Blender V2.61 - r43446

BKE_particle.h

Go to the documentation of this file.
00001 /*
00002  * ***** BEGIN GPL LICENSE BLOCK *****
00003  *
00004  * This program is free software; you can redistribute it and/or
00005  * modify it under the terms of the GNU General Public License
00006  * as published by the Free Software Foundation; either version 2
00007  * of the License, or (at your option) any later version.
00008  *
00009  * This program is distributed in the hope that it will be useful,
00010  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00011  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00012  * GNU General Public License for more details.
00013  *
00014  * You should have received a copy of the GNU General Public License
00015  * along with this program; if not, write to the Free Software Foundation,
00016  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
00017  *
00018  * The Original Code is Copyright (C) 2007 by Janne Karhu.
00019  * All rights reserved.
00020  *
00021  * The Original Code is: all of this file.
00022  *
00023  * Contributor(s): none yet.
00024  *
00025  * ***** END GPL LICENSE BLOCK *****
00026  */
00027 
00028 #ifndef BKE_PARTICLE_H
00029 #define BKE_PARTICLE_H
00030 
00035 #include "DNA_particle_types.h"
00036 #include "DNA_object_types.h"
00037 
00038 struct ParticleSystemModifierData;
00039 struct ParticleSystem;
00040 struct ParticleKey;
00041 struct ParticleSettings;
00042 struct HairKey;
00043 
00044 struct Main;
00045 struct Group;
00046 struct Object;
00047 struct Scene;
00048 struct DerivedMesh;
00049 struct ModifierData;
00050 struct MTFace;
00051 struct MCol;
00052 struct MFace;
00053 struct MVert;
00054 struct IpoCurve;
00055 struct LinkNode;
00056 struct KDTree;
00057 struct RNG;
00058 struct SurfaceModifierData;
00059 struct BVHTreeRay;
00060 struct BVHTreeRayHit; 
00061 
00062 #define PARTICLE_P              ParticleData *pa; int p
00063 #define LOOP_PARTICLES  for(p=0, pa=psys->particles; p<psys->totpart; p++, pa++)
00064 #define LOOP_EXISTING_PARTICLES for(p=0, pa=psys->particles; p<psys->totpart; p++, pa++) if(!(pa->flag & PARS_UNEXIST))
00065 #define LOOP_SHOWN_PARTICLES for(p=0, pa=psys->particles; p<psys->totpart; p++, pa++) if(!(pa->flag & (PARS_UNEXIST|PARS_NO_DISP)))
00066 /* OpenMP: Can only advance one variable within loop definition. */
00067 #define LOOP_DYNAMIC_PARTICLES for(p=0; p<psys->totpart; p++ ) if((pa=psys->particles+p)->state.time > 0.f)
00068 
00069 #define PSYS_FRAND_COUNT    1024
00070 #define PSYS_FRAND(seed)    psys->frand[(seed) % PSYS_FRAND_COUNT]
00071 
00072 /* fast but sure way to get the modifier*/
00073 #define PARTICLE_PSMD ParticleSystemModifierData *psmd = sim->psmd ? sim->psmd : psys_get_modifier(sim->ob, sim->psys)
00074 
00075 /* common stuff that many particle functions need */
00076 typedef struct ParticleSimulationData {
00077     struct Scene *scene;
00078     struct Object *ob;
00079     struct ParticleSystem *psys;
00080     struct ParticleSystemModifierData *psmd;
00081     struct ListBase *colliders;
00082     /* Courant number. This is used to implement an adaptive time step. Only the
00083        maximum value per time step is important. Only sph_integrate makes use of
00084        this at the moment. Other solvers could, too. */
00085     float courant_num;
00086 } ParticleSimulationData;
00087 
00088 typedef struct ParticleTexture{
00089     float ivel;                         /* used in reset */
00090     float time, life, exist, size;      /* used in init */
00091     float damp, gravity, field;         /* used in physics */
00092     float length, clump, kink, effector;/* used in path caching */
00093     float rough1, rough2, roughe;       /* used in path caching */
00094 } ParticleTexture;
00095 
00096 typedef struct ParticleSeam{
00097     float v0[3], v1[3];
00098     float nor[3], dir[3], tan[3];
00099     float length2;
00100 } ParticleSeam;
00101 
00102 typedef struct ParticleCacheKey{
00103     float co[3];
00104     float vel[3];
00105     float rot[4];
00106     float col[3];
00107     float time;
00108     int steps;
00109 } ParticleCacheKey;
00110 
00111 typedef struct ParticleThreadContext {
00112     /* shared */
00113     struct ParticleSimulationData sim;
00114     struct DerivedMesh *dm;
00115     struct Material *ma;
00116 
00117     /* distribution */
00118     struct KDTree *tree;
00119 
00120     struct ParticleSeam *seams;
00121     int totseam;
00122 
00123     float *jit, *jitoff, *weight;
00124     float maxweight;
00125     int *index, *skip, jitlevel;
00126 
00127     int from, cfrom, distr;
00128 
00129     struct ParticleData *tpars;
00130 
00131     /* path caching */
00132     int editupdate, between, steps;
00133     int totchild, totparent, parent_pass;
00134 
00135     float cfra;
00136 
00137     float *vg_length, *vg_clump, *vg_kink;
00138     float *vg_rough1, *vg_rough2, *vg_roughe;
00139     float *vg_effector;
00140 } ParticleThreadContext;
00141 
00142 typedef struct ParticleThread {
00143     ParticleThreadContext *ctx;
00144     struct RNG *rng, *rng_path;
00145     int num, tot;
00146 } ParticleThread;
00147 
00148 typedef struct ParticleBillboardData
00149 {
00150     struct Object *ob;
00151     float vec[3], vel[3];
00152     float offset[2];
00153     float size[2];
00154     float tilt, random, time;
00155     int uv[3];
00156     int lock, num;
00157     int totnum;
00158     int lifetime;
00159     short align, uv_split, anim, split_offset;
00160 } ParticleBillboardData;
00161 
00162 typedef struct ParticleCollisionElement
00163 {
00164     /* pointers to original data */
00165     float *x[4], *v[4];
00166 
00167     /* values interpolated from original data*/
00168     float x0[3], x1[3], x2[3], p[3];
00169     
00170     /* results for found intersection point */
00171     float nor[3], vel[3], uv[2];
00172 
00173     /* count of original data (1-4) */
00174     int tot;
00175 
00176     /* index of the collision face */
00177     int index;
00178 
00179     /* flags for inversed normal / particle already inside element at start */
00180     short inv_nor, inside;
00181 } ParticleCollisionElement;
00182 
00183 /* container for moving data between deflet_particle and particle_intersect_face */
00184 typedef struct ParticleCollision
00185 {
00186     struct Object *current;
00187     struct Object *hit;
00188     struct Object *prev;
00189     struct Object *skip;
00190     struct Object *emitter;
00191 
00192     struct CollisionModifierData *md; // collision modifier for current object;
00193 
00194     float f;    // time factor of previous collision, needed for substracting face velocity
00195     float fac1, fac2;
00196 
00197     float cfra, old_cfra;
00198 
00199     float original_ray_length; //original length of co2-co1, needed for collision time evaluation
00200 
00201     int prev_index;
00202 
00203     ParticleCollisionElement pce;
00204 
00205     float total_time, inv_timestep;
00206 
00207     float radius;
00208     float co1[3], co2[3];
00209     float ve1[3], ve2[3];
00210 
00211     float acc[3], boid_z;
00212 
00213     int boid;
00214 } ParticleCollision;
00215 
00216 typedef struct ParticleDrawData {
00217     float *vdata, *vd;      /* vertice data */
00218     float *ndata, *nd;      /* normal data */
00219     float *cdata, *cd;      /* color data */
00220     float *vedata, *ved;    /* velocity data */
00221     float *ma_col;
00222     int tot_vec_size, flag;
00223     int totpoint, totve;
00224 } ParticleDrawData;
00225 
00226 #define PARTICLE_DRAW_DATA_UPDATED  1
00227 
00228 /* ----------- functions needed outside particlesystem ---------------- */
00229 /* particle.c */
00230 int count_particles(struct ParticleSystem *psys);
00231 int count_particles_mod(struct ParticleSystem *psys, int totgr, int cur);
00232 
00233 struct ParticleSystem *psys_get_current(struct Object *ob);
00234 /* for rna */
00235 short psys_get_current_num(struct Object *ob);
00236 void psys_set_current_num(Object *ob, int index);
00237 struct Object *psys_find_object(struct Scene *scene, struct ParticleSystem *psys);
00238 
00239 struct Object *psys_get_lattice(struct ParticleSimulationData *sim);
00240 
00241 int psys_in_edit_mode(struct Scene *scene, struct ParticleSystem *psys);
00242 int psys_check_enabled(struct Object *ob, struct ParticleSystem *psys);
00243 int psys_check_edited(struct ParticleSystem *psys);
00244 
00245 void psys_check_group_weights(struct ParticleSettings *part);
00246 int psys_uses_gravity(struct ParticleSimulationData *sim);
00247 
00248 /* free */
00249 void psys_free_settings(struct ParticleSettings *part);
00250 void psys_free_path_cache(struct ParticleSystem *psys, struct PTCacheEdit *edit);
00251 void psys_free(struct Object * ob, struct ParticleSystem * psys);
00252 
00253 void psys_render_set(struct Object *ob, struct ParticleSystem *psys, float viewmat[][4], float winmat[][4], int winx, int winy, int timeoffset);
00254 void psys_render_restore(struct Object *ob, struct ParticleSystem *psys);
00255 int psys_render_simplify_distribution(struct ParticleThreadContext *ctx, int tot);
00256 int psys_render_simplify_params(struct ParticleSystem *psys, struct ChildParticle *cpa, float *params);
00257 
00258 void psys_interpolate_uvs(const struct MTFace *tface, int quad, const float w[4], float uvco[2]);
00259 void psys_interpolate_mcol(const struct MCol *mcol, int quad, const float w[4], struct MCol *mc);
00260 
00261 void copy_particle_key(struct ParticleKey *to, struct ParticleKey *from, int time);
00262 
00263 void psys_particle_on_emitter(struct ParticleSystemModifierData *psmd, int distr, int index, int index_dmcache, float *fuv, float foffset, float *vec, float *nor, float *utan, float *vtan, float *orco, float *ornor);
00264 struct ParticleSystemModifierData *psys_get_modifier(struct Object *ob, struct ParticleSystem *psys);
00265 
00266 struct ModifierData *object_add_particle_system(struct Scene *scene, struct Object *ob, const char *name);
00267 void object_remove_particle_system(struct Scene *scene, struct Object *ob);
00268 struct ParticleSettings *psys_new_settings(const char *name, struct Main *main);
00269 struct ParticleSettings *psys_copy_settings(struct ParticleSettings *part);
00270 void make_local_particlesettings(struct ParticleSettings *part);
00271 
00272 void psys_reset(struct ParticleSystem *psys, int mode);
00273 
00274 void psys_find_parents(struct ParticleSimulationData *sim);
00275 
00276 void psys_cache_paths(struct ParticleSimulationData *sim, float cfra);
00277 void psys_cache_edit_paths(struct Scene *scene, struct Object *ob, struct PTCacheEdit *edit, float cfra);
00278 void psys_cache_child_paths(struct ParticleSimulationData *sim, float cfra, int editupdate);
00279 int do_guides(struct ListBase *effectors, ParticleKey *state, int pa_num, float time);
00280 void precalc_guides(struct ParticleSimulationData *sim, struct ListBase *effectors);
00281 float psys_get_timestep(struct ParticleSimulationData *sim);
00282 float psys_get_child_time(struct ParticleSystem *psys, struct ChildParticle *cpa, float cfra, float *birthtime, float *dietime);
00283 float psys_get_child_size(struct ParticleSystem *psys, struct ChildParticle *cpa, float cfra, float *pa_time);
00284 void psys_get_particle_on_path(struct ParticleSimulationData *sim, int pa_num, struct ParticleKey *state, int vel);
00285 int psys_get_particle_state(struct ParticleSimulationData *sim, int p, struct ParticleKey *state, int always);
00286 
00287 /* for anim.c */
00288 void psys_get_dupli_texture(struct ParticleSystem *psys, struct ParticleSettings *part, struct ParticleSystemModifierData *psmd, struct ParticleData *pa, struct ChildParticle *cpa, float *uv, float *orco);
00289 void psys_get_dupli_path_transform(struct ParticleSimulationData *sim, struct ParticleData *pa, struct ChildParticle *cpa, struct ParticleCacheKey *cache, float mat[][4], float *scale);
00290 
00291 ParticleThread *psys_threads_create(struct ParticleSimulationData *sim);
00292 void psys_threads_free(ParticleThread *threads);
00293 
00294 void psys_make_billboard(ParticleBillboardData *bb, float xvec[3], float yvec[3], float zvec[3], float center[3]);
00295 void psys_apply_hair_lattice(struct Scene *scene, struct Object *ob, struct ParticleSystem *psys);
00296 
00297 /* particle_system.c */
00298 struct ParticleSystem *psys_get_target_system(struct Object *ob, struct ParticleTarget *pt);
00299 void psys_count_keyed_targets(struct ParticleSimulationData *sim);
00300 void psys_update_particle_tree(struct ParticleSystem *psys, float cfra);
00301 
00302 void psys_make_temp_pointcache(struct Object *ob, struct ParticleSystem *psys);
00303 void psys_get_pointcache_start_end(struct Scene *scene, ParticleSystem *psys, int *sfra, int *efra);
00304 
00305 void psys_check_boid_data(struct ParticleSystem *psys);
00306 
00307 void psys_get_birth_coordinates(struct ParticleSimulationData *sim, struct ParticleData *pa, struct ParticleKey *state, float dtime, float cfra);
00308 
00309 void particle_system_update(struct Scene *scene, struct Object *ob, struct ParticleSystem *psys);
00310 
00311 /* ----------- functions needed only inside particlesystem ------------ */
00312 /* particle.c */
00313 void psys_disable_all(struct Object *ob);
00314 void psys_enable_all(struct Object *ob);
00315 
00316 void free_hair(struct Object *ob, struct ParticleSystem *psys, int dynamics);
00317 void free_keyed_keys(struct ParticleSystem *psys);
00318 void psys_free_particles(struct ParticleSystem *psys);
00319 void psys_free_children(struct ParticleSystem *psys);
00320 
00321 void psys_interpolate_particle(short type, struct ParticleKey keys[4], float dt, struct ParticleKey *result, int velocity);
00322 void psys_vec_rot_to_face(struct DerivedMesh *dm, struct ParticleData *pa, float *vec);
00323 void psys_mat_hair_to_object(struct Object *ob, struct DerivedMesh *dm, short from, struct ParticleData *pa, float hairmat[][4]);
00324 void psys_mat_hair_to_global(struct Object *ob, struct DerivedMesh *dm, short from, struct ParticleData *pa, float hairmat[][4]);
00325 void psys_mat_hair_to_orco(struct Object *ob, struct DerivedMesh *dm, short from, struct ParticleData *pa, float hairmat[][4]);
00326 
00327 float psys_get_dietime_from_cache(struct PointCache *cache, int index);
00328 
00329 void psys_free_pdd(struct ParticleSystem *psys);
00330 
00331 float *psys_cache_vgroup(struct DerivedMesh *dm, struct ParticleSystem *psys, int vgroup);
00332 void psys_get_texture(struct ParticleSimulationData *sim, struct ParticleData *pa, struct ParticleTexture *ptex, int event, float cfra);
00333 void psys_interpolate_face(struct MVert *mvert, struct MFace *mface, struct MTFace *tface, float (*orcodata)[3], float *uv, float *vec, float *nor, float *utan, float *vtan, float *orco, float *ornor);
00334 float psys_particle_value_from_verts(struct DerivedMesh *dm, short from, struct ParticleData *pa, float *values);
00335 void psys_get_from_key(struct ParticleKey *key, float *loc, float *vel, float *rot, float *time);
00336 
00337 /* BLI_bvhtree_ray_cast callback */
00338 void BKE_psys_collision_neartest_cb(void *userdata, int index, const struct BVHTreeRay *ray, struct BVHTreeRayHit *hit);
00339 void psys_particle_on_dm(struct DerivedMesh *dm, int from, int index, int index_dmcache, const float fw[4], float foffset, float vec[3], float nor[3], float utan[3], float vtan[3], float orco[3], float ornor[3]);
00340 
00341 /* particle_system.c */
00342 void initialize_particle(struct ParticleSimulationData *sim, struct ParticleData *pa, int p);
00343 void psys_calc_dmcache(struct Object *ob, struct DerivedMesh *dm, struct ParticleSystem *psys);
00344 int psys_particle_dm_face_lookup(struct Object *ob, struct DerivedMesh *dm, int index, const float fw[4], struct LinkNode *node);
00345 
00346 void reset_particle(struct ParticleSimulationData *sim, struct ParticleData *pa, float dtime, float cfra);
00347 
00348 /* psys_reset */
00349 #define PSYS_RESET_ALL          1
00350 #define PSYS_RESET_DEPSGRAPH    2
00351 /* #define PSYS_RESET_CHILDREN  3 */ /*UNUSED*/
00352 #define PSYS_RESET_CACHE_MISS   4
00353 
00354 /* index_dmcache */
00355 #define DMCACHE_NOTFOUND    -1
00356 #define DMCACHE_ISCHILD     -2
00357 
00358 #endif