Blender V2.61 - r43446
|
00001 /* 00002 * ***** BEGIN GPL LICENSE BLOCK ***** 00003 * 00004 * This program is free software; you can redistribute it and/or 00005 * modify it under the terms of the GNU General Public License 00006 * as published by the Free Software Foundation; either version 2 00007 * of the License, or (at your option) any later version. 00008 * 00009 * This program is distributed in the hope that it will be useful, 00010 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00011 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00012 * GNU General Public License for more details. 00013 * 00014 * You should have received a copy of the GNU General Public License 00015 * along with this program; if not, write to the Free Software Foundation, 00016 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 00017 * 00018 * The Original Code is Copyright (C) 2005 Blender Foundation. 00019 * All rights reserved. 00020 * 00021 * The Original Code is: all of this file. 00022 * 00023 * Contributor(s): Robin Allen 00024 * 00025 * ***** END GPL LICENSE BLOCK ***** 00026 */ 00027 00033 #include <math.h> 00034 00035 #include "node_texture_util.h" 00036 #include "NOD_texture.h" 00037 00038 static bNodeSocketTemplate inputs[]= { 00039 { SOCK_RGBA, 1, "Color", 0.0f, 0.0f, 0.0f, 1.0f}, 00040 { SOCK_FLOAT, 1, "Turns", 0.0f, 0.0f, 0.0f, 0.0f, -1.0f, 1.0f, PROP_NONE }, 00041 { SOCK_VECTOR, 1, "Axis", 0.0f, 0.0f, 1.0f, 0.0f, -1.0f, 1.0f, PROP_DIRECTION }, 00042 { -1, 0, "" } 00043 }; 00044 00045 static bNodeSocketTemplate outputs[]= { 00046 { SOCK_RGBA, 0, "Color"}, 00047 { -1, 0, "" } 00048 }; 00049 00050 static void rotate(float new_co[3], float a, float ax[3], float co[3]) 00051 { 00052 float para[3]; 00053 float perp[3]; 00054 float cp[3]; 00055 00056 float cos_a = cos(a * (float)(2*M_PI)); 00057 float sin_a = sin(a * (float)(2*M_PI)); 00058 00059 // x' = xcosa + n(n.x)(1-cosa) + (x*n)sina 00060 00061 mul_v3_v3fl(perp, co, cos_a); 00062 mul_v3_v3fl(para, ax, dot_v3v3(co, ax)*(1 - cos_a)); 00063 00064 cross_v3_v3v3(cp, ax, co); 00065 mul_v3_fl(cp, sin_a); 00066 00067 new_co[0] = para[0] + perp[0] + cp[0]; 00068 new_co[1] = para[1] + perp[1] + cp[1]; 00069 new_co[2] = para[2] + perp[2] + cp[2]; 00070 } 00071 00072 static void colorfn(float *out, TexParams *p, bNode *UNUSED(node), bNodeStack **in, short thread) 00073 { 00074 float new_co[3], new_dxt[3], new_dyt[3], a, ax[3]; 00075 00076 a= tex_input_value(in[1], p, thread); 00077 tex_input_vec(ax, in[2], p, thread); 00078 00079 rotate(new_co, a, ax, p->co); 00080 if (p->osatex) { 00081 rotate(new_dxt, a, ax, p->dxt); 00082 rotate(new_dyt, a, ax, p->dyt); 00083 } 00084 00085 { 00086 TexParams np = *p; 00087 np.co = new_co; 00088 np.dxt = new_dxt; 00089 np.dyt = new_dyt; 00090 tex_input_rgba(out, in[0], &np, thread); 00091 } 00092 } 00093 static void exec(void *data, bNode *node, bNodeStack **in, bNodeStack **out) 00094 { 00095 tex_output(node, in, out[0], &colorfn, data); 00096 } 00097 00098 void register_node_type_tex_rotate(bNodeTreeType *ttype) 00099 { 00100 static bNodeType ntype; 00101 00102 node_type_base(ttype, &ntype, TEX_NODE_ROTATE, "Rotate", NODE_CLASS_DISTORT, NODE_OPTIONS); 00103 node_type_socket_templates(&ntype, inputs, outputs); 00104 node_type_size(&ntype, 140, 100, 320); 00105 node_type_exec(&ntype, exec); 00106 00107 nodeRegisterType(ttype, &ntype); 00108 }