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- g -
GameData :
DNA_scene_types.h
GameDome :
DNA_scene_types.h
GameFraming :
DNA_scene_types.h
GameSettings :
DNA_material_types.h
GestureApplyFct :
editarmature_sketch.c
GestureDetectFct :
editarmature_sketch.c
GetRowFn :
logImageCore.h
gfxDouble :
ntl_vector3dim.h
gfxReal :
ntl_vector3dim.h
GHash :
BLI_ghash.h
GHashCmpFP :
BLI_ghash.h
GHashHashFP :
BLI_ghash.h
GHashIterator :
BLI_ghash.h
GHashKeyFreeFP :
BLI_ghash.h
GHashPair :
BLI_ghash.h
GHashValFreeFP :
BLI_ghash.h
GHOST_EventCallbackProcPtr :
GHOST_C-api.h
GHOST_TabletData :
GHOST_Types.h
GHOST_TEmbedderWindowID :
GHOST_Types.h
GHOST_TEventDataPtr :
GHOST_Types.h
GHOST_TimerProcPtr :
GHOST_Types.h
GHOST_TInt16 :
GHOST_Types.h
GHOST_TInt32 :
GHOST_Types.h
GHOST_TInt64 :
GHOST_Types.h
GHOST_TInt8 :
GHOST_Types.h
GHOST_TUns16 :
GHOST_Types.h
GHOST_TUns32 :
GHOST_Types.h
GHOST_TUns64 :
GHOST_Types.h
GHOST_TUns8 :
GHOST_Types.h
GHOST_TUserDataPtr :
GHOST_Types.h
gim_alloc_function :
gim_memory.h
gim_alloca_function :
gim_memory.h
gim_free_function :
gim_memory.h
gim_realloc_function :
gim_memory.h
gla2DDrawInfo :
BIF_glutil.h
Global :
BKE_global.h
GlowVars :
DNA_sequence_types.h
GlyphBLF :
blf_internal_types.h
GlyphCacheBLF :
blf_internal_types.h
GPU_Buffers :
GPU_buffers.h
GPUAttrib :
GPU_buffers.h
GPUBlendMode :
GPU_material.h
GPUBuffer :
GPU_buffers.h
GPUBufferCopyFunc :
gpu_buffers.c
GPUBufferMaterial :
GPU_buffers.h
GPUBufferPool :
gpu_buffers.c
GPUBuiltin :
GPU_material.h
GPUDataSource :
gpu_codegen.h
GPUDataType :
GPU_material.h
GPUDeviceType :
GPU_extensions.h
GPUDrawObject :
GPU_buffers.h
GPUDriverType :
GPU_extensions.h
GPUDynamicType :
GPU_material.h
GPUFrameBuffer :
GPU_extensions.h
GPUFunction :
gpu_codegen.h
GPUInput :
gpu_codegen.h
GPUInputAttribute :
GPU_material.h
GPUInputUniform :
GPU_material.h
GPULamp :
GPU_material.h
GPUMaterial :
GPU_material.h
GPUMaterialFixed :
gpu_draw.c
GPUNode :
GPU_material.h
GPUNodeLink :
GPU_material.h
GPUNodeStack :
GPU_material.h
GPUOffScreen :
GPU_extensions.h
GPUOSType :
GPU_extensions.h
GPUOutput :
gpu_codegen.h
GPUPass :
gpu_codegen.h
GPUShadeInput :
GPU_material.h
GPUShader :
GPU_extensions.h
GPUShadeResult :
GPU_material.h
GPUShaderExport :
GPU_material.h
GPUTexture :
GPU_extensions.h
GPUType :
GPU_material.h
GPUVertexAttribs :
GPU_extensions.h
GPUVertPointLink :
gpu_buffers.c
GrabClone :
paint_image.c
graph_action_func :
BKE_depsgraph.h
Group :
DNA_group_types.h
GroupObject :
DNA_group_types.h
GSQueue :
BLI_gsqueue.h
GSQueueElem :
gsqueue.c
GuideEffectorData :
BKE_effect.h
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