Blender V2.61 - r43446
Public Member Functions | Static Public Member Functions

KX_BoneParentRelation Class Reference

#include <KX_SG_BoneParentNodeRelationship.h>

Inheritance diagram for KX_BoneParentRelation:
Inheritance graph
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List of all members.

Public Member Functions

bool UpdateChildCoordinates (SG_Spatial *child, const SG_Spatial *parent, bool &parentUpdated)
SG_ParentRelationNewCopy ()
 ~KX_BoneParentRelation ()

Static Public Member Functions

static KX_BoneParentRelationNew (Bone *bone)

Detailed Description

Bone parent relationship parents a child SG_Spatial frame to a bone in an armature object.

Definition at line 45 of file KX_SG_BoneParentNodeRelationship.h.


Constructor & Destructor Documentation

KX_BoneParentRelation::~KX_BoneParentRelation ( )

Definition at line 143 of file KX_SG_BoneParentNodeRelationship.cpp.


Member Function Documentation

KX_BoneParentRelation * KX_BoneParentRelation::New ( Bone bone) [static]

Allocate and construct a new KX_SG_BoneParentRelation on the heap.

bone is the bone id to use. Currently it is a pointer to a Blender struct Bone - this should be fixed if

Implementation of classes defined in KX_SG_BoneParentNodeRelationship.h first of all KX_SG_BoneParentRelation

Definition at line 51 of file KX_SG_BoneParentNodeRelationship.cpp.

Referenced by BL_ConvertBlenderObjects().

SG_ParentRelation * KX_BoneParentRelation::NewCopy ( ) [virtual]

Create a copy of this relationship

Implements SG_ParentRelation.

Definition at line 136 of file KX_SG_BoneParentNodeRelationship.cpp.

bool KX_BoneParentRelation::UpdateChildCoordinates ( SG_Spatial child,
const SG_Spatial parent,
bool &  parentUpdated 
) [virtual]

The documentation for this class was generated from the following files: