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Blender V2.61 - r43446
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#include "../node_shader_util.h"Go to the source code of this file.
Functions | |
| void | register_node_type_sh_holdout (bNodeTreeType *ttype) |
Variables | |
| static bNodeSocketTemplate | sh_node_holdout_in [] |
| static bNodeSocketTemplate | sh_node_holdout_out [] |
| void register_node_type_sh_holdout | ( | bNodeTreeType * | ttype | ) |
Definition at line 43 of file node_shader_holdout.c.
References NODE_CLASS_SHADER, NODE_NEW_SHADING, node_type_base(), node_type_compatibility(), node_type_exec(), node_type_gpu(), node_type_init(), node_type_size(), node_type_socket_templates(), node_type_storage(), nodeRegisterType(), NULL, and SH_NODE_HOLDOUT.
Referenced by registerShaderNodes().
bNodeSocketTemplate sh_node_holdout_in[] [static] |
{
{ -1, 0, "" }
}
Definition at line 32 of file node_shader_holdout.c.
bNodeSocketTemplate sh_node_holdout_out[] [static] |
{
{ SOCK_SHADER, 0, "Holdout"},
{ -1, 0, "" }
}
Definition at line 36 of file node_shader_holdout.c.