Blender V2.61 - r43446
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00001 /* 00002 * ***** BEGIN GPL LICENSE BLOCK ***** 00003 * 00004 * This program is free software; you can redistribute it and/or 00005 * modify it under the terms of the GNU General Public License 00006 * as published by the Free Software Foundation; either version 2 00007 * of the License, or (at your option) any later version. 00008 * 00009 * This program is distributed in the hope that it will be useful, 00010 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00011 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00012 * GNU General Public License for more details. 00013 * 00014 * You should have received a copy of the GNU General Public License 00015 * along with this program; if not, write to the Free Software Foundation, 00016 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 00017 * 00018 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. 00019 * All rights reserved. 00020 * 00021 * The Original Code is: all of this file. 00022 * 00023 * Contributor(s): none yet. 00024 * 00025 * ***** END GPL LICENSE BLOCK ***** 00026 */ 00027 #ifndef BKE_IMAGE_H 00028 #define BKE_IMAGE_H 00029 00036 #ifdef __cplusplus 00037 extern "C" { 00038 #endif 00039 00040 struct Image; 00041 struct ImBuf; 00042 struct Tex; 00043 struct anim; 00044 struct Scene; 00045 struct Object; 00046 struct ImageFormatData; 00047 00048 /* call from library */ 00049 void free_image(struct Image *me); 00050 00051 void BKE_stamp_info(struct Scene *scene, struct Object *camera, struct ImBuf *ibuf); 00052 void BKE_stamp_buf(struct Scene *scene, struct Object *camera, unsigned char *rect, float *rectf, int width, int height, int channels); 00053 int BKE_alphatest_ibuf(struct ImBuf *ibuf); 00054 int BKE_write_ibuf_stamp(struct Scene *scene, struct Object *camera, struct ImBuf *ibuf, const char *name, struct ImageFormatData *imf); 00055 int BKE_write_ibuf(struct ImBuf *ibuf, const char *name, struct ImageFormatData *imf); 00056 int BKE_write_ibuf_as(struct ImBuf *ibuf, const char *name, struct ImageFormatData *imf, const short is_copy); 00057 void BKE_makepicstring(char *string, const char *base, const char *relbase, int frame, char imtype, const short use_ext, const short use_frames); 00058 int BKE_add_image_extension(char *string, const char imtype); 00059 char BKE_ftype_to_imtype(const int ftype); 00060 int BKE_imtype_to_ftype(char imtype); 00061 00062 int BKE_imtype_is_movie(const char imtype); 00063 int BKE_imtype_supports_zbuf(const char imtype); 00064 int BKE_imtype_supports_compress(const char imtype); 00065 int BKE_imtype_supports_quality(const char imtype); 00066 char BKE_imtype_valid_channels(const char imtype); 00067 char BKE_imtype_valid_depths(const char imtype); 00068 00069 char BKE_imtype_from_arg(const char *arg); 00070 00071 struct anim *openanim(const char *name, int flags, int streamindex); 00072 00073 void image_de_interlace(struct Image *ima, int odd); 00074 00075 void make_local_image(struct Image *ima); 00076 00077 void tag_image_time(struct Image *ima); 00078 void free_old_images(void); 00079 00080 /* ********************************** NEW IMAGE API *********************** */ 00081 00082 /* ImageUser is in Texture, in Nodes, Background Image, Image Window, .... */ 00083 /* should be used in conjunction with an ID * to Image. */ 00084 struct ImageUser; 00085 struct RenderPass; 00086 struct RenderResult; 00087 00088 /* ima->source; where image comes from */ 00089 #define IMA_SRC_CHECK 0 00090 #define IMA_SRC_FILE 1 00091 #define IMA_SRC_SEQUENCE 2 00092 #define IMA_SRC_MOVIE 3 00093 #define IMA_SRC_GENERATED 4 00094 #define IMA_SRC_VIEWER 5 00095 00096 /* ima->type, how to handle/generate it */ 00097 #define IMA_TYPE_IMAGE 0 00098 #define IMA_TYPE_MULTILAYER 1 00099 /* generated */ 00100 #define IMA_TYPE_UV_TEST 2 00101 /* viewers */ 00102 #define IMA_TYPE_R_RESULT 4 00103 #define IMA_TYPE_COMPOSITE 5 00104 00105 /* ima->ok */ 00106 #define IMA_OK 1 00107 #define IMA_OK_LOADED 2 00108 00109 /* signals */ 00110 /* reload only frees, doesn't read until image_get_ibuf() called */ 00111 #define IMA_SIGNAL_RELOAD 0 00112 #define IMA_SIGNAL_FREE 1 00113 /* source changes, from image to sequence or movie, etc */ 00114 #define IMA_SIGNAL_SRC_CHANGE 5 00115 /* image-user gets a new image, check settings */ 00116 #define IMA_SIGNAL_USER_NEW_IMAGE 6 00117 00118 #define IMA_CHAN_FLAG_BW 1 00119 #define IMA_CHAN_FLAG_RGB 2 00120 #define IMA_CHAN_FLAG_ALPHA 4 00121 00122 /* depending Image type, and (optional) ImageUser setting it returns ibuf */ 00123 /* always call to make signals work */ 00124 struct ImBuf *BKE_image_get_ibuf(struct Image *ima, struct ImageUser *iuser); 00125 00126 /* same as above, but can be used to retrieve images being rendered in 00127 * a thread safe way, always call both acquire and release */ 00128 struct ImBuf *BKE_image_acquire_ibuf(struct Image *ima, struct ImageUser *iuser, void **lock_r); 00129 void BKE_image_release_ibuf(struct Image *ima, void *lock); 00130 00131 /* returns existing Image when filename/type is same (frame optional) */ 00132 struct Image *BKE_add_image_file(const char *name); 00133 00134 /* adds image, adds ibuf, generates color or pattern */ 00135 struct Image *BKE_add_image_size(unsigned int width, unsigned int height, const char *name, int depth, int floatbuf, short uvtestgrid, float color[4]); 00136 /* adds image from imbuf, owns imbuf */ 00137 struct Image *BKE_add_image_imbuf(struct ImBuf *ibuf); 00138 00139 /* for reload, refresh, pack */ 00140 void BKE_image_signal(struct Image *ima, struct ImageUser *iuser, int signal); 00141 00142 /* ensures an Image exists for viewing nodes or render */ 00143 struct Image *BKE_image_verify_viewer(int type, const char *name); 00144 00145 /* force an ImBuf to become part of Image */ 00146 void BKE_image_assign_ibuf(struct Image *ima, struct ImBuf *ibuf); 00147 00148 /* called on frame change or before render */ 00149 void BKE_image_user_calc_frame(struct ImageUser *iuser, int cfra, int fieldnr); 00150 int BKE_image_user_get_frame(const struct ImageUser *iuser, int cfra, int fieldnr); 00151 00152 /* fix things in ImageUser when new image gets assigned */ 00153 void BKE_image_user_new_image(struct Image *ima, struct ImageUser *iuser); 00154 00155 /* sets index offset for multilayer files */ 00156 struct RenderPass *BKE_image_multilayer_index(struct RenderResult *rr, struct ImageUser *iuser); 00157 00158 /* for multilayer images as well as for render-viewer */ 00159 struct RenderResult *BKE_image_acquire_renderresult(struct Scene *scene, struct Image *ima); 00160 void BKE_image_release_renderresult(struct Scene *scene, struct Image *ima); 00161 00162 /* for multiple slot render, call this before render */ 00163 void BKE_image_backup_render(struct Scene *scene, struct Image *ima); 00164 00165 /* goes over all textures that use images */ 00166 void BKE_image_free_all_textures(void); 00167 00168 /* does one image! */ 00169 void BKE_image_free_anim_ibufs(struct Image *ima, int except_frame); 00170 00171 /* does all images with type MOVIE or SEQUENCE */ 00172 void BKE_image_all_free_anim_ibufs(int except_frame); 00173 00174 void BKE_image_memorypack(struct Image *ima); 00175 00176 /* prints memory statistics for images */ 00177 void BKE_image_print_memlist(void); 00178 00179 /* empty image block, of similar type and filename */ 00180 struct Image *copy_image(struct Image *ima); 00181 00182 /* merge source into dest, and free source */ 00183 void BKE_image_merge(struct Image *dest, struct Image *source); 00184 00185 /* check if texture has alpha (depth=32) */ 00186 int BKE_image_has_alpha(struct Image *image); 00187 00188 /* image_gen.c */ 00189 void BKE_image_buf_fill_color(unsigned char *rect, float *rect_float, int width, int height, float color[4]); 00190 void BKE_image_buf_fill_checker(unsigned char *rect, float *rect_float, int height, int width); 00191 void BKE_image_buf_fill_checker_color(unsigned char *rect, float *rect_float, int height, int width); 00192 00193 #ifdef __cplusplus 00194 } 00195 #endif 00196 00197 #endif 00198