Blender V2.61 - r43446
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00001 /* 00002 * ***** BEGIN GPL LICENSE BLOCK ***** 00003 * 00004 * This program is free software; you can redistribute it and/or 00005 * modify it under the terms of the GNU General Public License 00006 * as published by the Free Software Foundation; either version 2 00007 * of the License, or (at your option) any later version. 00008 * 00009 * This program is distributed in the hope that it will be useful, 00010 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00011 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00012 * GNU General Public License for more details. 00013 * 00014 * You should have received a copy of the GNU General Public License 00015 * along with this program; if not, write to the Free Software Foundation, 00016 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 00017 * 00018 * The Original Code is Copyright (C) 2006 Blender Foundation. 00019 * All rights reserved. 00020 * 00021 * The Original Code is: all of this file. 00022 * 00023 * Contributor(s): none yet. 00024 * 00025 * ***** END GPL LICENSE BLOCK ***** 00026 */ 00027 00032 #ifndef RE_ENGINE_H 00033 #define RE_ENGINE_H 00034 00035 #include "DNA_listBase.h" 00036 #include "RNA_types.h" 00037 00038 struct Object; 00039 struct Render; 00040 struct RenderEngine; 00041 struct RenderEngineType; 00042 struct RenderLayer; 00043 struct RenderResult; 00044 struct ReportList; 00045 struct Scene; 00046 00047 /* External Engine */ 00048 00049 /* RenderEngineType.flag */ 00050 #define RE_INTERNAL 1 00051 #define RE_GAME 2 00052 #define RE_USE_PREVIEW 4 00053 #define RE_USE_POSTPROCESS 8 00054 #define RE_USE_SHADING_NODES 16 00055 00056 /* RenderEngine.flag */ 00057 #define RE_ENGINE_ANIMATION 1 00058 #define RE_ENGINE_PREVIEW 2 00059 #define RE_ENGINE_DO_DRAW 4 00060 #define RE_ENGINE_DO_UPDATE 8 00061 00062 extern ListBase R_engines; 00063 00064 typedef struct RenderEngineType { 00065 struct RenderEngineType *next, *prev; 00066 00067 /* type info */ 00068 char idname[64]; // best keep the same size as BKE_ST_MAXNAME 00069 char name[64]; 00070 int flag; 00071 00072 void (*update)(struct RenderEngine *engine, struct Main *bmain, struct Scene *scene); 00073 void (*render)(struct RenderEngine *engine, struct Scene *scene); 00074 00075 void (*view_update)(struct RenderEngine *engine, const struct bContext *context); 00076 void (*view_draw)(struct RenderEngine *engine, const struct bContext *context); 00077 00078 /* RNA integration */ 00079 ExtensionRNA ext; 00080 } RenderEngineType; 00081 00082 typedef struct RenderEngine { 00083 RenderEngineType *type; 00084 void *py_instance; 00085 00086 int flag; 00087 00088 struct Render *re; 00089 ListBase fullresult; 00090 char *text; 00091 } RenderEngine; 00092 00093 RenderEngine *RE_engine_create(RenderEngineType *type); 00094 void RE_engine_free(RenderEngine *engine); 00095 00096 void RE_layer_load_from_file(struct RenderLayer *layer, struct ReportList *reports, const char *filename, int x, int y); 00097 void RE_result_load_from_file(struct RenderResult *result, struct ReportList *reports, const char *filename); 00098 00099 struct RenderResult *RE_engine_begin_result(RenderEngine *engine, int x, int y, int w, int h); 00100 void RE_engine_update_result(RenderEngine *engine, struct RenderResult *result); 00101 void RE_engine_end_result(RenderEngine *engine, struct RenderResult *result); 00102 00103 int RE_engine_test_break(RenderEngine *engine); 00104 void RE_engine_update_stats(RenderEngine *engine, const char *stats, const char *info); 00105 void RE_engine_update_progress(RenderEngine *engine, float progress); 00106 void RE_engine_report(RenderEngine *engine, int type, const char *msg); 00107 00108 int RE_engine_render(struct Render *re, int do_all); 00109 00110 int RE_engine_is_external(struct Render *re); 00111 00112 /* Engine Types */ 00113 00114 void RE_engines_init(void); 00115 void RE_engines_exit(void); 00116 00117 RenderEngineType *RE_engines_find(const char *idname); 00118 00119 #endif /* RE_ENGINE_H */ 00120