Blender V2.61 - r43446
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00001 /* 00002 * ***** BEGIN GPL LICENSE BLOCK ***** 00003 * 00004 * This program is free software; you can redistribute it and/or 00005 * modify it under the terms of the GNU General Public License 00006 * as published by the Free Software Foundation; either version 2 00007 * of the License, or (at your option) any later version. 00008 * 00009 * This program is distributed in the hope that it will be useful, 00010 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00011 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00012 * GNU General Public License for more details. 00013 * 00014 * You should have received a copy of the GNU General Public License 00015 * along with this program; if not, write to the Free Software Foundation, 00016 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 00017 * 00018 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. 00019 * All rights reserved. 00020 * 00021 * The Original Code is: all of this file. 00022 * 00023 * Contributor(s): none yet. 00024 * 00025 * ***** END GPL LICENSE BLOCK ***** 00026 */ 00027 00033 #include "DNA_action_types.h" 00034 #include "DNA_constraint_types.h" 00035 #include "DNA_actuator_types.h" 00036 #include "BKE_constraint.h" 00037 #include "BL_ArmatureActuator.h" 00038 #include "BL_ArmatureObject.h" 00039 #include "BLI_math.h" 00040 00050 BL_ArmatureActuator::BL_ArmatureActuator(SCA_IObject* obj, 00051 int type, 00052 const char *posechannel, 00053 const char *constraintname, 00054 KX_GameObject* targetobj, 00055 KX_GameObject* subtargetobj, 00056 float weight) : 00057 SCA_IActuator(obj, KX_ACT_ARMATURE), 00058 m_constraint(NULL), 00059 m_gametarget(targetobj), 00060 m_gamesubtarget(subtargetobj), 00061 m_posechannel(posechannel), 00062 m_constraintname(constraintname), 00063 m_weight(weight), 00064 m_type(type) 00065 { 00066 if (m_gametarget) 00067 m_gametarget->RegisterActuator(this); 00068 if (m_gamesubtarget) 00069 m_gamesubtarget->RegisterActuator(this); 00070 FindConstraint(); 00071 } 00072 00073 BL_ArmatureActuator::~BL_ArmatureActuator() 00074 { 00075 if (m_gametarget) 00076 m_gametarget->UnregisterActuator(this); 00077 if (m_gamesubtarget) 00078 m_gamesubtarget->UnregisterActuator(this); 00079 } 00080 00081 void BL_ArmatureActuator::ProcessReplica() 00082 { 00083 // the replica is tracking the same object => register it (this may be changed in Relnk()) 00084 if (m_gametarget) 00085 m_gametarget->RegisterActuator(this); 00086 if (m_gamesubtarget) 00087 m_gamesubtarget->UnregisterActuator(this); 00088 SCA_IActuator::ProcessReplica(); 00089 } 00090 00091 void BL_ArmatureActuator::ReParent(SCA_IObject* parent) 00092 { 00093 SCA_IActuator::ReParent(parent); 00094 // must remap the constraint 00095 FindConstraint(); 00096 } 00097 00098 bool BL_ArmatureActuator::UnlinkObject(SCA_IObject* clientobj) 00099 { 00100 bool res=false; 00101 if (clientobj == m_gametarget) 00102 { 00103 // this object is being deleted, we cannot continue to track it. 00104 m_gametarget = NULL; 00105 res = true; 00106 } 00107 if (clientobj == m_gamesubtarget) 00108 { 00109 // this object is being deleted, we cannot continue to track it. 00110 m_gamesubtarget = NULL; 00111 res = true; 00112 } 00113 return res; 00114 } 00115 00116 void BL_ArmatureActuator::Relink(CTR_Map<CTR_HashedPtr, void*> *obj_map) 00117 { 00118 void **h_obj = (*obj_map)[m_gametarget]; 00119 if (h_obj) { 00120 if (m_gametarget) 00121 m_gametarget->UnregisterActuator(this); 00122 m_gametarget = (KX_GameObject*)(*h_obj); 00123 m_gametarget->RegisterActuator(this); 00124 } 00125 h_obj = (*obj_map)[m_gamesubtarget]; 00126 if (h_obj) { 00127 if (m_gamesubtarget) 00128 m_gamesubtarget->UnregisterActuator(this); 00129 m_gamesubtarget = (KX_GameObject*)(*h_obj); 00130 m_gamesubtarget->RegisterActuator(this); 00131 } 00132 } 00133 00134 void BL_ArmatureActuator::FindConstraint() 00135 { 00136 m_constraint = NULL; 00137 00138 if (m_gameobj->GetGameObjectType() == SCA_IObject::OBJ_ARMATURE) { 00139 BL_ArmatureObject* armobj = (BL_ArmatureObject*)m_gameobj; 00140 m_constraint = armobj->GetConstraint(m_posechannel, m_constraintname); 00141 } 00142 } 00143 00144 bool BL_ArmatureActuator::Update(double curtime, bool frame) 00145 { 00146 // the only role of this actuator is to ensure that the armature pose will be evaluated 00147 bool result = false; 00148 bool bNegativeEvent = IsNegativeEvent(); 00149 RemoveAllEvents(); 00150 00151 if (!bNegativeEvent) { 00152 BL_ArmatureObject *obj = (BL_ArmatureObject*)GetParent(); 00153 switch (m_type) { 00154 case ACT_ARM_RUN: 00155 result = true; 00156 obj->SetActiveAction(NULL, 0, curtime); 00157 break; 00158 case ACT_ARM_ENABLE: 00159 if (m_constraint) 00160 m_constraint->ClrConstraintFlag(CONSTRAINT_OFF); 00161 break; 00162 case ACT_ARM_DISABLE: 00163 if (m_constraint) 00164 m_constraint->SetConstraintFlag(CONSTRAINT_OFF); 00165 break; 00166 case ACT_ARM_SETTARGET: 00167 if (m_constraint) { 00168 m_constraint->SetTarget(m_gametarget); 00169 m_constraint->SetSubtarget(m_gamesubtarget); 00170 } 00171 break; 00172 case ACT_ARM_SETWEIGHT: 00173 if (m_constraint) 00174 m_constraint->SetWeight(m_weight); 00175 break; 00176 } 00177 } 00178 return result; 00179 } 00180 00181 #ifdef WITH_PYTHON 00182 00183 /* ------------------------------------------------------------------------- */ 00184 /* Python Integration Hooks */ 00185 /* ------------------------------------------------------------------------- */ 00186 00187 PyTypeObject BL_ArmatureActuator::Type = { 00188 PyVarObject_HEAD_INIT(NULL, 0) 00189 "BL_ArmatureActuator", 00190 sizeof(PyObjectPlus_Proxy), 00191 0, 00192 py_base_dealloc, 00193 0, 00194 0, 00195 0, 00196 0, 00197 py_base_repr, 00198 0,0,0,0,0,0,0,0,0, 00199 Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE, 00200 0,0,0,0,0,0,0, 00201 Methods, 00202 0, 00203 0, 00204 &SCA_IActuator::Type, 00205 0,0,0,0,0,0, 00206 py_base_new 00207 }; 00208 00209 00210 PyMethodDef BL_ArmatureActuator::Methods[] = { 00211 {NULL,NULL} //Sentinel 00212 }; 00213 00214 PyAttributeDef BL_ArmatureActuator::Attributes[] = { 00215 KX_PYATTRIBUTE_RO_FUNCTION("constraint", BL_ArmatureActuator, pyattr_get_constraint), 00216 KX_PYATTRIBUTE_RW_FUNCTION("target", BL_ArmatureActuator, pyattr_get_object, pyattr_set_object), 00217 KX_PYATTRIBUTE_RW_FUNCTION("subtarget", BL_ArmatureActuator, pyattr_get_object, pyattr_set_object), 00218 KX_PYATTRIBUTE_FLOAT_RW("weight",0.0f,1.0f,BL_ArmatureActuator,m_weight), 00219 KX_PYATTRIBUTE_INT_RW("type",0,ACT_ARM_MAXTYPE,false,BL_ArmatureActuator,m_type), 00220 { NULL } //Sentinel 00221 }; 00222 00223 PyObject* BL_ArmatureActuator::pyattr_get_object(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef) 00224 { 00225 BL_ArmatureActuator* actuator = static_cast<BL_ArmatureActuator*>(self); 00226 KX_GameObject *target = (!strcmp(attrdef->m_name, "target")) ? actuator->m_gametarget : actuator->m_gamesubtarget; 00227 if (!target) 00228 Py_RETURN_NONE; 00229 else 00230 return target->GetProxy(); 00231 } 00232 00233 int BL_ArmatureActuator::pyattr_set_object(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value) 00234 { 00235 BL_ArmatureActuator* actuator = static_cast<BL_ArmatureActuator*>(self); 00236 KX_GameObject* &target = (!strcmp(attrdef->m_name, "target")) ? actuator->m_gametarget : actuator->m_gamesubtarget; 00237 KX_GameObject *gameobj; 00238 00239 if (!ConvertPythonToGameObject(value, &gameobj, true, "actuator.object = value: BL_ArmatureActuator")) 00240 return PY_SET_ATTR_FAIL; // ConvertPythonToGameObject sets the error 00241 00242 if (target != NULL) 00243 target->UnregisterActuator(actuator); 00244 00245 target = gameobj; 00246 00247 if (target) 00248 target->RegisterActuator(actuator); 00249 00250 return PY_SET_ATTR_SUCCESS; 00251 } 00252 00253 PyObject* BL_ArmatureActuator::pyattr_get_constraint(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef) 00254 { 00255 BL_ArmatureActuator* actuator = static_cast<BL_ArmatureActuator*>(self); 00256 BL_ArmatureConstraint* constraint = actuator->m_constraint; 00257 if (!constraint) 00258 Py_RETURN_NONE; 00259 else 00260 return constraint->GetProxy(); 00261 } 00262 00263 #endif // WITH_PYTHON 00264