Blender V2.61 - r43446
Functions

KX_IpoConvert.h File Reference

Go to the source code of this file.

Functions

class SG_Controller * BL_CreateIPO (struct bAction *action, class KX_GameObject *gameobj, class KX_BlenderSceneConverter *converter)
void BL_ConvertIpos (struct Object *blenderobject, class KX_GameObject *gameobj, class KX_BlenderSceneConverter *converter)
class SG_Controller * BL_CreateLampIPO (struct bAction *action, class KX_GameObject *lightobj, class KX_BlenderSceneConverter *converter)
void BL_ConvertLampIpos (struct Lamp *blenderlight, class KX_GameObject *lightobj, class KX_BlenderSceneConverter *converter)
void BL_ConvertWorldIpos (struct World *blenderworld, class KX_BlenderSceneConverter *converter)
class SG_Controller * BL_CreateCameraIPO (struct bAction *action, class KX_GameObject *cameraobj, class KX_BlenderSceneConverter *converter)
void BL_ConvertCameraIpos (struct Camera *blendercamera, class KX_GameObject *cameraobj, class KX_BlenderSceneConverter *converter)
void BL_ConvertMaterialIpos (struct Object *blenderobject, class KX_GameObject *materialobj, class KX_BlenderSceneConverter *converter)

Detailed Description

Definition in file KX_IpoConvert.h.


Function Documentation

void BL_ConvertCameraIpos ( struct Camera *  blendercamera,
class KX_GameObject *  cameraobj,
class KX_BlenderSceneConverter *  converter 
)
void BL_ConvertIpos ( struct Object *  blenderobject,
class KX_GameObject *  gameobj,
class KX_BlenderSceneConverter *  converter 
)
void BL_ConvertLampIpos ( struct Lamp *  blenderlight,
class KX_GameObject *  lightobj,
class KX_BlenderSceneConverter *  converter 
)
void BL_ConvertMaterialIpos ( struct Object *  blenderobject,
class KX_GameObject *  materialobj,
class KX_BlenderSceneConverter *  converter 
)
void BL_ConvertWorldIpos ( struct World *  blenderworld,
class KX_BlenderSceneConverter *  converter 
)
class SG_Controller* BL_CreateCameraIPO ( struct bAction *  action,
class KX_GameObject *  cameraobj,
class KX_BlenderSceneConverter *  converter 
)
class SG_Controller* BL_CreateIPO ( struct bAction *  action,
class KX_GameObject *  gameobj,
class KX_BlenderSceneConverter *  converter 
)
class SG_Controller* BL_CreateLampIPO ( struct bAction *  action,
class KX_GameObject *  lightobj,
class KX_BlenderSceneConverter *  converter 
)