Blender V2.61 - r43446
Functions | Variables

node_shader_value.c File Reference

#include "node_shader_util.h"

Go to the source code of this file.

Functions

static void node_shader_init_value (bNodeTree *UNUSED(ntree), bNode *node, bNodeTemplate *UNUSED(ntemp))
static void node_shader_exec_value (void *UNUSED(data), bNode *node, bNodeStack **UNUSED(in), bNodeStack **out)
static int gpu_shader_value (GPUMaterial *mat, bNode *node, GPUNodeStack *in, GPUNodeStack *out)
void register_node_type_sh_value (bNodeTreeType *ttype)

Variables

static bNodeSocketTemplate sh_node_value_out []

Detailed Description

Definition in file node_shader_value.c.


Function Documentation

static int gpu_shader_value ( GPUMaterial mat,
bNode node,
GPUNodeStack in,
GPUNodeStack out 
) [static]
static void node_shader_exec_value ( void *  UNUSEDdata,
bNode node,
bNodeStack **  UNUSEDin,
bNodeStack **  out 
) [static]
static void node_shader_init_value ( bNodeTree UNUSEDntree,
bNode node,
bNodeTemplate UNUSEDntemp 
) [static]
void register_node_type_sh_value ( bNodeTreeType ttype)

Variable Documentation

Initial value:
 {
    
    {   SOCK_FLOAT, 0, "Value", 0.0f, 0.0f, 0.0f, 0.0f, -FLT_MAX, FLT_MAX},
    {   -1, 0, ""   }
}

Definition at line 36 of file node_shader_value.c.