Blender V2.61 - r43446
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00001 /* 00002 * ***** BEGIN GPL LICENSE BLOCK ***** 00003 * 00004 * This program is free software; you can redistribute it and/or 00005 * modify it under the terms of the GNU General Public License 00006 * as published by the Free Software Foundation; either version 2 00007 * of the License, or (at your option) any later version. 00008 * 00009 * This program is distributed in the hope that it will be useful, 00010 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00011 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00012 * GNU General Public License for more details. 00013 * 00014 * You should have received a copy of the GNU General Public License 00015 * along with this program; if not, write to the Free Software Foundation, 00016 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 00017 * 00018 * The Original Code is Copyright (C) 2006 Blender Foundation. 00019 * All rights reserved. 00020 * 00021 * The Original Code is: all of this file. 00022 * 00023 * Contributor(s): Juho Vepsäläinen 00024 * 00025 * ***** END GPL LICENSE BLOCK ***** 00026 */ 00027 00033 #include "node_shader_util.h" 00034 00035 00036 /* **************** Hue Saturation ******************** */ 00037 static bNodeSocketTemplate sh_node_hue_sat_in[]= { 00038 { SOCK_FLOAT, 1, "Hue", 0.5f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_NONE}, 00039 { SOCK_FLOAT, 1, "Saturation", 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 2.0f, PROP_FACTOR}, 00040 { SOCK_FLOAT, 1, "Value", 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 2.0f, PROP_FACTOR}, 00041 { SOCK_FLOAT, 1, "Fac", 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_FACTOR}, 00042 { SOCK_RGBA, 1, "Color", 0.8f, 0.8f, 0.8f, 1.0f}, 00043 { -1, 0, "" } 00044 }; 00045 static bNodeSocketTemplate sh_node_hue_sat_out[]= { 00046 { SOCK_RGBA, 0, "Color"}, 00047 { -1, 0, "" } 00048 }; 00049 00050 /* note: it would be possible to use CMP version for both nodes */ 00051 static void do_hue_sat_fac(bNode *UNUSED(node), float *out, float *hue, float *sat, float *val, float *in, float *fac) 00052 { 00053 if(*fac!=0.0f && (*hue!=0.5f || *sat!=1.0f || *val!=1.0f)) { 00054 float col[3], hsv[3], mfac= 1.0f - *fac; 00055 00056 rgb_to_hsv(in[0], in[1], in[2], hsv, hsv+1, hsv+2); 00057 hsv[0]+= (*hue - 0.5f); 00058 if(hsv[0]>1.0f) hsv[0]-=1.0f; else if(hsv[0]<0.0f) hsv[0]+= 1.0f; 00059 hsv[1]*= *sat; 00060 hsv[2]*= *val; 00061 hsv_to_rgb(hsv[0], hsv[1], hsv[2], col, col+1, col+2); 00062 00063 out[0]= mfac*in[0] + *fac*col[0]; 00064 out[1]= mfac*in[1] + *fac*col[1]; 00065 out[2]= mfac*in[2] + *fac*col[2]; 00066 } 00067 else { 00068 copy_v4_v4(out, in); 00069 } 00070 } 00071 00072 static void node_shader_exec_hue_sat(void *UNUSED(data), bNode *node, bNodeStack **in, bNodeStack **out) 00073 { 00074 do_hue_sat_fac(node, out[0]->vec, in[0]->vec, in[1]->vec, in[2]->vec, in[4]->vec, in[3]->vec); 00075 } 00076 00077 00078 static int gpu_shader_hue_sat(GPUMaterial *mat, bNode *UNUSED(node), GPUNodeStack *in, GPUNodeStack *out) 00079 { 00080 return GPU_stack_link(mat, "hue_sat", in, out); 00081 } 00082 00083 void register_node_type_sh_hue_sat(bNodeTreeType *ttype) 00084 { 00085 static bNodeType ntype; 00086 00087 node_type_base(ttype, &ntype, SH_NODE_HUE_SAT, "Hue Saturation Value", NODE_CLASS_OP_COLOR, NODE_OPTIONS); 00088 node_type_compatibility(&ntype, NODE_OLD_SHADING|NODE_NEW_SHADING); 00089 node_type_socket_templates(&ntype, sh_node_hue_sat_in, sh_node_hue_sat_out); 00090 node_type_size(&ntype, 150, 80, 250); 00091 node_type_exec(&ntype, node_shader_exec_hue_sat); 00092 node_type_gpu(&ntype, gpu_shader_hue_sat); 00093 00094 nodeRegisterType(ttype, &ntype); 00095 }