Blender V2.61 - r43446
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#include "LinearMath/btIDebugDraw.h"
#include "BulletCollision/CollisionDispatch/btGhostObject.h"
#include "BulletCollision/CollisionShapes/btMultiSphereShape.h"
#include "BulletCollision/BroadphaseCollision/btOverlappingPairCache.h"
#include "BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h"
#include "BulletCollision/CollisionDispatch/btCollisionWorld.h"
#include "LinearMath/btDefaultMotionState.h"
#include "btKinematicCharacterController.h"
#include <stdio.h>
Go to the source code of this file.
Classes | |
class | btKinematicClosestNotMeRayResultCallback |
class | btKinematicClosestNotMeConvexResultCallback |
Functions | |
static btVector3 | getNormalizedVector (const btVector3 &v) |
static btVector3 getNormalizedVector | ( | const btVector3 & | v | ) | [static] |
Definition at line 29 of file btKinematicCharacterController.cpp.
References SIMD_EPSILON.
Referenced by btKinematicCharacterController::setVelocityForTimeInterval(), and btKinematicCharacterController::setWalkDirection().