Blender V2.61 - r43446
Functions | Variables

btSequentialImpulseConstraintSolver.cpp File Reference

#include "btSequentialImpulseConstraintSolver.h"
#include "BulletCollision/NarrowPhaseCollision/btPersistentManifold.h"
#include "BulletDynamics/Dynamics/btRigidBody.h"
#include "btContactConstraint.h"
#include "btSolve2LinearConstraint.h"
#include "btContactSolverInfo.h"
#include "LinearMath/btIDebugDraw.h"
#include "btJacobianEntry.h"
#include "LinearMath/btMinMax.h"
#include "BulletDynamics/ConstraintSolver/btTypedConstraint.h"
#include <new>
#include "LinearMath/btStackAlloc.h"
#include "LinearMath/btQuickprof.h"
#include "btSolverBody.h"
#include "btSolverConstraint.h"
#include "LinearMath/btAlignedObjectArray.h"
#include <string.h>
#include <stdio.h>

Go to the source code of this file.

Functions

void applyAnisotropicFriction (btCollisionObject *colObj, btVector3 &frictionDirection)

Variables

int gNumSplitImpulseRecoveries = 0

Function Documentation

void applyAnisotropicFriction ( btCollisionObject *  colObj,
btVector3 &  frictionDirection 
)

Variable Documentation