Blender V2.61 - r43446

NOD_socket.h

Go to the documentation of this file.
00001 /*
00002  * ***** BEGIN GPL LICENSE BLOCK *****
00003  *
00004  * This program is free software; you can redistribute it and/or
00005  * modify it under the terms of the GNU General Public License
00006  * as published by the Free Software Foundation; either version 2
00007  * of the License, or (at your option) any later version. 
00008  *
00009  * This program is distributed in the hope that it will be useful,
00010  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00011  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00012  * GNU General Public License for more details.
00013  *
00014  * You should have received a copy of the GNU General Public License
00015  * along with this program; if not, write to the Free Software Foundation,
00016  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
00017  *
00018  * The Original Code is Copyright (C) 2007 Blender Foundation.
00019  * All rights reserved.
00020  *
00021  * The Original Code is: all of this file.
00022  *
00023  * Contributor(s): Lukas Toenne
00024  *
00025  * ***** END GPL LICENSE BLOCK *****
00026  */
00027 
00033 #ifndef NOD_SOCKET_H_
00034 #define NOD_SOCKET_H_
00035 
00036 #include "DNA_listBase.h"
00037 
00038 #include "BLI_utildefines.h"
00039 
00040 #include "BKE_node.h"
00041 
00042 #include "RNA_types.h"
00043 
00044 struct bNodeTree;
00045 struct bNode;
00046 struct bNodeStack;
00047 
00048 void node_socket_type_init(struct bNodeSocketType *types[]);
00049 
00050 struct bNodeSocket *nodeAddInputInt(struct bNodeTree *ntree, struct bNode *node, const char *name, PropertySubType subtype, int value, int min, int max);
00051 struct bNodeSocket *nodeAddOutputInt(struct bNodeTree *ntree, struct bNode *node, const char *name);
00052 
00053 struct bNodeSocket *nodeAddInputFloat(struct bNodeTree *ntree, struct bNode *node, const char *name, PropertySubType subtype, float value, float min, float max);
00054 struct bNodeSocket *nodeAddOutputFloat(struct bNodeTree *ntree, struct bNode *node, const char *name);
00055 
00056 struct bNodeSocket *nodeAddInputBoolean(struct bNodeTree *ntree, struct bNode *node, const char *name, char value);
00057 struct bNodeSocket *nodeAddOutputBoolean(struct bNodeTree *ntree, struct bNode *node, const char *name);
00058 
00059 struct bNodeSocket *nodeAddInputVector(struct bNodeTree *ntree, struct bNode *node, const char *name, PropertySubType subtype, float x, float y, float z, float min, float max);
00060 struct bNodeSocket *nodeAddOutputVector(struct bNodeTree *ntree, struct bNode *node, const char *name);
00061 
00062 struct bNodeSocket *nodeAddInputRGBA(struct bNodeTree *ntree, struct bNode *node, const char *name, float r, float g, float b, float a);
00063 struct bNodeSocket *nodeAddOutputRGBA(struct bNodeTree *ntree, struct bNode *node, const char *name);
00064 
00065 struct bNodeSocket *nodeAddInputShader(struct bNodeTree *ntree, struct bNode *node, const char *name);
00066 struct bNodeSocket *nodeAddOutputShader(struct bNodeTree *ntree, struct bNode *node, const char *name);
00067 
00068 struct bNodeSocket *nodeAddInputMesh(struct bNodeTree *ntree, struct bNode *node, const char *name);
00069 struct bNodeSocket *nodeAddOutputMesh(struct bNodeTree *ntree, struct bNode *node, const char *name);
00070 
00071 struct bNodeSocket *node_add_input_from_template(struct bNodeTree *ntree, struct bNode *node, struct bNodeSocketTemplate *stemp);
00072 struct bNodeSocket *node_add_output_from_template(struct bNodeTree *ntree, struct bNode *node, struct bNodeSocketTemplate *stemp);
00073 
00074 void node_verify_socket_templates(struct bNodeTree *ntree, struct bNode *node);
00075 
00076 
00077 /* Socket Converters */
00078 
00079 #define SOCK_VECTOR_X           1
00080 #define SOCK_VECTOR_Y           2
00081 #define SOCK_VECTOR_Z           3
00082 
00083 #define SOCK_RGBA_R         1
00084 #define SOCK_RGBA_G         2
00085 #define SOCK_RGBA_B         3
00086 #define SOCK_RGBA_A         4
00087 
00088 #define SOCK_MESH_VERT_CO   1
00089 #define SOCK_MESH_VERT_NO   2
00090 
00091 #endif