Blender V2.61 - r43446
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#include "btSequentialImpulseConstraintSolver.h"
#include "BulletCollision/NarrowPhaseCollision/btPersistentManifold.h"
#include "BulletDynamics/Dynamics/btRigidBody.h"
#include "btContactConstraint.h"
#include "btSolve2LinearConstraint.h"
#include "btContactSolverInfo.h"
#include "LinearMath/btIDebugDraw.h"
#include "btJacobianEntry.h"
#include "LinearMath/btMinMax.h"
#include "BulletDynamics/ConstraintSolver/btTypedConstraint.h"
#include <new>
#include "LinearMath/btStackAlloc.h"
#include "LinearMath/btQuickprof.h"
#include "btSolverBody.h"
#include "btSolverConstraint.h"
#include "LinearMath/btAlignedObjectArray.h"
#include <string.h>
#include <stdio.h>
Go to the source code of this file.
Functions | |
void | applyAnisotropicFriction (btCollisionObject *colObj, btVector3 &frictionDirection) |
Variables | |
int | gNumSplitImpulseRecoveries = 0 |
void applyAnisotropicFriction | ( | btCollisionObject * | colObj, |
btVector3 & | frictionDirection | ||
) |
Definition at line 317 of file btSequentialImpulseConstraintSolver.cpp.
Referenced by btSequentialImpulseConstraintSolver::convertContact().
int gNumSplitImpulseRecoveries = 0 |
Definition at line 37 of file btSequentialImpulseConstraintSolver.cpp.
Referenced by btSequentialImpulseConstraintSolver::resolveSplitPenetrationImpulseCacheFriendly(), and btSequentialImpulseConstraintSolver::resolveSplitPenetrationSIMD().