Blender V2.61 - r43446
Functions

ED_node.h File Reference

Go to the source code of this file.

Functions

void ED_init_node_butfuncs (void)
void ED_node_tree_update (struct SpaceNode *snode, struct Scene *scene)
void ED_node_changed_update (struct ID *id, struct bNode *node)
void ED_node_generic_update (struct Main *bmain, struct bNodeTree *ntree, struct bNode *node)
void ED_node_shader_default (struct Scene *scene, struct ID *id)
void ED_node_composit_default (struct Scene *sce)
void ED_node_texture_default (struct Tex *tex)
void ED_node_link_intersect_test (struct ScrArea *sa, int test)
void ED_node_link_insert (struct ScrArea *sa)
void ED_node_update_hierarchy (struct bContext *C, struct bNodeTree *ntree)
void ED_node_set_active (struct Main *bmain, struct bNodeTree *ntree, struct bNode *node)
void ED_operatormacros_node (void)

Detailed Description

Definition in file ED_node.h.


Function Documentation

void ED_init_node_butfuncs ( void  )
void ED_node_changed_update ( struct ID *  id,
struct bNode *  node 
)
void ED_node_composit_default ( struct Scene *  sce)
void ED_node_generic_update ( struct Main *  bmain,
struct bNodeTree *  ntree,
struct bNode *  node 
)
void ED_node_link_insert ( struct ScrArea *  sa)
void ED_node_link_intersect_test ( struct ScrArea *  sa,
int  test 
)
void ED_node_set_active ( struct Main *  bmain,
struct bNodeTree *  ntree,
struct bNode *  node 
)
void ED_node_shader_default ( struct Scene *  scene,
struct ID *  id 
)
void ED_node_texture_default ( struct Tex *  tex)
void ED_node_tree_update ( struct SpaceNode *  snode,
struct Scene *  scene 
)

Definition at line 87 of file node_draw.c.

References bNodeTree::id, SpaceNode::nodetree, snode_set_context(), and ID::us.

Referenced by new_node_tree_exec().

void ED_node_update_hierarchy ( struct bContext *  C,
struct bNodeTree *  ntree 
)
void ED_operatormacros_node ( void  )