Blender V2.61 - r43446
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00001 /* 00002 * ***** BEGIN GPL LICENSE BLOCK ***** 00003 * 00004 * This program is free software; you can redistribute it and/or 00005 * modify it under the terms of the GNU General Public License 00006 * as published by the Free Software Foundation; either version 2 00007 * of the License, or (at your option) any later version. 00008 * 00009 * This program is distributed in the hope that it will be useful, 00010 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00011 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00012 * GNU General Public License for more details. 00013 * 00014 * You should have received a copy of the GNU General Public License 00015 * along with this program; if not, write to the Free Software Foundation, 00016 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 00017 * 00018 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. 00019 * All rights reserved. 00020 * 00021 * The Original Code is: all of this file. 00022 * 00023 * Contributor(s): none yet. 00024 * 00025 * ***** END GPL LICENSE BLOCK ***** 00026 */ 00027 00032 #ifndef __KX_IPOCONVERT_H 00033 #define __KX_IPOCONVERT_H 00034 00035 struct Object; 00036 00037 class SG_Controller *BL_CreateIPO(struct bAction *action, 00038 class KX_GameObject* gameobj, 00039 class KX_BlenderSceneConverter *converter); 00040 00041 void BL_ConvertIpos(struct Object* blenderobject, 00042 class KX_GameObject* gameobj, 00043 class KX_BlenderSceneConverter *converter); 00044 00045 class SG_Controller *BL_CreateLampIPO(struct bAction *action, 00046 class KX_GameObject* lightobj, 00047 class KX_BlenderSceneConverter *converter); 00048 00049 void BL_ConvertLampIpos(struct Lamp* blenderlight, 00050 class KX_GameObject* lightobj, 00051 class KX_BlenderSceneConverter *converter); 00052 00053 void BL_ConvertWorldIpos(struct World* blenderworld, 00054 class KX_BlenderSceneConverter *converter); 00055 00056 class SG_Controller *BL_CreateCameraIPO(struct bAction *action, 00057 class KX_GameObject* cameraobj, 00058 class KX_BlenderSceneConverter *converter); 00059 00060 void BL_ConvertCameraIpos(struct Camera* blendercamera, 00061 class KX_GameObject* cameraobj, 00062 class KX_BlenderSceneConverter *converter); 00063 00064 void BL_ConvertMaterialIpos(struct Object* blenderobject, 00065 class KX_GameObject* materialobj, 00066 class KX_BlenderSceneConverter *converter); 00067 00068 00069 #endif //__KX_IPOCONVERT_H 00070