Blender V2.61 - r43446
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#include <PHY_IGraphicController.h>
Public Member Functions | |
virtual | ~PHY_IGraphicController () |
virtual bool | SetGraphicTransform ()=0 |
virtual void | Activate (bool active=true)=0 |
virtual void | setLocalAabb (const PHY__Vector3 &aabbMin, const PHY__Vector3 &aabbMax)=0 |
virtual void | setLocalAabb (const float *aabbMin, const float *aabbMax)=0 |
virtual PHY_IGraphicController * | GetReplica (class PHY_IMotionState *motionstate) |
PHY_IPhysicsController is the abstract simplified Interface to a physical object. It contains the IMotionState and IDeformableMesh Interfaces.
Definition at line 42 of file PHY_IGraphicController.h.
PHY_IGraphicController::~PHY_IGraphicController | ( | ) | [virtual] |
Definition at line 34 of file PHY_IGraphicController.cpp.
virtual void PHY_IGraphicController::Activate | ( | bool | active = true | ) | [pure virtual] |
Implemented in CcdGraphicController.
Referenced by KX_GameObject::ActivateGraphicController(), and KX_GameObject::SetVisible().
virtual PHY_IGraphicController* PHY_IGraphicController::GetReplica | ( | class PHY_IMotionState * | motionstate | ) | [inline, virtual] |
Reimplemented in CcdGraphicController.
Definition at line 54 of file PHY_IGraphicController.h.
Referenced by KX_Scene::AddNodeReplicaObject().
virtual bool PHY_IGraphicController::SetGraphicTransform | ( | ) | [pure virtual] |
SynchronizeMotionStates ynchronizes dynas, kinematic and deformable entities (and do 'late binding')
Implemented in CcdGraphicController.
Referenced by KX_GameObject::SynchronizeTransform(), and KX_GameObject::UpdateTransform().
virtual void PHY_IGraphicController::setLocalAabb | ( | const PHY__Vector3 & | aabbMin, |
const PHY__Vector3 & | aabbMax | ||
) | [pure virtual] |
Implemented in CcdGraphicController.
Referenced by BL_ModifierDeformer::Update().
virtual void PHY_IGraphicController::setLocalAabb | ( | const float * | aabbMin, |
const float * | aabbMax | ||
) | [pure virtual] |