Blender V2.61 - r43446
|
00001 /* 00002 Bullet Continuous Collision Detection and Physics Library 00003 Copyright (c) 2003-2008 Erwin Coumans http://bulletphysics.com 00004 00005 This software is provided 'as-is', without any express or implied warranty. 00006 In no event will the authors be held liable for any damages arising from the use of this software. 00007 Permission is granted to anyone to use this software for any purpose, 00008 including commercial applications, and to alter it and redistribute it freely, 00009 subject to the following restrictions: 00010 00011 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 00012 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 00013 3. This notice may not be removed or altered from any source distribution. 00014 */ 00015 00016 00017 #ifndef KINEMATIC_CHARACTER_CONTROLLER_H 00018 #define KINEMATIC_CHARACTER_CONTROLLER_H 00019 00020 #include "LinearMath/btVector3.h" 00021 00022 #include "btCharacterControllerInterface.h" 00023 00024 #include "BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h" 00025 00026 00027 class btCollisionShape; 00028 class btRigidBody; 00029 class btCollisionWorld; 00030 class btCollisionDispatcher; 00031 class btPairCachingGhostObject; 00032 00036 class btKinematicCharacterController : public btCharacterControllerInterface 00037 { 00038 protected: 00039 00040 btScalar m_halfHeight; 00041 00042 btPairCachingGhostObject* m_ghostObject; 00043 btConvexShape* m_convexShape;//is also in m_ghostObject, but it needs to be convex, so we store it here to avoid upcast 00044 00045 btScalar m_verticalVelocity; 00046 btScalar m_verticalOffset; 00047 btScalar m_fallSpeed; 00048 btScalar m_jumpSpeed; 00049 btScalar m_maxJumpHeight; 00050 btScalar m_maxSlopeRadians; // Slope angle that is set (used for returning the exact value) 00051 btScalar m_maxSlopeCosine; // Cosine equivalent of m_maxSlopeRadians (calculated once when set, for optimization) 00052 btScalar m_gravity; 00053 00054 btScalar m_turnAngle; 00055 00056 btScalar m_stepHeight; 00057 00058 btScalar m_addedMargin;//@todo: remove this and fix the code 00059 00061 btVector3 m_walkDirection; 00062 btVector3 m_normalizedDirection; 00063 00064 //some internal variables 00065 btVector3 m_currentPosition; 00066 btScalar m_currentStepOffset; 00067 btVector3 m_targetPosition; 00068 00070 btManifoldArray m_manifoldArray; 00071 00072 bool m_touchingContact; 00073 btVector3 m_touchingNormal; 00074 00075 bool m_wasOnGround; 00076 bool m_wasJumping; 00077 bool m_useGhostObjectSweepTest; 00078 bool m_useWalkDirection; 00079 btScalar m_velocityTimeInterval; 00080 int m_upAxis; 00081 00082 static btVector3* getUpAxisDirections(); 00083 00084 btVector3 computeReflectionDirection (const btVector3& direction, const btVector3& normal); 00085 btVector3 parallelComponent (const btVector3& direction, const btVector3& normal); 00086 btVector3 perpindicularComponent (const btVector3& direction, const btVector3& normal); 00087 00088 bool recoverFromPenetration ( btCollisionWorld* collisionWorld); 00089 void stepUp (btCollisionWorld* collisionWorld); 00090 void updateTargetPositionBasedOnCollision (const btVector3& hit_normal, btScalar tangentMag = btScalar(0.0), btScalar normalMag = btScalar(1.0)); 00091 void stepForwardAndStrafe (btCollisionWorld* collisionWorld, const btVector3& walkMove); 00092 void stepDown (btCollisionWorld* collisionWorld, btScalar dt); 00093 public: 00094 btKinematicCharacterController (btPairCachingGhostObject* ghostObject,btConvexShape* convexShape,btScalar stepHeight, int upAxis = 1); 00095 ~btKinematicCharacterController (); 00096 00097 00099 virtual void updateAction( btCollisionWorld* collisionWorld,btScalar deltaTime) 00100 { 00101 preStep ( collisionWorld); 00102 playerStep (collisionWorld, deltaTime); 00103 } 00104 00106 void debugDraw(btIDebugDraw* debugDrawer); 00107 00108 void setUpAxis (int axis) 00109 { 00110 if (axis < 0) 00111 axis = 0; 00112 if (axis > 2) 00113 axis = 2; 00114 m_upAxis = axis; 00115 } 00116 00122 virtual void setWalkDirection(const btVector3& walkDirection); 00123 00129 virtual void setVelocityForTimeInterval(const btVector3& velocity, 00130 btScalar timeInterval); 00131 00132 void reset (); 00133 void warp (const btVector3& origin); 00134 00135 void preStep ( btCollisionWorld* collisionWorld); 00136 void playerStep ( btCollisionWorld* collisionWorld, btScalar dt); 00137 00138 void setFallSpeed (btScalar fallSpeed); 00139 void setJumpSpeed (btScalar jumpSpeed); 00140 void setMaxJumpHeight (btScalar maxJumpHeight); 00141 bool canJump () const; 00142 00143 void jump (); 00144 00145 void setGravity(btScalar gravity); 00146 btScalar getGravity() const; 00147 00150 void setMaxSlope(btScalar slopeRadians); 00151 btScalar getMaxSlope() const; 00152 00153 btPairCachingGhostObject* getGhostObject(); 00154 void setUseGhostSweepTest(bool useGhostObjectSweepTest) 00155 { 00156 m_useGhostObjectSweepTest = useGhostObjectSweepTest; 00157 } 00158 00159 bool onGround () const; 00160 }; 00161 00162 #endif // KINEMATIC_CHARACTER_CONTROLLER_H