Blender V2.61 - r43446
Public Attributes

RenderLayer Struct Reference

#include <RE_pipeline.h>

List of all members.

Public Attributes

struct RenderLayernext
struct RenderLayerprev
char name [RE_MAXNAME]
unsigned int lay
unsigned int lay_zmask
int layflag
int passflag
int pass_xor
struct Materialmat_override
struct Grouplight_override
float * rectf
float * acolrect
float * scolrect
int rectx
int recty
ListBase passes

Detailed Description

Definition at line 80 of file RE_pipeline.h.


Member Data Documentation

unsigned int RenderLayer::lay
unsigned int RenderLayer::lay_zmask

Definition at line 85 of file RE_pipeline.h.

Referenced by render_result_new(), and zbuffer_solid().

Definition at line 89 of file RE_pipeline.h.

Referenced by render_result_new(), and shade_input_initialize().

Definition at line 88 of file RE_pipeline.h.

Referenced by render_result_new(), and shade_input_initialize().

char RenderLayer::name[RE_MAXNAME]

Definition at line 86 of file RE_pipeline.h.

Referenced by render_result_new(), shade_input_initialize(), and zbufshade_sss_tile().

Definition at line 81 of file RE_pipeline.h.

Referenced by pushup(), pushup_simd(), remove_useless(), and reorganize().

Definition at line 93 of file RE_pipeline.h.

Referenced by render_result_free().


The documentation for this struct was generated from the following file: