Blender V2.61 - r43446
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00001 /* 00002 * ***** BEGIN GPL LICENSE BLOCK ***** 00003 * 00004 * This program is free software; you can redistribute it and/or 00005 * modify it under the terms of the GNU General Public License 00006 * as published by the Free Software Foundation; either version 2 00007 * of the License, or (at your option) any later version. 00008 * 00009 * This program is distributed in the hope that it will be useful, 00010 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00011 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00012 * GNU General Public License for more details. 00013 * 00014 * You should have received a copy of the GNU General Public License 00015 * along with this program; if not, write to the Free Software Foundation, 00016 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 00017 * 00018 * The Original Code is Copyright (C) 2009 Blender Foundation. 00019 * All rights reserved. 00020 * 00021 * The Original Code is: all of this file. 00022 * 00023 * Contributor(s): André Pinto. 00024 * 00025 * ***** END GPL LICENSE BLOCK ***** 00026 */ 00027 00033 #ifndef RE_RAYOBJECT_H 00034 #define RE_RAYOBJECT_H 00035 00036 #ifdef __cplusplus 00037 extern "C" { 00038 #endif 00039 00040 struct Isect; 00041 struct ObjectInstanceRen; 00042 struct RayHint; 00043 struct VlakRen; 00044 00045 /* RayObject 00046 00047 Can be a face/triangle, bvh tree, object instance, etc. This is the 00048 public API used by the renderer, see rayobject_internal.h for the 00049 internal implementation details. */ 00050 00051 typedef struct RayObject RayObject; 00052 00053 /* Intersection, see rayintersection.h */ 00054 00055 int RE_rayobject_raycast(RayObject *r, struct Isect *i); 00056 00057 /* Acceleration Structures */ 00058 00059 RayObject* RE_rayobject_octree_create(int ocres, int size); 00060 RayObject* RE_rayobject_instance_create(RayObject *target, float transform[][4], void *ob, void *target_ob); 00061 RayObject* RE_rayobject_empty_create(void); 00062 00063 RayObject* RE_rayobject_blibvh_create(int size); /* BLI_kdopbvh.c */ 00064 RayObject* RE_rayobject_vbvh_create(int size); /* raytrace/rayobject_vbvh.c */ 00065 RayObject* RE_rayobject_svbvh_create(int size); /* raytrace/rayobject_svbvh.c */ 00066 RayObject* RE_rayobject_qbvh_create(int size); /* raytrace/rayobject_qbvh.c */ 00067 00068 /* Building */ 00069 00070 void RE_rayobject_add(RayObject *r, RayObject *); 00071 void RE_rayobject_done(RayObject *r); 00072 void RE_rayobject_free(RayObject *r); 00073 00074 void RE_rayobject_set_control(RayObject *r, void *data, int (*test_break)(void *data)); 00075 00076 /* RayObject representing faces, all data is locally available instead 00077 of referring to some external data structure, for possibly faster 00078 intersection tests. */ 00079 00080 typedef struct RayFace { 00081 float v1[4], v2[4], v3[4], v4[3]; 00082 int quad; 00083 void *ob; 00084 void *face; 00085 } RayFace; 00086 00087 #define RE_rayface_isQuad(a) ((a)->quad) 00088 00089 RayObject* RE_rayface_from_vlak(RayFace *face, struct ObjectInstanceRen *obi, struct VlakRen *vlr); 00090 00091 /* RayObject representing faces directly from a given VlakRen structure. Thus 00092 allowing to save memory, but making code triangle intersection dependant on 00093 render structures. */ 00094 00095 typedef struct VlakPrimitive { 00096 struct ObjectInstanceRen *ob; 00097 struct VlakRen *face; 00098 } VlakPrimitive; 00099 00100 RayObject* RE_vlakprimitive_from_vlak(VlakPrimitive *face, struct ObjectInstanceRen *obi, struct VlakRen *vlr); 00101 00102 /* Bounding Box */ 00103 00104 /* extend min/max coords so that the rayobject is inside them */ 00105 void RE_rayobject_merge_bb(RayObject *ob, float *min, float *max); 00106 00107 /* initializes an hint for optiming raycast where it is know that a ray will pass by the given BB often the origin point */ 00108 void RE_rayobject_hint_bb(RayObject *r, struct RayHint *hint, float *min, float *max); 00109 00110 /* initializes an hint for optiming raycast where it is know that a ray will be contained inside the given cone*/ 00111 /* void RE_rayobject_hint_cone(RayObject *r, struct RayHint *hint, float *); */ 00112 00113 /* Internals */ 00114 00115 #include "../raytrace/rayobject_internal.h" 00116 00117 #ifdef __cplusplus 00118 } 00119 #endif 00120 00121 #endif 00122