Blender V2.61 - r43446

btSoftRigidCollisionAlgorithm.h

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00001 /*
00002 Bullet Continuous Collision Detection and Physics Library
00003 Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
00004 
00005 This software is provided 'as-is', without any express or implied warranty.
00006 In no event will the authors be held liable for any damages arising from the use of this software.
00007 Permission is granted to anyone to use this software for any purpose, 
00008 including commercial applications, and to alter it and redistribute it freely, 
00009 subject to the following restrictions:
00010 
00011 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
00012 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
00013 3. This notice may not be removed or altered from any source distribution.
00014 */
00015 
00016 #ifndef SOFT_RIGID_COLLISION_ALGORITHM_H
00017 #define SOFT_RIGID_COLLISION_ALGORITHM_H
00018 
00019 #include "BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h"
00020 #include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"
00021 #include "BulletCollision/CollisionDispatch/btCollisionCreateFunc.h"
00022 class btPersistentManifold;
00023 #include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h"
00024 
00025 #include "LinearMath/btVector3.h"
00026 class btSoftBody;
00027 
00029 class btSoftRigidCollisionAlgorithm : public btCollisionAlgorithm
00030 {
00031     //  bool    m_ownManifold;
00032     //  btPersistentManifold*   m_manifoldPtr;
00033 
00034     btSoftBody*             m_softBody;
00035     btCollisionObject*      m_rigidCollisionObject;
00036 
00038     bool    m_isSwapped;
00039 
00040 public:
00041 
00042     btSoftRigidCollisionAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* col0,btCollisionObject* col1, bool isSwapped);
00043 
00044     virtual ~btSoftRigidCollisionAlgorithm();
00045 
00046     virtual void processCollision (btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
00047 
00048     virtual btScalar calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
00049 
00050     virtual void    getAllContactManifolds(btManifoldArray& manifoldArray)
00051     {
00052         //we don't add any manifolds
00053     }
00054 
00055 
00056     struct CreateFunc :public   btCollisionAlgorithmCreateFunc
00057     {
00058         virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, btCollisionObject* body0,btCollisionObject* body1)
00059         {
00060             void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btSoftRigidCollisionAlgorithm));
00061             if (!m_swapped)
00062             {
00063                 return new(mem) btSoftRigidCollisionAlgorithm(0,ci,body0,body1,false);
00064             } else
00065             {
00066                 return new(mem) btSoftRigidCollisionAlgorithm(0,ci,body0,body1,true);
00067             }
00068         }
00069     };
00070 
00071 };
00072 
00073 #endif //SOFT_RIGID_COLLISION_ALGORITHM_H
00074 
00075