Blender V2.61 - r43446
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00001 /* 00002 * ***** BEGIN GPL LICENSE BLOCK ***** 00003 * 00004 * This program is free software; you can redistribute it and/or 00005 * modify it under the terms of the GNU General Public License 00006 * as published by the Free Software Foundation; either version 2 00007 * of the License, or (at your option) any later version. 00008 * 00009 * This program is distributed in the hope that it will be useful, 00010 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00011 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00012 * GNU General Public License for more details. 00013 * 00014 * You should have received a copy of the GNU General Public License 00015 * along with this program; if not, write to the Free Software Foundation, 00016 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 00017 * 00018 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. 00019 * All rights reserved. 00020 * 00021 * The Original Code is: all of this file. 00022 * 00023 * Contributor(s): none yet. 00024 * 00025 * ***** END GPL LICENSE BLOCK ***** 00026 */ 00027 00032 #ifndef BL_ACTIONACTUATOR 00033 #define BL_ACTIONACTUATOR 00034 00035 #include "CTR_HashedPtr.h" 00036 #include "SCA_IActuator.h" 00037 #include "DNA_actuator_types.h" 00038 #include "MT_Point3.h" 00039 00040 class BL_ActionActuator : public SCA_IActuator 00041 { 00042 public: 00043 Py_Header 00044 BL_ActionActuator(SCA_IObject* gameobj, 00045 const STR_String& propname, 00046 const STR_String& framepropname, 00047 float starttime, 00048 float endtime, 00049 struct bAction *action, 00050 short playtype, 00051 short blendin, 00052 short priority, 00053 short layer, 00054 float layer_weight, 00055 short ipo_flags, 00056 short end_reset, 00057 float stride); 00058 00059 virtual ~BL_ActionActuator(); 00060 virtual bool Update(double curtime, bool frame); 00061 virtual CValue* GetReplica(); 00062 virtual void ProcessReplica(); 00063 00064 void SetBlendTime (float newtime); 00065 void SetLocalTime (float curtime); 00066 void ResetStartTime (float curtime); 00067 00068 bAction* GetAction() { return m_action; } 00069 void SetAction(bAction* act) { m_action= act; } 00070 00071 #ifdef WITH_PYTHON 00072 00073 KX_PYMETHOD_O(BL_ActionActuator,GetChannel) 00074 KX_PYMETHOD_DOC(BL_ActionActuator,setChannel) 00075 00076 static PyObject* pyattr_get_action(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef); 00077 static int pyattr_set_action(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value); 00078 static PyObject* pyattr_get_channel_names(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef); 00079 static PyObject* pyattr_get_use_continue(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef); 00080 static int pyattr_set_use_continue(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value); 00081 static PyObject* pyattr_get_frame(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef); 00082 static int pyattr_set_frame(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value); 00083 00084 static int CheckBlendTime(void *self, const PyAttributeDef*) 00085 { 00086 BL_ActionActuator* act = reinterpret_cast<BL_ActionActuator*>(self); 00087 00088 if (act->m_blendframe > act->m_blendin) 00089 act->m_blendframe = act->m_blendin; 00090 00091 return 0; 00092 } 00093 00094 static int CheckType(void *self, const PyAttributeDef*) 00095 { 00096 BL_ActionActuator* act = reinterpret_cast<BL_ActionActuator*>(self); 00097 00098 switch (act->m_playtype) { 00099 case ACT_ACTION_PLAY: 00100 case ACT_ACTION_PINGPONG: 00101 case ACT_ACTION_FLIPPER: 00102 case ACT_ACTION_LOOP_STOP: 00103 case ACT_ACTION_LOOP_END: 00104 case ACT_ACTION_FROM_PROP: 00105 return 0; 00106 default: 00107 PyErr_SetString(PyExc_ValueError, "Action Actuator, invalid play type supplied"); 00108 return 1; 00109 } 00110 } 00111 #endif // WITH_PYTHON 00112 00113 protected: 00114 MT_Point3 m_lastpos; 00115 float m_blendframe; 00116 int m_flag; 00118 float m_startframe; 00120 float m_endframe; 00122 float m_starttime; 00124 float m_localtime; 00125 00126 float m_lastUpdate; 00127 float m_blendin; 00128 float m_blendstart; 00129 float m_stridelength; 00130 float m_layer_weight; 00131 short m_playtype; 00132 short m_priority; 00133 short m_layer; 00134 short m_ipo_flags; 00135 struct bPose* m_pose; 00136 struct bPose* m_blendpose; 00137 struct bPose* m_userpose; 00138 struct bAction *m_action; 00139 STR_String m_propname; 00140 STR_String m_framepropname; 00141 }; 00142 00143 // Not all of these values are used in BL_ActionActuator anymore, 00144 // but BL_ShapeActionActuator still uses them, so we keep them around 00145 // for now. 00146 enum { 00147 ACT_FLAG_REVERSE = 1<<0, 00148 ACT_FLAG_LOCKINPUT = 1<<1, 00149 ACT_FLAG_KEYUP = 1<<2, 00150 ACT_FLAG_ACTIVE = 1<<3, 00151 ACT_FLAG_CONTINUE = 1<<4, 00152 ACT_FLAG_PLAY_END = 1<<5, 00153 ACT_FLAG_ATTEMPT_PLAY = 1<<6, 00154 }; 00155 00156 #endif 00157