Blender V2.61 - r43446
Classes | Defines | Typedefs

DNA_actuator_types.h File Reference

Go to the source code of this file.

Classes

struct  bAddObjectActuator
struct  bActionActuator
struct  Sound3D
struct  bSoundActuator
struct  bEditObjectActuator
struct  bSceneActuator
struct  bPropertyActuator
struct  bObjectActuator
struct  bIpoActuator
struct  bCameraActuator
struct  bConstraintActuator
struct  bGroupActuator
struct  bRandomActuator
struct  bMessageActuator
struct  bGameActuator
struct  bVisibilityActuator
struct  bTwoDFilterActuator
struct  bParentActuator
struct  bStateActuator
struct  bArmatureActuator
struct  bSteeringActuator
struct  bActuator

Defines

#define ACT_FORCE_LOCAL   1
#define ACT_TORQUE_LOCAL   2
#define ACT_SERVO_LIMIT_X   2
#define ACT_DLOC_LOCAL   4
#define ACT_SERVO_LIMIT_Y   4
#define ACT_DROT_LOCAL   8
#define ACT_SERVO_LIMIT_Z   8
#define ACT_LIN_VEL_LOCAL   16
#define ACT_ANG_VEL_LOCAL   32
#define ACT_ADD_LIN_VEL   64
#define ACT_OBJECT_NORMAL   0
#define ACT_OBJECT_SERVO   1
#define ACT_OBJECT   0
#define ACT_IPO   1
#define ACT_LAMP   2
#define ACT_CAMERA   3
#define ACT_MATERIAL   4
#define ACT_SOUND   5
#define ACT_PROPERTY   6
#define ACT_ADD_OBJECT   7
#define ACT_END_OBJECT   8
#define ACT_CONSTRAINT   9
#define ACT_EDIT_OBJECT   10
#define ACT_SCENE   11
#define ACT_GROUP   12
#define ACT_RANDOM   13
#define ACT_MESSAGE   14
#define ACT_ACTION   15
#define ACT_GAME   17
#define ACT_VISIBILITY   18
#define ACT_2DFILTER   19
#define ACT_PARENT   20
#define ACT_SHAPEACTION   21
#define ACT_STATE   22
#define ACT_ARMATURE   23
#define ACT_STEERING   24
#define ACT_SHOW   1
#define ACT_DEL   2
#define ACT_NEW   4
#define ACT_LINKED   8
#define ACT_VISIBLE   16
#define ACT_PIN   32
#define LINK_SENSOR   0
#define LINK_CONTROLLER   1
#define LINK_ACTUATOR   2
#define SENS_ALL_KEYS   1
#define ACT_ACTION_PLAY   0
#define ACT_ACTION_PINGPONG   1
#define ACT_ACTION_FLIPPER   2
#define ACT_ACTION_LOOP_STOP   3
#define ACT_ACTION_LOOP_END   4
#define ACT_ACTION_KEY2KEY   5
#define ACT_ACTION_FROM_PROP   6
#define ACT_ACTION_MOTION   7
#define ACT_IPO_PLAY   0
#define ACT_IPO_PINGPONG   1
#define ACT_IPO_FLIPPER   2
#define ACT_IPO_LOOP_STOP   3
#define ACT_IPO_LOOP_END   4
#define ACT_IPO_KEY2KEY   5
#define ACT_IPO_FROM_PROP   6
#define ACT_GROUP_PLAY   0
#define ACT_GROUP_PINGPONG   1
#define ACT_GROUP_FLIPPER   2
#define ACT_GROUP_LOOP_STOP   3
#define ACT_GROUP_LOOP_END   4
#define ACT_GROUP_FROM_PROP   5
#define ACT_GROUP_SET   6
#define ACT_IPOFORCE   (1 << 0)
#define ACT_IPOEND   (1 << 1)
#define ACT_IPOLOCAL   (1 << 2)
#define ACT_IPOCHILD   (1 << 4)
#define ACT_IPOADD   (1 << 5)
#define ACT_K2K_PREV   1
#define ACT_K2K_CYCLIC   2
#define ACT_K2K_PINGPONG   4
#define ACT_K2K_HOLD   8
#define ACT_PROP_ASSIGN   0
#define ACT_PROP_ADD   1
#define ACT_PROP_COPY   2
#define ACT_PROP_TOGGLE   3
#define ACT_CONST_NONE   0
#define ACT_CONST_LOCX   1
#define ACT_CONST_LOCY   2
#define ACT_CONST_LOCZ   4
#define ACT_CONST_ROTX   8
#define ACT_CONST_ROTY   16
#define ACT_CONST_ROTZ   32
#define ACT_CONST_NORMAL   64
#define ACT_CONST_MATERIAL   128
#define ACT_CONST_PERMANENT   256
#define ACT_CONST_DISTANCE   512
#define ACT_CONST_LOCAL   1024
#define ACT_CONST_DOROTFH   2048
#define ACT_CONST_DIRPX   1
#define ACT_CONST_DIRPY   2
#define ACT_CONST_DIRPZ   4
#define ACT_CONST_DIRNX   8
#define ACT_CONST_DIRNY   16
#define ACT_CONST_DIRNZ   32
#define ACT_CONST_TYPE_LOC   0
#define ACT_CONST_TYPE_DIST   1
#define ACT_CONST_TYPE_ORI   2
#define ACT_CONST_TYPE_FH   3
#define ACT_EDOB_ADD_OBJECT   0
#define ACT_EDOB_END_OBJECT   1
#define ACT_EDOB_REPLACE_MESH   2
#define ACT_EDOB_TRACK_TO   3
#define ACT_EDOB_DYNAMICS   4
#define ACT_EDOB_LOCAL_LINV   2
#define ACT_EDOB_LOCAL_ANGV   4
#define ACT_TRACK_3D   1
#define ACT_EDOB_REPLACE_MESH_NOGFX   2
#define ACT_EDOB_REPLACE_MESH_PHYS   4
#define ACT_EDOB_RESTORE_DYN   0
#define ACT_EDOB_SUSPEND_DYN   1
#define ACT_EDOB_ENABLE_RB   2
#define ACT_EDOB_DISABLE_RB   3
#define ACT_EDOB_SET_MASS   4
#define ACT_SCENE_RESTART   0
#define ACT_SCENE_SET   1
#define ACT_SCENE_CAMERA   2
#define ACT_SCENE_ADD_FRONT   3
#define ACT_SCENE_ADD_BACK   4
#define ACT_SCENE_REMOVE   5
#define ACT_SCENE_SUSPEND   6
#define ACT_SCENE_RESUME   7
#define ACT_RANDOM_BOOL_CONST   0
#define ACT_RANDOM_BOOL_UNIFORM   1
#define ACT_RANDOM_BOOL_BERNOUILLI   2
#define ACT_RANDOM_INT_CONST   3
#define ACT_RANDOM_INT_UNIFORM   4
#define ACT_RANDOM_INT_POISSON   5
#define ACT_RANDOM_FLOAT_CONST   6
#define ACT_RANDOM_FLOAT_UNIFORM   7
#define ACT_RANDOM_FLOAT_NORMAL   8
#define ACT_RANDOM_FLOAT_NEGATIVE_EXPONENTIAL   9
#define ACT_SND_3D_SOUND   1
#define ACT_SND_PLAY_STOP_SOUND   0
#define ACT_SND_PLAY_END_SOUND   1
#define ACT_SND_LOOP_STOP_SOUND   2
#define ACT_SND_LOOP_END_SOUND   3
#define ACT_SND_LOOP_BIDIRECTIONAL_SOUND   4
#define ACT_SND_LOOP_BIDIRECTIONAL_STOP_SOUND   5
#define ACT_MESG_MESG   0
#define ACT_MESG_PROP   1
#define ACT_GAME_LOAD   0
#define ACT_GAME_START   1
#define ACT_GAME_RESTART   2
#define ACT_GAME_QUIT   3
#define ACT_GAME_SAVECFG   4
#define ACT_GAME_LOADCFG   5
#define ACT_VISIBILITY_INVISIBLE   (1 << 0)
#define ACT_VISIBILITY_RECURSIVE   (1 << 1)
#define ACT_VISIBILITY_OCCLUSION   (1 << 2)
#define ACT_2DFILTER_ENABLED   -2
#define ACT_2DFILTER_DISABLED   -1
#define ACT_2DFILTER_NOFILTER   0
#define ACT_2DFILTER_MOTIONBLUR   1
#define ACT_2DFILTER_BLUR   2
#define ACT_2DFILTER_SHARPEN   3
#define ACT_2DFILTER_DILATION   4
#define ACT_2DFILTER_EROSION   5
#define ACT_2DFILTER_LAPLACIAN   6
#define ACT_2DFILTER_SOBEL   7
#define ACT_2DFILTER_PREWITT   8
#define ACT_2DFILTER_GRAYSCALE   9
#define ACT_2DFILTER_SEPIA   10
#define ACT_2DFILTER_INVERT   11
#define ACT_2DFILTER_CUSTOMFILTER   12
#define ACT_2DFILTER_NUMBER_OF_FILTERS   13
#define ACT_PARENT_SET   0
#define ACT_PARENT_REMOVE   1
#define ACT_PARENT_COMPOUND   1
#define ACT_PARENT_GHOST   2
#define ACT_ARM_RUN   0
#define ACT_ARM_ENABLE   1
#define ACT_ARM_DISABLE   2
#define ACT_ARM_SETTARGET   3
#define ACT_ARM_SETWEIGHT   4
#define ACT_ARM_MAXTYPE   4
#define ACT_STATE_SET   0
#define ACT_STATE_ADD   1
#define ACT_STATE_REMOVE   2
#define ACT_STATE_CHANGE   3
#define ACT_STEERING_SEEK   0
#define ACT_STEERING_FLEE   1
#define ACT_STEERING_PATHFOLLOWING   2
#define ACT_STEERING_SELFTERMINATED   1
#define ACT_STEERING_ENABLEVISUALIZATION   2
#define ACT_STEERING_AUTOMATICFACING   4
#define ACT_STEERING_NORMALUP   8

Typedefs

typedef struct bAddObjectActuator bAddObjectActuator
typedef struct bActionActuator bActionActuator
typedef struct Sound3D Sound3D
typedef struct bSoundActuator bSoundActuator
typedef struct bEditObjectActuator bEditObjectActuator
typedef struct bSceneActuator bSceneActuator
typedef struct bPropertyActuator bPropertyActuator
typedef struct bObjectActuator bObjectActuator
typedef struct bIpoActuator bIpoActuator
typedef struct bCameraActuator bCameraActuator
typedef struct bConstraintActuator bConstraintActuator
typedef struct bGroupActuator bGroupActuator
typedef struct bRandomActuator bRandomActuator
typedef struct bMessageActuator bMessageActuator
typedef struct bGameActuator bGameActuator
typedef struct bVisibilityActuator bVisibilityActuator
typedef struct bTwoDFilterActuator bTwoDFilterActuator
typedef struct bParentActuator bParentActuator
typedef struct bStateActuator bStateActuator
typedef struct bArmatureActuator bArmatureActuator
typedef struct bSteeringActuator bSteeringActuator
typedef struct bActuator bActuator

Detailed Description

Definition in file DNA_actuator_types.h.


Define Documentation

#define ACT_2DFILTER   19
#define ACT_2DFILTER_BLUR   2
#define ACT_2DFILTER_CUSTOMFILTER   12
#define ACT_2DFILTER_DILATION   4
#define ACT_2DFILTER_DISABLED   -1
#define ACT_2DFILTER_ENABLED   -2
#define ACT_2DFILTER_EROSION   5
#define ACT_2DFILTER_GRAYSCALE   9
#define ACT_2DFILTER_INVERT   11
#define ACT_2DFILTER_LAPLACIAN   6
#define ACT_2DFILTER_MOTIONBLUR   1
#define ACT_2DFILTER_NOFILTER   0
#define ACT_2DFILTER_NUMBER_OF_FILTERS   13

Definition at line 498 of file DNA_actuator_types.h.

#define ACT_2DFILTER_PREWITT   8
#define ACT_2DFILTER_SEPIA   10
#define ACT_2DFILTER_SHARPEN   3
#define ACT_2DFILTER_SOBEL   7
#define ACT_ACTION   15
#define ACT_ACTION_FLIPPER   2
#define ACT_ACTION_FROM_PROP   6
#define ACT_ACTION_KEY2KEY   5

Definition at line 334 of file DNA_actuator_types.h.

#define ACT_ACTION_LOOP_END   4
#define ACT_ACTION_LOOP_STOP   3
#define ACT_ACTION_MOTION   7
#define ACT_ACTION_PINGPONG   1
#define ACT_ACTION_PLAY   0
#define ACT_ADD_LIN_VEL   64
#define ACT_ADD_OBJECT   7

Definition at line 293 of file DNA_actuator_types.h.

Referenced by do_versions(), expand_object(), and lib_link_object().

#define ACT_ANG_VEL_LOCAL   32
#define ACT_ARM_DISABLE   2
#define ACT_ARM_ENABLE   1
#define ACT_ARM_MAXTYPE   4

Definition at line 515 of file DNA_actuator_types.h.

#define ACT_ARM_RUN   0
#define ACT_ARM_SETTARGET   3
#define ACT_ARM_SETWEIGHT   4
#define ACT_ARMATURE   23
#define ACT_CAMERA   3
#define ACT_CONST_DIRNX   8
#define ACT_CONST_DIRNY   16
#define ACT_CONST_DIRNZ   32

Definition at line 396 of file DNA_actuator_types.h.

Referenced by BL_ConvertActuators(), and rna_def_constraint_actuator().

#define ACT_CONST_DIRPX   1
#define ACT_CONST_DIRPY   2
#define ACT_CONST_DIRPZ   4

Definition at line 393 of file DNA_actuator_types.h.

Referenced by BL_ConvertActuators(), and rna_def_constraint_actuator().

#define ACT_CONST_DISTANCE   512

Definition at line 386 of file DNA_actuator_types.h.

Referenced by draw_actuatorbuttons(), and rna_def_constraint_actuator().

#define ACT_CONST_DOROTFH   2048

Definition at line 388 of file DNA_actuator_types.h.

Referenced by draw_actuatorbuttons(), and rna_def_constraint_actuator().

#define ACT_CONST_LOCAL   1024
#define ACT_CONST_LOCX   1
#define ACT_CONST_LOCY   2
#define ACT_CONST_LOCZ   4
#define ACT_CONST_MATERIAL   128

Definition at line 384 of file DNA_actuator_types.h.

Referenced by draw_actuatorbuttons(), and rna_def_constraint_actuator().

#define ACT_CONST_NONE   0

Definition at line 376 of file DNA_actuator_types.h.

Referenced by rna_def_constraint_actuator().

#define ACT_CONST_NORMAL   64

Definition at line 383 of file DNA_actuator_types.h.

Referenced by draw_actuatorbuttons(), and rna_def_constraint_actuator().

#define ACT_CONST_PERMANENT   256

Definition at line 385 of file DNA_actuator_types.h.

Referenced by draw_actuatorbuttons(), and rna_def_constraint_actuator().

#define ACT_CONST_ROTX   8

Definition at line 380 of file DNA_actuator_types.h.

Referenced by BL_ConvertActuators(), and draw_actuatorbuttons().

#define ACT_CONST_ROTY   16

Definition at line 381 of file DNA_actuator_types.h.

Referenced by BL_ConvertActuators(), and draw_actuatorbuttons().

#define ACT_CONST_ROTZ   32

Definition at line 382 of file DNA_actuator_types.h.

Referenced by BL_ConvertActuators().

#define ACT_CONST_TYPE_DIST   1
#define ACT_CONST_TYPE_FH   3
#define ACT_CONST_TYPE_LOC   0
#define ACT_CONST_TYPE_ORI   2
#define ACT_CONSTRAINT   9
#define ACT_DEL   2

Definition at line 314 of file DNA_actuator_types.h.

Referenced by do_logic_buts(), and logic_buttons().

#define ACT_DLOC_LOCAL   4
#define ACT_DROT_LOCAL   8
#define ACT_EDIT_OBJECT   10
#define ACT_EDOB_ADD_OBJECT   0
#define ACT_EDOB_DISABLE_RB   3

Definition at line 426 of file DNA_actuator_types.h.

Referenced by rna_def_edit_object_actuator().

#define ACT_EDOB_DYNAMICS   4
#define ACT_EDOB_ENABLE_RB   2

Definition at line 425 of file DNA_actuator_types.h.

Referenced by rna_def_edit_object_actuator().

#define ACT_EDOB_END_OBJECT   1
#define ACT_EDOB_LOCAL_ANGV   4
#define ACT_EDOB_LOCAL_LINV   2
#define ACT_EDOB_REPLACE_MESH   2
#define ACT_EDOB_REPLACE_MESH_NOGFX   2
#define ACT_EDOB_REPLACE_MESH_PHYS   4
#define ACT_EDOB_RESTORE_DYN   0

Definition at line 423 of file DNA_actuator_types.h.

Referenced by rna_def_edit_object_actuator().

#define ACT_EDOB_SET_MASS   4
#define ACT_EDOB_SUSPEND_DYN   1

Definition at line 424 of file DNA_actuator_types.h.

Referenced by rna_def_edit_object_actuator().

#define ACT_EDOB_TRACK_TO   3
#define ACT_END_OBJECT   8

Definition at line 294 of file DNA_actuator_types.h.

Referenced by do_versions().

#define ACT_FORCE_LOCAL   1
#define ACT_GAME   17
#define ACT_GAME_LOAD   0
#define ACT_GAME_LOADCFG   5
#define ACT_GAME_QUIT   3
#define ACT_GAME_RESTART   2
#define ACT_GAME_SAVECFG   4
#define ACT_GAME_START   1

Definition at line 470 of file DNA_actuator_types.h.

Referenced by BL_ConvertActuators().

#define ACT_GROUP   12
#define ACT_GROUP_FLIPPER   2

Definition at line 350 of file DNA_actuator_types.h.

#define ACT_GROUP_FROM_PROP   5

Definition at line 353 of file DNA_actuator_types.h.

Referenced by draw_actuatorbuttons().

#define ACT_GROUP_LOOP_END   4

Definition at line 352 of file DNA_actuator_types.h.

#define ACT_GROUP_LOOP_STOP   3

Definition at line 351 of file DNA_actuator_types.h.

#define ACT_GROUP_PINGPONG   1

Definition at line 349 of file DNA_actuator_types.h.

#define ACT_GROUP_PLAY   0

Definition at line 348 of file DNA_actuator_types.h.

#define ACT_GROUP_SET   6

Definition at line 354 of file DNA_actuator_types.h.

Referenced by draw_actuatorbuttons().

#define ACT_IPO   1
#define ACT_IPO_FLIPPER   2

Definition at line 341 of file DNA_actuator_types.h.

#define ACT_IPO_FROM_PROP   6

Definition at line 345 of file DNA_actuator_types.h.

Referenced by do_versions(), and draw_actuatorbuttons().

#define ACT_IPO_KEY2KEY   5

Definition at line 344 of file DNA_actuator_types.h.

#define ACT_IPO_LOOP_END   4

Definition at line 343 of file DNA_actuator_types.h.

#define ACT_IPO_LOOP_STOP   3

Definition at line 342 of file DNA_actuator_types.h.

#define ACT_IPO_PINGPONG   1

Definition at line 340 of file DNA_actuator_types.h.

#define ACT_IPO_PLAY   0

Definition at line 339 of file DNA_actuator_types.h.

#define ACT_IPOADD   (1 << 5)
#define ACT_IPOCHILD   (1 << 4)
#define ACT_IPOEND   (1 << 1)

Definition at line 358 of file DNA_actuator_types.h.

#define ACT_IPOFORCE   (1 << 0)
#define ACT_IPOLOCAL   (1 << 2)
#define ACT_K2K_CYCLIC   2

Definition at line 365 of file DNA_actuator_types.h.

#define ACT_K2K_HOLD   8

Definition at line 367 of file DNA_actuator_types.h.

#define ACT_K2K_PINGPONG   4

Definition at line 366 of file DNA_actuator_types.h.

#define ACT_K2K_PREV   1

Definition at line 364 of file DNA_actuator_types.h.

#define ACT_LAMP   2

Definition at line 287 of file DNA_actuator_types.h.

Referenced by actuator_name(), and BL_ConvertActuators().

#define ACT_LIN_VEL_LOCAL   16
#define ACT_LINKED   8

Definition at line 316 of file DNA_actuator_types.h.

Referenced by logic_buttons(), and logic_buttons_new().

#define ACT_MATERIAL   4

Definition at line 289 of file DNA_actuator_types.h.

Referenced by actuator_name(), and BL_ConvertActuators().

#define ACT_MESG_MESG   0
#define ACT_MESG_PROP   1

Definition at line 466 of file DNA_actuator_types.h.

Referenced by rna_def_message_actuator().

#define ACT_MESSAGE   14
#define ACT_NEW   4
#define ACT_OBJECT   0
#define ACT_OBJECT_NORMAL   0
#define ACT_OBJECT_SERVO   1
#define ACT_PARENT   20
#define ACT_PARENT_COMPOUND   1
#define ACT_PARENT_GHOST   2
#define ACT_PARENT_REMOVE   1
#define ACT_PARENT_SET   0
#define ACT_PIN   32

Definition at line 318 of file DNA_actuator_types.h.

Referenced by logic_buttons(), logic_buttons_new(), and rna_def_actuator().

#define ACT_PROP_ADD   1

Definition at line 371 of file DNA_actuator_types.h.

Referenced by draw_actuator_property(), and rna_def_property_actuator().

#define ACT_PROP_ASSIGN   0

Definition at line 370 of file DNA_actuator_types.h.

Referenced by draw_actuator_property(), and rna_def_property_actuator().

#define ACT_PROP_COPY   2
#define ACT_PROP_TOGGLE   3
#define ACT_PROPERTY   6
#define ACT_RANDOM   13
#define ACT_RANDOM_BOOL_BERNOUILLI   2
#define ACT_RANDOM_BOOL_CONST   0
#define ACT_RANDOM_BOOL_UNIFORM   1
#define ACT_RANDOM_FLOAT_CONST   6
#define ACT_RANDOM_FLOAT_NEGATIVE_EXPONENTIAL   9
#define ACT_RANDOM_FLOAT_NORMAL   8
#define ACT_RANDOM_FLOAT_UNIFORM   7
#define ACT_RANDOM_INT_CONST   3
#define ACT_RANDOM_INT_POISSON   5
#define ACT_RANDOM_INT_UNIFORM   4
#define ACT_SCENE   11
#define ACT_SCENE_ADD_BACK   4
#define ACT_SCENE_ADD_FRONT   3
#define ACT_SCENE_CAMERA   2
#define ACT_SCENE_REMOVE   5
#define ACT_SCENE_RESTART   0
#define ACT_SCENE_RESUME   7
#define ACT_SCENE_SET   1
#define ACT_SCENE_SUSPEND   6
#define ACT_SERVO_LIMIT_X   2

Definition at line 270 of file DNA_actuator_types.h.

Referenced by draw_actuatorbuttons(), and rna_def_object_actuator().

#define ACT_SERVO_LIMIT_Y   4

Definition at line 272 of file DNA_actuator_types.h.

Referenced by draw_actuatorbuttons(), and rna_def_object_actuator().

#define ACT_SERVO_LIMIT_Z   8

Definition at line 274 of file DNA_actuator_types.h.

Referenced by draw_actuatorbuttons(), and rna_def_object_actuator().

#define ACT_SHAPEACTION   21
#define ACT_SHOW   1
#define ACT_SND_3D_SOUND   1
#define ACT_SND_LOOP_BIDIRECTIONAL_SOUND   4

Definition at line 461 of file DNA_actuator_types.h.

Referenced by BL_ConvertActuators(), and rna_def_sound_actuator().

#define ACT_SND_LOOP_BIDIRECTIONAL_STOP_SOUND   5

Definition at line 462 of file DNA_actuator_types.h.

Referenced by BL_ConvertActuators(), and rna_def_sound_actuator().

#define ACT_SND_LOOP_END_SOUND   3

Definition at line 460 of file DNA_actuator_types.h.

Referenced by BL_ConvertActuators(), and rna_def_sound_actuator().

#define ACT_SND_LOOP_STOP_SOUND   2

Definition at line 459 of file DNA_actuator_types.h.

Referenced by BL_ConvertActuators(), and rna_def_sound_actuator().

#define ACT_SND_PLAY_END_SOUND   1

Definition at line 458 of file DNA_actuator_types.h.

Referenced by BL_ConvertActuators(), and rna_def_sound_actuator().

#define ACT_SND_PLAY_STOP_SOUND   0

Definition at line 457 of file DNA_actuator_types.h.

Referenced by BL_ConvertActuators(), and rna_def_sound_actuator().

#define ACT_SOUND   5
#define ACT_STATE   22
#define ACT_STATE_ADD   1

Definition at line 519 of file DNA_actuator_types.h.

Referenced by rna_def_state_actuator().

#define ACT_STATE_CHANGE   3

Definition at line 521 of file DNA_actuator_types.h.

Referenced by rna_def_state_actuator().

#define ACT_STATE_REMOVE   2

Definition at line 520 of file DNA_actuator_types.h.

Referenced by rna_def_state_actuator().

#define ACT_STATE_SET   0

Definition at line 518 of file DNA_actuator_types.h.

Referenced by rna_def_state_actuator().

#define ACT_STEERING   24
#define ACT_STEERING_AUTOMATICFACING   4
#define ACT_STEERING_ENABLEVISUALIZATION   2

Definition at line 529 of file DNA_actuator_types.h.

Referenced by BL_ConvertActuators(), and rna_def_steering_actuator().

#define ACT_STEERING_FLEE   1

Definition at line 525 of file DNA_actuator_types.h.

Referenced by BL_ConvertActuators(), and rna_def_steering_actuator().

#define ACT_STEERING_NORMALUP   8

Definition at line 531 of file DNA_actuator_types.h.

Referenced by BL_ConvertActuators(), and rna_def_steering_actuator().

#define ACT_STEERING_PATHFOLLOWING   2
#define ACT_STEERING_SEEK   0

Definition at line 524 of file DNA_actuator_types.h.

Referenced by BL_ConvertActuators(), and rna_def_steering_actuator().

#define ACT_STEERING_SELFTERMINATED   1

Definition at line 528 of file DNA_actuator_types.h.

Referenced by BL_ConvertActuators(), and rna_def_steering_actuator().

#define ACT_TORQUE_LOCAL   2
#define ACT_TRACK_3D   1

Definition at line 416 of file DNA_actuator_types.h.

Referenced by rna_def_edit_object_actuator().

#define ACT_VISIBILITY   18
#define ACT_VISIBILITY_INVISIBLE   (1 << 0)
#define ACT_VISIBILITY_OCCLUSION   (1 << 2)
#define ACT_VISIBILITY_RECURSIVE   (1 << 1)
#define ACT_VISIBLE   16
#define LINK_ACTUATOR   2

Definition at line 323 of file DNA_actuator_types.h.

Referenced by logic_buttons(), and logic_buttons_new().

#define LINK_CONTROLLER   1

Definition at line 322 of file DNA_actuator_types.h.

Referenced by logic_buttons(), and logic_buttons_new().

#define LINK_SENSOR   0

Definition at line 321 of file DNA_actuator_types.h.

Referenced by logic_buttons(), and logic_buttons_new().

#define SENS_ALL_KEYS   1

Definition at line 326 of file DNA_actuator_types.h.

Referenced by BL_ConvertSensors().


Typedef Documentation

typedef struct bActuator bActuator
typedef struct bGameActuator bGameActuator
typedef struct bIpoActuator bIpoActuator
typedef struct Sound3D Sound3D