Blender V2.61 - r43446

btDynamicsWorld.h

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00001 /*
00002 Bullet Continuous Collision Detection and Physics Library
00003 Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
00004 
00005 This software is provided 'as-is', without any express or implied warranty.
00006 In no event will the authors be held liable for any damages arising from the use of this software.
00007 Permission is granted to anyone to use this software for any purpose, 
00008 including commercial applications, and to alter it and redistribute it freely, 
00009 subject to the following restrictions:
00010 
00011 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
00012 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
00013 3. This notice may not be removed or altered from any source distribution.
00014 */
00015 
00016 #ifndef BT_DYNAMICS_WORLD_H
00017 #define BT_DYNAMICS_WORLD_H
00018 
00019 #include "BulletCollision/CollisionDispatch/btCollisionWorld.h"
00020 #include "BulletDynamics/ConstraintSolver/btContactSolverInfo.h"
00021 
00022 class btTypedConstraint;
00023 class btActionInterface;
00024 class btConstraintSolver;
00025 class btDynamicsWorld;
00026 
00027 
00029 typedef void (*btInternalTickCallback)(btDynamicsWorld *world, btScalar timeStep);
00030 
00031 enum btDynamicsWorldType
00032 {
00033     BT_SIMPLE_DYNAMICS_WORLD=1,
00034     BT_DISCRETE_DYNAMICS_WORLD=2,
00035     BT_CONTINUOUS_DYNAMICS_WORLD=3
00036 };
00037 
00039 class btDynamicsWorld : public btCollisionWorld
00040 {
00041 
00042 protected:
00043         btInternalTickCallback m_internalTickCallback;
00044         btInternalTickCallback m_internalPreTickCallback;
00045         void*   m_worldUserInfo;
00046 
00047         btContactSolverInfo m_solverInfo;
00048 
00049 public:
00050         
00051 
00052         btDynamicsWorld(btDispatcher* dispatcher,btBroadphaseInterface* broadphase,btCollisionConfiguration* collisionConfiguration)
00053         :btCollisionWorld(dispatcher,broadphase,collisionConfiguration), m_internalTickCallback(0),m_internalPreTickCallback(0), m_worldUserInfo(0)
00054         {
00055         }
00056 
00057         virtual ~btDynamicsWorld()
00058         {
00059         }
00060         
00065         virtual int     stepSimulation( btScalar timeStep,int maxSubSteps=1, btScalar fixedTimeStep=btScalar(1.)/btScalar(60.))=0;
00066             
00067         virtual void    debugDrawWorld() = 0;
00068                 
00069         virtual void    addConstraint(btTypedConstraint* constraint, bool disableCollisionsBetweenLinkedBodies=false) 
00070         { 
00071             (void)constraint; (void)disableCollisionsBetweenLinkedBodies;
00072         }
00073 
00074         virtual void    removeConstraint(btTypedConstraint* constraint) {(void)constraint;}
00075 
00076         virtual void    addAction(btActionInterface* action) = 0;
00077 
00078         virtual void    removeAction(btActionInterface* action) = 0;
00079 
00080         //once a rigidbody is added to the dynamics world, it will get this gravity assigned
00081         //existing rigidbodies in the world get gravity assigned too, during this method
00082         virtual void    setGravity(const btVector3& gravity) = 0;
00083         virtual btVector3 getGravity () const = 0;
00084 
00085         virtual void    synchronizeMotionStates() = 0;
00086 
00087         virtual void    addRigidBody(btRigidBody* body) = 0;
00088 
00089         virtual void    addRigidBody(btRigidBody* body, short group, short mask) = 0;
00090 
00091         virtual void    removeRigidBody(btRigidBody* body) = 0;
00092 
00093         virtual void    setConstraintSolver(btConstraintSolver* solver) = 0;
00094 
00095         virtual btConstraintSolver* getConstraintSolver() = 0;
00096         
00097         virtual int     getNumConstraints() const { return 0;       }
00098         
00099         virtual btTypedConstraint* getConstraint(int index)     {   (void)index;        return 0;       }
00100         
00101         virtual const btTypedConstraint* getConstraint(int index) const {   (void)index;    return 0;   }
00102 
00103         virtual btDynamicsWorldType getWorldType() const=0;
00104 
00105         virtual void    clearForces() = 0;
00106 
00108         void setInternalTickCallback(btInternalTickCallback cb, void* worldUserInfo=0,bool isPreTick=false) 
00109         { 
00110             if (isPreTick)
00111             {
00112                 m_internalPreTickCallback = cb;
00113             } else
00114             {
00115                 m_internalTickCallback = cb; 
00116             }
00117             m_worldUserInfo = worldUserInfo;
00118         }
00119 
00120         void    setWorldUserInfo(void* worldUserInfo)
00121         {
00122             m_worldUserInfo = worldUserInfo;
00123         }
00124 
00125         void*   getWorldUserInfo() const
00126         {
00127             return m_worldUserInfo;
00128         }
00129 
00130         btContactSolverInfo& getSolverInfo()
00131         {
00132             return m_solverInfo;
00133         }
00134 
00135 
00137         virtual void    addVehicle(btActionInterface* vehicle) {(void)vehicle;}
00139         virtual void    removeVehicle(btActionInterface* vehicle) {(void)vehicle;}
00141         virtual void    addCharacter(btActionInterface* character) {(void)character;}
00143         virtual void    removeCharacter(btActionInterface* character) {(void)character;}
00144 
00145 
00146 };
00147 
00148 #endif //BT_DYNAMICS_WORLD_H
00149 
00150