Blender V2.61 - r43446
Functions | Variables

node_shader_volume_transparent.c File Reference

#include "../node_shader_util.h"

Go to the source code of this file.

Functions

static int node_shader_gpu_volume_transparent (GPUMaterial *UNUSED(mat), bNode *UNUSED(node), GPUNodeStack *UNUSED(in), GPUNodeStack *UNUSED(out))
void register_node_type_sh_volume_transparent (bNodeTreeType *ttype)

Variables

static bNodeSocketTemplate sh_node_volume_transparent_in []
static bNodeSocketTemplate sh_node_volume_transparent_out []

Function Documentation

static int node_shader_gpu_volume_transparent ( GPUMaterial UNUSEDmat,
bNode UNUSEDnode,
GPUNodeStack UNUSEDin,
GPUNodeStack UNUSEDout 
) [static]
void register_node_type_sh_volume_transparent ( bNodeTreeType ttype)

Variable Documentation

Initial value:
 {
    {   SOCK_RGBA, 1, "Color",      0.8f, 0.8f, 0.8f, 1.0f, 0.0f, 1.0f},
    {   SOCK_FLOAT, 1, "Density",   1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1000.0f},
    {   -1, 0, ""   }
}

Definition at line 32 of file node_shader_volume_transparent.c.

Initial value:
 {
    {   SOCK_SHADER, 0, "Volume"},
    {   -1, 0, ""   }
}

Definition at line 38 of file node_shader_volume_transparent.c.