Blender V2.61 - r43446

KX_NearSensor.cpp

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00001 /*
00002  * Sense if other objects are near
00003  *
00004  *
00005  * ***** BEGIN GPL LICENSE BLOCK *****
00006  *
00007  * This program is free software; you can redistribute it and/or
00008  * modify it under the terms of the GNU General Public License
00009  * as published by the Free Software Foundation; either version 2
00010  * of the License, or (at your option) any later version.
00011  *
00012  * This program is distributed in the hope that it will be useful,
00013  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00014  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00015  * GNU General Public License for more details.
00016  *
00017  * You should have received a copy of the GNU General Public License
00018  * along with this program; if not, write to the Free Software Foundation,
00019  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
00020  *
00021  * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
00022  * All rights reserved.
00023  *
00024  * The Original Code is: all of this file.
00025  *
00026  * Contributor(s): none yet.
00027  *
00028  * ***** END GPL LICENSE BLOCK *****
00029  */
00030 
00036 #include "KX_NearSensor.h"
00037 #include "SCA_LogicManager.h"
00038 #include "KX_GameObject.h"
00039 #include "KX_TouchEventManager.h"
00040 #include "KX_Scene.h" // needed to create a replica
00041 #include "PHY_IPhysicsEnvironment.h"
00042 #include "PHY_IPhysicsController.h"
00043 #include "PHY_IMotionState.h"
00044 
00045 KX_NearSensor::KX_NearSensor(SCA_EventManager* eventmgr,
00046                              KX_GameObject* gameobj,
00047                              float margin,
00048                              float resetmargin,
00049                              bool bFindMaterial,
00050                              const STR_String& touchedpropname,
00051                              PHY_IPhysicsController* ctrl)
00052                             :KX_TouchSensor(eventmgr,
00053                              gameobj,
00054                              bFindMaterial,
00055                              false,
00056                              touchedpropname),
00057              m_Margin(margin),
00058              m_ResetMargin(resetmargin)
00059 
00060 {
00061 
00062     gameobj->getClientInfo()->m_sensors.remove(this);
00063     m_client_info = new KX_ClientObjectInfo(gameobj, KX_ClientObjectInfo::SENSOR);
00064     m_client_info->m_sensors.push_back(this);
00065     
00066     //DT_ShapeHandle shape = (DT_ShapeHandle) vshape;
00067     m_physCtrl = ctrl;
00068     if (m_physCtrl)
00069     {
00070         m_physCtrl->SetMargin(m_Margin);
00071         m_physCtrl->setNewClientInfo(m_client_info);
00072     }
00073     SynchronizeTransform();
00074 }
00075 
00076 void KX_NearSensor::SynchronizeTransform()
00077 {
00078     // The near and radar sensors are using a different physical object which is 
00079     // not linked to the parent object, must synchronize it.
00080     if (m_physCtrl)
00081     {
00082         PHY_IMotionState* motionState = m_physCtrl->GetMotionState();
00083         KX_GameObject* parent = ((KX_GameObject*)GetParent());
00084         const MT_Point3& pos = parent->NodeGetWorldPosition();
00085         float ori[12];
00086         parent->NodeGetWorldOrientation().getValue(ori);
00087         motionState->setWorldPosition(pos[0], pos[1], pos[2]);
00088         motionState->setWorldOrientation(ori);
00089         m_physCtrl->WriteMotionStateToDynamics(true);
00090     }
00091 }
00092 
00093 CValue* KX_NearSensor::GetReplica()
00094 {
00095     KX_NearSensor* replica = new KX_NearSensor(*this);
00096     replica->ProcessReplica();
00097     return replica;
00098 }
00099 
00100 void KX_NearSensor::ProcessReplica()
00101 {
00102     KX_TouchSensor::ProcessReplica();
00103     
00104     m_client_info = new KX_ClientObjectInfo(m_client_info->m_gameobject, KX_ClientObjectInfo::SENSOR);
00105     
00106     if (m_physCtrl)
00107     {
00108         m_physCtrl = m_physCtrl->GetReplica();
00109         if (m_physCtrl)
00110         {
00111             //static_cast<KX_TouchEventManager*>(m_eventmgr)->GetPhysicsEnvironment()->addSensor(replica->m_physCtrl);
00112             m_physCtrl->SetMargin(m_Margin);
00113             m_physCtrl->setNewClientInfo(m_client_info);
00114         }
00115         
00116     }
00117 }
00118 
00119 void KX_NearSensor::ReParent(SCA_IObject* parent)
00120 {
00121     SCA_ISensor::ReParent(parent);
00122     m_client_info->m_gameobject = static_cast<KX_GameObject*>(parent); 
00123     m_client_info->m_sensors.push_back(this);
00124     //Synchronize here with the actual parent.
00125     SynchronizeTransform();
00126 }
00127 
00128 
00129 
00130 KX_NearSensor::~KX_NearSensor()
00131 {
00132     // for nearsensor, the sensor is the 'owner' of sumoobj
00133     // for touchsensor, it's the parent
00134     if (m_physCtrl)
00135     {
00136         //static_cast<KX_TouchEventManager*>(m_eventmgr)->GetPhysicsEnvironment()->removeSensor(m_physCtrl);
00137         delete m_physCtrl;
00138         m_physCtrl = NULL;
00139     }
00140     
00141         
00142     if (m_client_info)
00143         delete m_client_info;
00144 }
00145 
00146 void KX_NearSensor::SetPhysCtrlRadius()
00147 {
00148     if (m_bTriggered)
00149     {
00150         if (m_physCtrl)
00151         {
00152             m_physCtrl->SetRadius(m_ResetMargin);
00153         }
00154     } else
00155     {
00156         if (m_physCtrl)
00157         {
00158             m_physCtrl->SetRadius(m_Margin);
00159         }
00160     }
00161 }
00162 
00163 bool KX_NearSensor::Evaluate()
00164 {
00165     bool result = false;
00166 //  KX_GameObject* parent = static_cast<KX_GameObject*>(GetParent());
00167 
00168     if (m_bTriggered != m_bLastTriggered)
00169     {
00170         m_bLastTriggered = m_bTriggered;
00171         
00172         SetPhysCtrlRadius();
00173         
00174         result = true;
00175     }
00176 
00177     return result;
00178 }
00179 
00180 // this function is called at broad phase stage to check if the two controller
00181 // need to interact at all. It is used for Near/Radar sensor that don't need to
00182 // check collision with object not included in filter
00183 bool    KX_NearSensor::BroadPhaseFilterCollision(void*obj1,void*obj2)
00184 {
00185     KX_GameObject* parent = static_cast<KX_GameObject*>(GetParent());
00186     
00187     // need the mapping from PHY_IPhysicsController to gameobjects now
00188     assert(obj1==m_physCtrl && obj2);
00189     KX_ClientObjectInfo* client_info = static_cast<KX_ClientObjectInfo*>((static_cast<PHY_IPhysicsController*>(obj2))->getNewClientInfo());
00190 
00191     KX_GameObject* gameobj = ( client_info ? 
00192             client_info->m_gameobject :
00193             NULL);
00194     
00195     if (gameobj && (gameobj != parent))
00196     {
00197         // only take valid colliders
00198         if (client_info->m_type == KX_ClientObjectInfo::ACTOR)
00199         {
00200             if ((m_touchedpropname.Length() == 0) || 
00201                 (gameobj->GetProperty(m_touchedpropname)))
00202             {
00203                 return true;
00204             }
00205         }
00206     }
00207 
00208     return false;
00209 }
00210 
00211 bool    KX_NearSensor::NewHandleCollision(void* obj1,void* obj2,const PHY_CollData * coll_data)
00212 {
00213 //  KX_TouchEventManager* toucheventmgr = static_cast<KX_TouchEventManager*>(m_eventmgr);
00214 //  KX_GameObject* parent = static_cast<KX_GameObject*>(GetParent());
00215     
00216     // need the mapping from PHY_IPhysicsController to gameobjects now
00217     
00218     KX_ClientObjectInfo* client_info =static_cast<KX_ClientObjectInfo*> (obj1 == m_physCtrl? 
00219                     ((PHY_IPhysicsController*)obj2)->getNewClientInfo() : 
00220                     ((PHY_IPhysicsController*)obj1)->getNewClientInfo());
00221 
00222     KX_GameObject* gameobj = ( client_info ? 
00223             client_info->m_gameobject :
00224             NULL);
00225     
00226     // Add the same check as in SCA_ISensor::Activate(), 
00227     // we don't want to record collision when the sensor is not active.
00228     if (m_links && !m_suspended &&
00229         gameobj /* done in BroadPhaseFilterCollision() && (gameobj != parent)*/)
00230     {
00231         if (!m_colliders->SearchValue(gameobj))
00232             m_colliders->Add(gameobj->AddRef());
00233         // only take valid colliders
00234         // These checks are done already in BroadPhaseFilterCollision()
00235         //if (client_info->m_type == KX_ClientObjectInfo::ACTOR)
00236         //{
00237         //  if ((m_touchedpropname.Length() == 0) || 
00238         //      (gameobj->GetProperty(m_touchedpropname)))
00239         //  {
00240                 m_bTriggered = true;
00241                 m_hitObject = gameobj;
00242         //  }
00243         //}
00244     }
00245     
00246     return false; // was DT_CONTINUE; but this was defined in Sumo as false
00247 }
00248 
00249 #ifdef WITH_PYTHON
00250 
00251 /* ------------------------------------------------------------------------- */
00252 /* Python Functions                                                          */
00253 /* ------------------------------------------------------------------------- */
00254 
00255 /* ------------------------------------------------------------------------- */
00256 /* Python Integration Hooks                                                  */
00257 /* ------------------------------------------------------------------------- */
00258 
00259 PyTypeObject KX_NearSensor::Type = {
00260     PyVarObject_HEAD_INIT(NULL, 0)
00261     "KX_NearSensor",
00262     sizeof(PyObjectPlus_Proxy),
00263     0,
00264     py_base_dealloc,
00265     0,
00266     0,
00267     0,
00268     0,
00269     py_base_repr,
00270     0,0,0,0,0,0,0,0,0,
00271     Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE,
00272     0,0,0,0,0,0,0,
00273     Methods,
00274     0,
00275     0,
00276     &KX_TouchSensor::Type,
00277     0,0,0,0,0,0,
00278     py_base_new
00279 };
00280 
00281 PyMethodDef KX_NearSensor::Methods[] = {
00282     //No methods
00283     {NULL,NULL} //Sentinel
00284 };
00285 
00286 PyAttributeDef KX_NearSensor::Attributes[] = {
00287     KX_PYATTRIBUTE_FLOAT_RW_CHECK("distance", 0, 100, KX_NearSensor, m_Margin, CheckResetDistance),
00288     KX_PYATTRIBUTE_FLOAT_RW_CHECK("resetDistance", 0, 100, KX_NearSensor, m_ResetMargin, CheckResetDistance),
00289     {NULL} //Sentinel
00290 };
00291 
00292 #endif // WITH_PYTHON