Blender V2.61 - r43446
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00001 /* 00002 * ***** BEGIN GPL LICENSE BLOCK ***** 00003 * 00004 * This program is free software; you can redistribute it and/or 00005 * modify it under the terms of the GNU General Public License 00006 * as published by the Free Software Foundation; either version 2 00007 * of the License, or (at your option) any later version. 00008 * 00009 * This program is distributed in the hope that it will be useful, 00010 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00011 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00012 * GNU General Public License for more details. 00013 * 00014 * You should have received a copy of the GNU General Public License 00015 * along with this program; if not, write to the Free Software Foundation, 00016 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 00017 * 00018 * The Original Code is Copyright (C) 2005 Blender Foundation. 00019 * All rights reserved. 00020 * 00021 * The Original Code is: all of this file. 00022 * 00023 * Contributor(s): Robin Allen 00024 * 00025 * ***** END GPL LICENSE BLOCK ***** 00026 */ 00027 00033 #include "node_texture_util.h" 00034 #include "NOD_texture.h" 00035 00036 #include <math.h> 00037 00038 static bNodeSocketTemplate inputs[]= { 00039 { SOCK_RGBA, 1, "Bricks 1", 0.596f, 0.282f, 0.0f, 1.0f }, 00040 { SOCK_RGBA, 1, "Bricks 2", 0.632f, 0.504f, 0.05f, 1.0f }, 00041 { SOCK_RGBA, 1, "Mortar", 0.0f, 0.0f, 0.0f, 1.0f }, 00042 { SOCK_FLOAT, 1, "Thickness", 0.02f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_UNSIGNED }, 00043 { SOCK_FLOAT, 1, "Bias", 0.0f, 0.0f, 0.0f, 0.0f, -1.0f, 1.0f, PROP_NONE }, 00044 { SOCK_FLOAT, 1, "Brick Width", 0.5f, 0.0f, 0.0f, 0.0f, 0.001f, 99.0f, PROP_UNSIGNED }, 00045 { SOCK_FLOAT, 1, "Row Height", 0.25f, 0.0f, 0.0f, 0.0f, 0.001f, 99.0f, PROP_UNSIGNED }, 00046 { -1, 0, "" } 00047 }; 00048 static bNodeSocketTemplate outputs[]= { 00049 { SOCK_RGBA, 0, "Color"}, 00050 { -1, 0, "" } 00051 }; 00052 00053 static void init(bNodeTree *UNUSED(ntree), bNode* node, bNodeTemplate *UNUSED(ntemp)) 00054 { 00055 node->custom3 = 0.5; /* offset */ 00056 node->custom4 = 1.0; /* squash */ 00057 } 00058 00059 static float noise(int n) /* fast integer noise */ 00060 { 00061 int nn; 00062 n = (n >> 13) ^ n; 00063 nn = (n * (n * n * 60493 + 19990303) + 1376312589) & 0x7fffffff; 00064 return 0.5f * ((float)nn / 1073741824.0f); 00065 } 00066 00067 static void colorfn(float *out, TexParams *p, bNode *node, bNodeStack **in, short thread) 00068 { 00069 float *co = p->co; 00070 00071 float x = co[0]; 00072 float y = co[1]; 00073 00074 int bricknum, rownum; 00075 float offset = 0; 00076 float ins_x, ins_y; 00077 float tint; 00078 00079 float bricks1[4]; 00080 float bricks2[4]; 00081 float mortar[4]; 00082 00083 float mortar_thickness = tex_input_value(in[3], p, thread); 00084 float bias = tex_input_value(in[4], p, thread); 00085 float brick_width = tex_input_value(in[5], p, thread); 00086 float row_height = tex_input_value(in[6], p, thread); 00087 00088 tex_input_rgba(bricks1, in[0], p, thread); 00089 tex_input_rgba(bricks2, in[1], p, thread); 00090 tex_input_rgba(mortar, in[2], p, thread); 00091 00092 rownum = (int)floor(y / row_height); 00093 00094 if( node->custom1 && node->custom2 ) { 00095 brick_width *= ((int)(rownum) % node->custom2 ) ? 1.0f : node->custom4; /* squash */ 00096 offset = ((int)(rownum) % node->custom1 ) ? 0 : (brick_width*node->custom3); /* offset */ 00097 } 00098 00099 bricknum = (int)floor((x+offset) / brick_width); 00100 00101 ins_x = (x+offset) - brick_width*bricknum; 00102 ins_y = y - row_height*rownum; 00103 00104 tint = noise((rownum << 16) + (bricknum & 0xFFFF)) + bias; 00105 CLAMP(tint,0.0f,1.0f); 00106 00107 if( ins_x < mortar_thickness || ins_y < mortar_thickness || 00108 ins_x > (brick_width - mortar_thickness) || 00109 ins_y > (row_height - mortar_thickness) ) { 00110 copy_v4_v4( out, mortar ); 00111 } else { 00112 copy_v4_v4( out, bricks1 ); 00113 ramp_blend( MA_RAMP_BLEND, out, tint, bricks2 ); 00114 } 00115 } 00116 00117 static void exec(void *data, bNode *node, bNodeStack **in, bNodeStack **out) 00118 { 00119 tex_output(node, in, out[0], &colorfn, data); 00120 } 00121 00122 void register_node_type_tex_bricks(bNodeTreeType *ttype) 00123 { 00124 static bNodeType ntype; 00125 00126 node_type_base(ttype, &ntype, TEX_NODE_BRICKS, "Bricks", NODE_CLASS_PATTERN, NODE_PREVIEW|NODE_OPTIONS); 00127 node_type_socket_templates(&ntype, inputs, outputs); 00128 node_type_size(&ntype, 150, 60, 150); 00129 node_type_init(&ntype, init); 00130 node_type_exec(&ntype, exec); 00131 00132 nodeRegisterType(ttype, &ntype); 00133 }