Blender V2.61 - r43446
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00001 /* 00002 * ***** BEGIN GPL LICENSE BLOCK ***** 00003 * 00004 * This program is free software; you can redistribute it and/or 00005 * modify it under the terms of the GNU General Public License 00006 * as published by the Free Software Foundation; either version 2 00007 * of the License, or (at your option) any later version. 00008 * 00009 * This program is distributed in the hope that it will be useful, 00010 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00011 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00012 * GNU General Public License for more details. 00013 * 00014 * You should have received a copy of the GNU General Public License 00015 * along with this program; if not, write to the Free Software Foundation, 00016 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 00017 * 00018 * The Original Code is Copyright (C) 2006 Blender Foundation. 00019 * All rights reserved. 00020 * 00021 * The Original Code is: all of this file. 00022 * 00023 * Contributor(s): gsr b3d, and a very minor edit from Robert Holcomb 00024 * 00025 * ***** END GPL LICENSE BLOCK ***** 00026 */ 00027 00033 #include "node_composite_util.h" 00034 00035 00036 /* **************** NORMALIZE single channel, useful for Z buffer ******************** */ 00037 static bNodeSocketTemplate cmp_node_normalize_in[]= { 00038 { SOCK_FLOAT, 1, "Value", 1.0f, 1.0f, 1.0f, 1.0f, 0.0f, 1.0f, PROP_NONE}, 00039 { -1, 0, "" } 00040 }; 00041 static bNodeSocketTemplate cmp_node_normalize_out[]= { 00042 { SOCK_FLOAT, 0, "Value"}, 00043 { -1, 0, "" } 00044 }; 00045 00046 static void do_normalize(bNode *UNUSED(node), float *out, float *src, float *min, float *mult) 00047 { 00048 float res; 00049 res = (src[0] - min[0]) * mult[0]; 00050 if (res > 1.0f) { 00051 out[0] = 1.0f; 00052 } 00053 else if (res < 0.0f) { 00054 out[0] = 0.0f; 00055 } 00056 else { 00057 out[0] = res; 00058 } 00059 } 00060 00061 /* The code below assumes all data is inside range +- this, and that input buffer is single channel */ 00062 #define BLENDER_ZMAX 10000.0f 00063 00064 static void node_composit_exec_normalize(void *UNUSED(data), bNode *node, bNodeStack **in, bNodeStack **out) 00065 { 00066 /* stack order in: valbuf */ 00067 /* stack order out: valbuf */ 00068 if(out[0]->hasoutput==0) return; 00069 00070 /* Input has no image buffer? Then pass the value */ 00071 if(in[0]->data==NULL) { 00072 copy_v4_v4(out[0]->vec, in[0]->vec); 00073 } 00074 else { 00075 float min = 1.0f+BLENDER_ZMAX; 00076 float max = -1.0f-BLENDER_ZMAX; 00077 float mult = 1.0f; 00078 float *val; 00079 /* make output size of input image */ 00080 CompBuf *cbuf= in[0]->data; 00081 int tot= cbuf->x*cbuf->y; 00082 CompBuf *stackbuf= alloc_compbuf(cbuf->x, cbuf->y, CB_VAL, 1); /* allocs */ 00083 00084 for (val = cbuf->rect; tot; tot--, val++) { 00085 if ((*val > max) && (*val <= BLENDER_ZMAX)) { 00086 max = *val; 00087 } 00088 if ((*val < min) && (*val >= -BLENDER_ZMAX)) { 00089 min = *val; 00090 } 00091 } 00092 /* In the rare case of flat buffer, which would cause a divide by 0, just pass the input to the output */ 00093 if ((max-min) != 0.0f) { 00094 mult = 1.0f/(max-min); 00095 composit3_pixel_processor(node, stackbuf, in[0]->data, in[0]->vec, NULL, &min, NULL, &mult, do_normalize, CB_VAL, CB_VAL, CB_VAL); 00096 } else { 00097 memcpy(stackbuf->rect, cbuf->rect, sizeof(float) * cbuf->x * cbuf->y); 00098 } 00099 00100 out[0]->data= stackbuf; 00101 } 00102 } 00103 00104 void register_node_type_cmp_normalize(bNodeTreeType *ttype) 00105 { 00106 static bNodeType ntype; 00107 00108 node_type_base(ttype, &ntype, CMP_NODE_NORMALIZE, "Normalize", NODE_CLASS_OP_VECTOR, NODE_OPTIONS); 00109 node_type_socket_templates(&ntype, cmp_node_normalize_in, cmp_node_normalize_out); 00110 node_type_size(&ntype, 100, 60, 150); 00111 node_type_exec(&ntype, node_composit_exec_normalize); 00112 00113 nodeRegisterType(ttype, &ntype); 00114 }