Blender V2.61 - r43446

btCompoundCollisionAlgorithm.h

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00001 /*
00002 Bullet Continuous Collision Detection and Physics Library
00003 Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
00004 
00005 This software is provided 'as-is', without any express or implied warranty.
00006 In no event will the authors be held liable for any damages arising from the use of this software.
00007 Permission is granted to anyone to use this software for any purpose, 
00008 including commercial applications, and to alter it and redistribute it freely, 
00009 subject to the following restrictions:
00010 
00011 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
00012 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
00013 3. This notice may not be removed or altered from any source distribution.
00014 */
00015 
00016 #ifndef COMPOUND_COLLISION_ALGORITHM_H
00017 #define COMPOUND_COLLISION_ALGORITHM_H
00018 
00019 #include "btActivatingCollisionAlgorithm.h"
00020 #include "BulletCollision/BroadphaseCollision/btDispatcher.h"
00021 #include "BulletCollision/BroadphaseCollision/btBroadphaseInterface.h"
00022 
00023 #include "BulletCollision/NarrowPhaseCollision/btPersistentManifold.h"
00024 class btDispatcher;
00025 #include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"
00026 #include "btCollisionCreateFunc.h"
00027 #include "LinearMath/btAlignedObjectArray.h"
00028 class btDispatcher;
00029 class btCollisionObject;
00030 
00032 class btCompoundCollisionAlgorithm  : public btActivatingCollisionAlgorithm
00033 {
00034     btAlignedObjectArray<btCollisionAlgorithm*> m_childCollisionAlgorithms;
00035     bool m_isSwapped;
00036 
00037     class btPersistentManifold* m_sharedManifold;
00038     bool                    m_ownsManifold;
00039 
00040     int m_compoundShapeRevision;//to keep track of changes, so that childAlgorithm array can be updated
00041     
00042     void    removeChildAlgorithms();
00043     
00044     void    preallocateChildAlgorithms(btCollisionObject* body0,btCollisionObject* body1);
00045 
00046 public:
00047 
00048     btCompoundCollisionAlgorithm( const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* body0,btCollisionObject* body1,bool isSwapped);
00049 
00050     virtual ~btCompoundCollisionAlgorithm();
00051 
00052     virtual void processCollision (btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
00053 
00054     btScalar    calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
00055 
00056     virtual void    getAllContactManifolds(btManifoldArray& manifoldArray)
00057     {
00058         int i;
00059         for (i=0;i<m_childCollisionAlgorithms.size();i++)
00060         {
00061             if (m_childCollisionAlgorithms[i])
00062                 m_childCollisionAlgorithms[i]->getAllContactManifolds(manifoldArray);
00063         }
00064     }
00065 
00066     struct CreateFunc :public   btCollisionAlgorithmCreateFunc
00067     {
00068         virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, btCollisionObject* body0,btCollisionObject* body1)
00069         {
00070             void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btCompoundCollisionAlgorithm));
00071             return new(mem) btCompoundCollisionAlgorithm(ci,body0,body1,false);
00072         }
00073     };
00074 
00075     struct SwappedCreateFunc :public    btCollisionAlgorithmCreateFunc
00076     {
00077         virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, btCollisionObject* body0,btCollisionObject* body1)
00078         {
00079             void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btCompoundCollisionAlgorithm));
00080             return new(mem) btCompoundCollisionAlgorithm(ci,body0,body1,true);
00081         }
00082     };
00083 
00084 };
00085 
00086 #endif //COMPOUND_COLLISION_ALGORITHM_H