Blender V2.61 - r43446
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00001 /* 00002 * ***** BEGIN GPL LICENSE BLOCK ***** 00003 * 00004 * This program is free software; you can redistribute it and/or 00005 * modify it under the terms of the GNU General Public License 00006 * as published by the Free Software Foundation; either version 2 00007 * of the License, or (at your option) any later version. 00008 * 00009 * This program is distributed in the hope that it will be useful, 00010 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00011 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00012 * GNU General Public License for more details. 00013 * 00014 * You should have received a copy of the GNU General Public License 00015 * along with this program; if not, write to the Free Software Foundation, 00016 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 00017 * 00018 * The Original Code is Copyright (C) 2009 Blender Foundation. 00019 * All rights reserved. 00020 * 00021 * 00022 * Contributor(s): Blender Foundation 00023 * 00024 * ***** END GPL LICENSE BLOCK ***** 00025 */ 00026 00031 #ifndef ED_NODE_H 00032 #define ED_NODE_H 00033 00034 struct ID; 00035 struct Main; 00036 struct Material; 00037 struct Scene; 00038 struct Tex; 00039 struct bContext; 00040 struct bNodeTree; 00041 struct bNode; 00042 struct bNodeTree; 00043 struct ScrArea; 00044 00045 /* drawnode.c */ 00046 void ED_init_node_butfuncs(void); 00047 00048 /* node_draw.c */ 00049 void ED_node_tree_update(struct SpaceNode *snode, struct Scene *scene); 00050 void ED_node_changed_update(struct ID *id, struct bNode *node); 00051 void ED_node_generic_update(struct Main *bmain, struct bNodeTree *ntree, struct bNode *node); 00052 00053 /* node_edit.c */ 00054 void ED_node_shader_default(struct Scene *scene, struct ID *id); 00055 void ED_node_composit_default(struct Scene *sce); 00056 void ED_node_texture_default(struct Tex *tex); 00057 void ED_node_link_intersect_test(struct ScrArea *sa, int test); 00058 void ED_node_link_insert(struct ScrArea *sa); 00059 00060 void ED_node_update_hierarchy(struct bContext *C, struct bNodeTree *ntree); 00061 00062 void ED_node_set_active(struct Main *bmain, struct bNodeTree *ntree, struct bNode *node); 00063 /* node ops.c */ 00064 void ED_operatormacros_node(void); 00065 00066 #endif /* ED_NODE_H */ 00067