Blender V2.61 - r43446
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00001 /* 00002 * ***** BEGIN GPL LICENSE BLOCK ***** 00003 * 00004 * This program is free software; you can redistribute it and/or 00005 * modify it under the terms of the GNU General Public License 00006 * as published by the Free Software Foundation; either version 2 00007 * of the License, or (at your option) any later version. 00008 * 00009 * This program is distributed in the hope that it will be useful, 00010 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00011 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00012 * GNU General Public License for more details. 00013 * 00014 * You should have received a copy of the GNU General Public License 00015 * along with this program; if not, write to the Free Software Foundation, 00016 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 00017 * 00018 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. 00019 * All rights reserved. 00020 * 00021 * The Original Code is: none of this file. 00022 * 00023 * Contributor(s): Brecht Van Lommel. 00024 * 00025 * ***** END GPL LICENSE BLOCK ***** 00026 */ 00027 00033 #ifndef STRAND_H 00034 #define STRAND_H 00035 00036 struct StrandVert; 00037 struct StrandRen; 00038 struct StrandBuffer; 00039 struct ShadeSample; 00040 struct StrandPart; 00041 struct Render; 00042 struct RenderPart; 00043 struct RenderBuckets; 00044 struct RenderPrimitiveIterator; 00045 struct ZSpan; 00046 struct ObjectInstanceRen; 00047 struct StrandSurface; 00048 struct DerivedMesh; 00049 struct ObjectRen; 00050 00051 typedef struct StrandPoint { 00052 /* position within segment */ 00053 float t; 00054 00055 /* camera space */ 00056 float co[3]; 00057 float nor[3]; 00058 float tan[3]; 00059 float strandco; 00060 float width; 00061 00062 /* derivatives */ 00063 float dtco[3], dsco[3]; 00064 float dtstrandco; 00065 00066 /* outer points */ 00067 float co1[3], co2[3]; 00068 float hoco1[4], hoco2[4]; 00069 float zco1[3], zco2[3]; 00070 int clip1, clip2; 00071 00072 /* screen space */ 00073 float hoco[4]; 00074 float x, y; 00075 00076 /* simplification */ 00077 float alpha; 00078 } StrandPoint; 00079 00080 typedef struct StrandSegment { 00081 struct StrandVert *v[4]; 00082 struct StrandRen *strand; 00083 struct StrandBuffer *buffer; 00084 struct ObjectInstanceRen *obi; 00085 float sqadaptcos; 00086 00087 StrandPoint point1, point2; 00088 int shaded; 00089 } StrandSegment; 00090 00091 struct StrandShadeCache; 00092 typedef struct StrandShadeCache StrandShadeCache; 00093 00094 void strand_eval_point(StrandSegment *sseg, StrandPoint *spoint); 00095 void render_strand_segment(struct Render *re, float winmat[][4], struct StrandPart *spart, struct ZSpan *zspan, int totzspan, StrandSegment *sseg); 00096 void strand_minmax(struct StrandRen *strand, float *min, float *max, float width); 00097 00098 struct StrandSurface *cache_strand_surface(struct Render *re, struct ObjectRen *obr, struct DerivedMesh *dm, float mat[][4], int timeoffset); 00099 void free_strand_surface(struct Render *re); 00100 00101 struct StrandShadeCache *strand_shade_cache_create(void); 00102 void strand_shade_cache_free(struct StrandShadeCache *cache); 00103 void strand_shade_segment(struct Render *re, struct StrandShadeCache *cache, struct StrandSegment *sseg, struct ShadeSample *ssamp, float t, float s, int addpassflag); 00104 void strand_shade_unref(struct StrandShadeCache *cache, struct StrandVert *svert); 00105 00106 struct RenderBuckets *init_buckets(struct Render *re); 00107 void add_buckets_primitive(struct RenderBuckets *buckets, float *min, float *max, void *prim); 00108 void free_buckets(struct RenderBuckets *buckets); 00109 void project_hoco_to_bucket(struct RenderBuckets *buckets, float *hoco, float *bucketco); 00110 00111 struct RenderPrimitiveIterator *init_primitive_iterator(struct Render *re, struct RenderBuckets *buckets, struct RenderPart *pa); 00112 void *next_primitive_iterator(struct RenderPrimitiveIterator *iter); 00113 void free_primitive_iterator(struct RenderPrimitiveIterator *iter); 00114 00115 #endif 00116