Blender V2.61 - r43446

node_shader_mixRgb.c

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00001 /*
00002  * ***** BEGIN GPL LICENSE BLOCK *****
00003  *
00004  * This program is free software; you can redistribute it and/or
00005  * modify it under the terms of the GNU General Public License
00006  * as published by the Free Software Foundation; either version 2
00007  * of the License, or (at your option) any later version. 
00008  *
00009  * This program is distributed in the hope that it will be useful,
00010  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00011  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00012  * GNU General Public License for more details.
00013  *
00014  * You should have received a copy of the GNU General Public License
00015  * along with this program; if not, write to the Free Software Foundation,
00016  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
00017  *
00018  * The Original Code is Copyright (C) 2005 Blender Foundation.
00019  * All rights reserved.
00020  *
00021  * The Original Code is: all of this file.
00022  *
00023  * Contributor(s): none yet.
00024  *
00025  * ***** END GPL LICENSE BLOCK *****
00026  */
00027 
00033 #include "node_shader_util.h"
00034 
00035 /* **************** MIX RGB ******************** */
00036 static bNodeSocketTemplate sh_node_mix_rgb_in[]= {
00037     {   SOCK_FLOAT, 1, "Fac",           0.5f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_FACTOR},
00038     {   SOCK_RGBA, 1, "Color1",         0.5f, 0.5f, 0.5f, 1.0f},
00039     {   SOCK_RGBA, 1, "Color2",         0.5f, 0.5f, 0.5f, 1.0f},
00040     {   -1, 0, ""   }
00041 };
00042 static bNodeSocketTemplate sh_node_mix_rgb_out[]= {
00043     {   SOCK_RGBA, 0, "Color"},
00044     {   -1, 0, ""   }
00045 };
00046 
00047 static void node_shader_exec_mix_rgb(void *UNUSED(data), bNode *node, bNodeStack **in, bNodeStack **out)
00048 {
00049     /* stack order in: fac, col1, col2 */
00050     /* stack order out: col */
00051     float col[3];
00052     float fac;
00053     float vec[3];
00054 
00055     nodestack_get_vec(&fac, SOCK_FLOAT, in[0]);
00056     CLAMP(fac, 0.0f, 1.0f);
00057     
00058     nodestack_get_vec(col, SOCK_VECTOR, in[1]);
00059     nodestack_get_vec(vec, SOCK_VECTOR, in[2]);
00060 
00061     ramp_blend(node->custom1, col, fac, vec);
00062     copy_v3_v3(out[0]->vec, col);
00063 }
00064 
00065 static int gpu_shader_mix_rgb(GPUMaterial *mat, bNode *node, GPUNodeStack *in, GPUNodeStack *out)
00066 {
00067     static const char *names[] = {"mix_blend", "mix_add", "mix_mult", "mix_sub",
00068         "mix_screen", "mix_div", "mix_diff", "mix_dark", "mix_light",
00069         "mix_overlay", "mix_dodge", "mix_burn", "mix_hue", "mix_sat",
00070         "mix_val", "mix_color", "mix_soft", "mix_linear"};
00071 
00072     return GPU_stack_link(mat, names[node->custom1], in, out);
00073 }
00074 
00075 
00076 void register_node_type_sh_mix_rgb(bNodeTreeType *ttype)
00077 {
00078     static bNodeType ntype;
00079 
00080     node_type_base(ttype, &ntype, SH_NODE_MIX_RGB, "Mix", NODE_CLASS_OP_COLOR, NODE_OPTIONS);
00081     node_type_compatibility(&ntype, NODE_OLD_SHADING|NODE_NEW_SHADING);
00082     node_type_socket_templates(&ntype, sh_node_mix_rgb_in, sh_node_mix_rgb_out);
00083     node_type_size(&ntype, 100, 60, 150);
00084     node_type_label(&ntype, node_blend_label);
00085     node_type_exec(&ntype, node_shader_exec_mix_rgb);
00086     node_type_gpu(&ntype, gpu_shader_mix_rgb);
00087 
00088     nodeRegisterType(ttype, &ntype);
00089 }