foundation, either version 3 of the License, or
00010 // (at your option) any later version.
00011 // 
00012 // Wavelet Turbulence is distributed in the hope that it will be useful,
00013 // but WITHOUT ANY WARRANTY; without even the implied warranty of
00014 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00015 // GNU General Public License for more details.
00016 // 
00017 // You should have received a copy of the GNU General Public License
00018 // along with Wavelet Turbulence.  If not, see <http://www.gnu.org/licenses/>.
00019 // 
00020 // Copyright 2008 Theodore Kim and Nils Thuerey
00021 // 
00023 //
00024 
00025 #ifndef FFT_NOISE_H_
00026 #define FFT_NOISE_H_
00027 
00028 #ifdef WITH_FFTW3
00029 #include <iostream>
00030 #include <fftw3.h>
00031 #include <MERSENNETWISTER.h>
00032 
00033 #include "WAVELET_NOISE.h"
00034 
00035 #ifndef M_PI
00036 #define M_PI 3.14159265
00037 #endif
00038 
00040 // shift spectrum to the format that FFTW expects
00042 static void shift3D(float*& field, int xRes, int yRes, int zRes)
00043 {
00044   int xHalf = xRes / 2;
00045   int yHalf = yRes / 2;
00046   int zHalf = zRes / 2;
00047  // int slabSize = xRes * yRes;
00048   for (int z = 0; z < zHalf; z++)
00049     for (int y = 0; y < yHalf; y++)
00050       for (int x = 0; x < xHalf; x++)
00051       {
00052         int index = x + y * xRes + z * xRes * yRes;
00053         float temp;
00054         int xSwap = xHalf;
00055         int ySwap = yHalf * xRes;
00056         int zSwap = zHalf * xRes * yRes;
00057         
00058         // [0,0,0] to [1,1,1]
00059         temp = field[index];
00060         field[index] = field[index + xSwap + ySwap + zSwap];
00061         field[index + xSwap + ySwap + zSwap] = temp;
00062 
00063         // [1,0,0] to [0,1,1]
00064         temp = field[index + xSwap];
00065         field[index + xSwap] = field[index + ySwap + zSwap];
00066         field[index + ySwap + zSwap] = temp;
00067 
00068         // [0,1,0] to [1,0,1]
00069         temp = field[index + ySwap];
00070         field[index + ySwap] = field[index + xSwap + zSwap];
00071         field[index + xSwap + zSwap] = temp;
00072         
00073         // [0,0,1] to [1,1,0]
00074         temp = field[index + zSwap];
00075         field[index + zSwap] = field[index + xSwap + ySwap];
00076         field[index + xSwap + ySwap] = temp;
00077       }
00078 }
00079 
00080 static void generatTile_FFT(float* const noiseTileData, std::string filename)
00081 {
00082     if (loadTile(noiseTileData, filename)) return;
00083     
00084     int res = NOISE_TILE_SIZE;
00085     int xRes = res;
00086     int yRes = res;
00087     int zRes = res;
00088     int totalCells = xRes * yRes * zRes;
00089     
00090     // create and shift the filter
00091     float* filter = new float[totalCells];
00092     for (int z = 0; z < zRes; z++)
00093         for (int y = 0; y < yRes; y++)
00094             for (int x = 0; x < xRes; x++)
00095             {
00096                 int index = x + y * xRes + z * xRes * yRes;
00097                 float diff[] = {abs(x - xRes/2), 
00098                 abs(y - yRes/2), 
00099                 abs(z - zRes/2)};
00100                 float radius = sqrtf(diff[0] * diff[0] + 
00101                 diff[1] * diff[1] + 
00102                 diff[2] * diff[2]) / (xRes / 2);
00103                 radius *= M_PI;
00104                 float H = cos((M_PI / 2.0f) * log(4.0f * radius / M_PI) / log(2.0f));
00105                 H = H * H;
00106                 float filtered = H;
00107                 
00108                 // clamp everything outside the wanted band
00109                 if (radius >= M_PI / 2.0f)
00110                     filtered = 0.0f;
00111                 
00112                 // make sure to capture all low frequencies
00113                 if (radius <= M_PI / 4.0f)
00114                     filtered = 1.0f;
00115                 
00116                 filter[index] = filtered;
00117             }
00118     shift3D(filter, xRes, yRes, zRes);
00119     
00120     // create the noise
00121     float* noise = new float[totalCells];
00122     int index = 0;
00123     MTRand twister;
00124     for (int z = 0; z < zRes; z++)
00125     for (int y = 0; y < yRes; y++)
00126       for (int x = 0; x < xRes; x++, index++)
00127         noise[index] = twister.randNorm();
00128     
00129     // create padded field
00130     fftw_complex* forward = (fftw_complex*)fftw_malloc(sizeof(fftw_complex) * totalCells);
00131     
00132     // init padded field
00133     index = 0;
00134     for (int z = 0; z < zRes; z++)
00135     for (int y = 0; y < yRes; y++)
00136       for (int x = 0; x < xRes; x++, index++)
00137       {
00138         forward[index][0] = noise[index];
00139         forward[index][1] = 0.0f;
00140       }
00141     
00142     // forward FFT 
00143     fftw_complex* backward = (fftw_complex*)fftw_malloc(sizeof(fftw_complex) * totalCells);
00144     fftw_plan forwardPlan = fftw_plan_dft_3d(xRes, yRes, zRes, forward, backward, FFTW_FORWARD, FFTW_ESTIMATE);  
00145     fftw_execute(forwardPlan);
00146     fftw_destroy_plan(forwardPlan);
00147     
00148     // apply filter
00149     index = 0;
00150     for (int z = 0; z < zRes; z++)
00151         for (int y = 0; y < yRes; y++)
00152             for (int x = 0; x < xRes; x++, index++)
00153             {
00154                 backward[index][0] *= filter[index];
00155                 backward[index][1] *= filter[index];
00156             }
00157     
00158     // backward FFT
00159     fftw_plan backwardPlan = fftw_plan_dft_3d(xRes, yRes, zRes, backward, forward, FFTW_BACKWARD, FFTW_ESTIMATE);  
00160     fftw_execute(backwardPlan);
00161     fftw_destroy_plan(backwardPlan);
00162     
00163     // subtract out the low frequency components
00164     index = 0;
00165     for (int z = 0; z < zRes; z++)
00166         for (int y = 0; y < yRes; y++)
00167             for (int x = 0; x < xRes; x++, index++)
00168                 noise[index] -= forward[index][0] / totalCells;
00169 
00170     // save out the noise tile
00171     saveTile(noise, filename);
00172     
00173     fftw_free(forward);
00174     fftw_free(backward);
00175     delete[] filter;
00176     delete[] noise;
00177 }
00178 
00179 #endif
00180 
00181 #endif /* FFT_NOISE_H_ */