Blender V2.61 - r43446

KX_BlenderSceneConverter.cpp File Reference

#include "KX_Scene.h"
#include "KX_GameObject.h"
#include "KX_BlenderSceneConverter.h"
#include "KX_IpoConvert.h"
#include "RAS_MeshObject.h"
#include "KX_PhysicsEngineEnums.h"
#include "PHY_IPhysicsEnvironment.h"
#include "KX_KetsjiEngine.h"
#include "KX_IPhysicsController.h"
#include "BL_Material.h"
#include "BL_ActionActuator.h"
#include "KX_BlenderMaterial.h"
#include "KX_PolygonMaterial.h"
#include "BL_System.h"
#include "DummyPhysicsEnvironment.h"
#include "KX_ConvertPhysicsObject.h"
#include "KX_BlenderScalarInterpolator.h"
#include "BL_BlenderDataConversion.h"
#include "BlenderWorldInfo.h"
#include "DNA_scene_types.h"
#include "DNA_world_types.h"
#include "BKE_main.h"
#include "BLI_math.h"
#include "DNA_object_types.h"
#include "DNA_curve_types.h"
#include "DNA_mesh_types.h"
#include "DNA_material_types.h"
#include "BLI_blenlib.h"
#include "MEM_guardedalloc.h"
#include "BKE_global.h"
#include "BKE_animsys.h"
#include "BKE_library.h"
#include "BKE_material.h"
#include "BKE_mesh.h"
#include "DNA_space_types.h"
#include "DNA_anim_types.h"
#include "RNA_define.h"
#include "../../blender/editors/include/ED_keyframing.h"
#include "RAS_BucketManager.h"
#include "KX_MeshProxy.h"
#include "BKE_context.h"
#include "BLO_readfile.h"
#include "BKE_idcode.h"
#include "BKE_report.h"
#include "DNA_windowmanager_types.h"
#include "../../blender/blenlib/BLI_linklist.h"
#include "KX_PythonInit.h"

Go to the source code of this file.


Detailed Description

Definition in file KX_BlenderSceneConverter.cpp.