Blender V2.61 - r43446
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00001 /* 00002 * ***** BEGIN GPL LICENSE BLOCK ***** 00003 * 00004 * This program is free software; you can redistribute it and/or 00005 * modify it under the terms of the GNU General Public License 00006 * as published by the Free Software Foundation; either version 2 00007 * of the License, or (at your option) any later version. 00008 * 00009 * This program is distributed in the hope that it will be useful, 00010 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00011 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00012 * GNU General Public License for more details. 00013 * 00014 * You should have received a copy of the GNU General Public License 00015 * along with this program; if not, write to the Free Software Foundation, 00016 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 00017 * 00018 * The Original Code is Copyright (C) 2006 Blender Foundation. 00019 * All rights reserved. 00020 * 00021 * The Original Code is: all of this file. 00022 * 00023 * Contributor(s): Alfredo de Greef (eeshlo) 00024 * 00025 * ***** END GPL LICENSE BLOCK ***** 00026 */ 00027 00033 #include "node_composite_util.h" 00034 00035 static bNodeSocketTemplate cmp_node_tonemap_in[]= { 00036 { SOCK_RGBA, 1, "Image", 1.0f, 1.0f, 1.0f, 1.0f}, 00037 { -1, 0, "" } 00038 }; 00039 static bNodeSocketTemplate cmp_node_tonemap_out[]= { 00040 { SOCK_RGBA, 0, "Image"}, 00041 { -1, 0, "" } 00042 }; 00043 00044 00045 static float avgLogLum(CompBuf *src, float* auto_key, float* Lav, float* Cav) 00046 { 00047 float lsum = 0; 00048 int p = src->x*src->y; 00049 fRGB* bc = (fRGB*)src->rect; 00050 float avl, maxl = -1e10f, minl = 1e10f; 00051 const float sc = 1.f/(src->x*src->y); 00052 *Lav = 0.f; 00053 while (p--) { 00054 float L = 0.212671f*bc[0][0] + 0.71516f*bc[0][1] + 0.072169f*bc[0][2]; 00055 *Lav += L; 00056 fRGB_add(Cav, bc[0]); 00057 lsum += (float)log((double)MAX2(L, 0.0) + 1e-5); 00058 maxl = (L > maxl) ? L : maxl; 00059 minl = (L < minl) ? L : minl; 00060 bc++; 00061 } 00062 *Lav *= sc; 00063 fRGB_mult(Cav, sc); 00064 maxl = log((double)maxl + 1e-5); minl = log((double)minl + 1e-5f); avl = lsum*sc; 00065 *auto_key = (maxl > minl) ? ((maxl - avl) / (maxl - minl)) : 1.f; 00066 return exp((double)avl); 00067 } 00068 00069 00070 static void tonemap(NodeTonemap* ntm, CompBuf* dst, CompBuf* src) 00071 { 00072 int x, y; 00073 float dr, dg, db, al, igm = (ntm->gamma==0.f) ? 1 : (1.f / ntm->gamma); 00074 float auto_key, Lav, Cav[3] = {0, 0, 0}; 00075 00076 al = avgLogLum(src, &auto_key, &Lav, Cav); 00077 al = (al == 0.f) ? 0.f : (ntm->key / al); 00078 00079 if (ntm->type == 1) { 00080 // Reinhard/Devlin photoreceptor 00081 const float f = exp((double)-ntm->f); 00082 const float m = (ntm->m > 0.f) ? ntm->m : (0.3f + 0.7f*pow((double)auto_key, 1.4)); 00083 const float ic = 1.f - ntm->c, ia = 1.f - ntm->a; 00084 if (ntm->m == 0.f) printf("tonemap node, M: %g\n", m); 00085 for (y=0; y<src->y; ++y) { 00086 fRGB* sp = (fRGB*)&src->rect[y*src->x*src->type]; 00087 fRGB* dp = (fRGB*)&dst->rect[y*src->x*src->type]; 00088 for (x=0; x<src->x; ++x) { 00089 const float L = 0.212671f*sp[x][0] + 0.71516f*sp[x][1] + 0.072169f*sp[x][2]; 00090 float I_l = sp[x][0] + ic*(L - sp[x][0]); 00091 float I_g = Cav[0] + ic*(Lav - Cav[0]); 00092 float I_a = I_l + ia*(I_g - I_l); 00093 dp[x][0] /= (dp[x][0] + pow((double)f*I_a, (double)m)); 00094 I_l = sp[x][1] + ic*(L - sp[x][1]); 00095 I_g = Cav[1] + ic*(Lav - Cav[1]); 00096 I_a = I_l + ia*(I_g - I_l); 00097 dp[x][1] /= (dp[x][1] + pow((double)f*I_a,(double)m)); 00098 I_l = sp[x][2] + ic*(L - sp[x][2]); 00099 I_g = Cav[2] + ic*(Lav - Cav[2]); 00100 I_a = I_l + ia*(I_g - I_l); 00101 dp[x][2] /= (dp[x][2] + pow((double)f*I_a, (double)m)); 00102 } 00103 } 00104 return; 00105 } 00106 00107 // Reinhard simple photographic tm (simplest, not using whitepoint var) 00108 for (y=0; y<src->y; y++) { 00109 fRGB* sp = (fRGB*)&src->rect[y*src->x*src->type]; 00110 fRGB* dp = (fRGB*)&dst->rect[y*src->x*src->type]; 00111 for (x=0; x<src->x; x++) { 00112 fRGB_copy(dp[x], sp[x]); 00113 fRGB_mult(dp[x], al); 00114 dr = dp[x][0] + ntm->offset; 00115 dg = dp[x][1] + ntm->offset; 00116 db = dp[x][2] + ntm->offset; 00117 dp[x][0] /= ((dr == 0.f) ? 1.f : dr); 00118 dp[x][1] /= ((dg == 0.f) ? 1.f : dg); 00119 dp[x][2] /= ((db == 0.f) ? 1.f : db); 00120 if (igm != 0.f) { 00121 dp[x][0] = pow((double)MAX2(dp[x][0], 0.), igm); 00122 dp[x][1] = pow((double)MAX2(dp[x][1], 0.), igm); 00123 dp[x][2] = pow((double)MAX2(dp[x][2], 0.), igm); 00124 } 00125 } 00126 } 00127 } 00128 00129 00130 static void node_composit_exec_tonemap(void *UNUSED(data), bNode *node, bNodeStack **in, bNodeStack **out) 00131 { 00132 CompBuf *new, *img = in[0]->data; 00133 00134 if ((img==NULL) || (out[0]->hasoutput==0)) return; 00135 00136 if (img->type != CB_RGBA) 00137 img = typecheck_compbuf(img, CB_RGBA); 00138 00139 new = dupalloc_compbuf(img); 00140 00141 tonemap(node->storage, new, img); 00142 00143 out[0]->data = new; 00144 00145 if(img!=in[0]->data) 00146 free_compbuf(img); 00147 } 00148 00149 static void node_composit_init_tonemap(bNodeTree *UNUSED(ntree), bNode* node, bNodeTemplate *UNUSED(ntemp)) 00150 { 00151 NodeTonemap *ntm = MEM_callocN(sizeof(NodeTonemap), "node tonemap data"); 00152 ntm->type = 1; 00153 ntm->key = 0.18; 00154 ntm->offset = 1; 00155 ntm->gamma = 1; 00156 ntm->f = 0; 00157 ntm->m = 0; // actual value is set according to input 00158 // default a of 1 works well with natural HDR images, but not always so for cgi. 00159 // Maybe should use 0 or at least lower initial value instead 00160 ntm->a = 1; 00161 ntm->c = 0; 00162 node->storage = ntm; 00163 } 00164 00165 void register_node_type_cmp_tonemap(bNodeTreeType *ttype) 00166 { 00167 static bNodeType ntype; 00168 00169 node_type_base(ttype, &ntype, CMP_NODE_TONEMAP, "Tonemap", NODE_CLASS_OP_COLOR, NODE_OPTIONS); 00170 node_type_socket_templates(&ntype, cmp_node_tonemap_in, cmp_node_tonemap_out); 00171 node_type_size(&ntype, 150, 120, 200); 00172 node_type_init(&ntype, node_composit_init_tonemap); 00173 node_type_storage(&ntype, "NodeTonemap", node_free_standard_storage, node_copy_standard_storage); 00174 node_type_exec(&ntype, node_composit_exec_tonemap); 00175 00176 nodeRegisterType(ttype, &ntype); 00177 }