Blender V2.61 - r43446
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00001 /* 00002 * ***** BEGIN GPL LICENSE BLOCK ***** 00003 * 00004 * This program is free software; you can redistribute it and/or 00005 * modify it under the terms of the GNU General Public License 00006 * as published by the Free Software Foundation; either version 2 00007 * of the License, or (at your option) any later version. 00008 * 00009 * This program is distributed in the hope that it will be useful, 00010 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00011 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00012 * GNU General Public License for more details. 00013 * 00014 * You should have received a copy of the GNU General Public License 00015 * along with this program; if not, write to the Free Software Foundation, 00016 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 00017 * 00018 * The Original Code is Copyright (C) 2005 Blender Foundation. 00019 * All rights reserved. 00020 * 00021 * The Original Code is: all of this file. 00022 * 00023 * Contributor(s): none yet. 00024 * 00025 * ***** END GPL LICENSE BLOCK ***** 00026 */ 00027 00033 #include "node_shader_util.h" 00034 00035 /* **************** NORMAL ******************** */ 00036 static bNodeSocketTemplate sh_node_normal_in[]= { 00037 { SOCK_VECTOR, 1, "Normal", 0.0f, 0.0f, 0.0f, 1.0f, -1.0f, 1.0f, PROP_NONE}, 00038 { -1, 0, "" } 00039 }; 00040 00041 static bNodeSocketTemplate sh_node_normal_out[]= { 00042 { SOCK_VECTOR, 0, "Normal"}, 00043 { SOCK_FLOAT, 0, "Dot"}, 00044 { -1, 0, "" } 00045 }; 00046 00047 static void node_shader_init_normal(bNodeTree *UNUSED(ntree), bNode *node, bNodeTemplate *UNUSED(ntemp)) 00048 { 00049 bNodeSocket *sock= node->outputs.first; 00050 bNodeSocketValueVector *dval= (bNodeSocketValueVector*)sock->default_value; 00051 00052 /* output value is used for normal vector */ 00053 dval->value[0] = 0.0f; 00054 dval->value[1] = 0.0f; 00055 dval->value[2] = 1.0f; 00056 } 00057 00058 /* generates normal, does dot product */ 00059 static void node_shader_exec_normal(void *UNUSED(data), bNode *node, bNodeStack **in, bNodeStack **out) 00060 { 00061 bNodeSocket *sock= node->outputs.first; 00062 float vec[3]; 00063 00064 /* stack order input: normal */ 00065 /* stack order output: normal, value */ 00066 00067 nodestack_get_vec(vec, SOCK_VECTOR, in[0]); 00068 00069 copy_v3_v3(out[0]->vec, ((bNodeSocketValueVector*)sock->default_value)->value); 00070 /* render normals point inside... the widget points outside */ 00071 out[1]->vec[0]= -INPR(out[0]->vec, vec); 00072 } 00073 00074 static int gpu_shader_normal(GPUMaterial *mat, bNode *node, GPUNodeStack *in, GPUNodeStack *out) 00075 { 00076 bNodeSocket *sock= node->outputs.first; 00077 GPUNodeLink *vec = GPU_uniform(((bNodeSocketValueVector*)sock->default_value)->value); 00078 00079 return GPU_stack_link(mat, "normal", in, out, vec); 00080 } 00081 00082 void register_node_type_sh_normal(bNodeTreeType *ttype) 00083 { 00084 static bNodeType ntype; 00085 00086 node_type_base(ttype, &ntype, SH_NODE_NORMAL, "Normal", NODE_CLASS_OP_VECTOR, NODE_OPTIONS); 00087 node_type_compatibility(&ntype, NODE_OLD_SHADING|NODE_NEW_SHADING); 00088 node_type_socket_templates(&ntype, sh_node_normal_in, sh_node_normal_out); 00089 node_type_init(&ntype, node_shader_init_normal); 00090 node_type_exec(&ntype, node_shader_exec_normal); 00091 node_type_gpu(&ntype, gpu_shader_normal); 00092 00093 nodeRegisterType(ttype, &ntype); 00094 }