Blender V2.61 - r43446
Public Attributes

Isect Struct Reference

#include <rayintersection.h>

List of all members.

Public Attributes

float start [3]
float dir [3]
float dist
int bv_index [6]
float idot_axis [3]
int mode
int lay
int skip
int check
void * userdata
float u
float v
int isect
struct {
   void *   ob
   void *   face
hit
struct {
   void *   ob
   void *   face
orig
struct RayObjectlast_hit
RayHinthint

Detailed Description

Definition at line 60 of file rayintersection.h.


Member Data Documentation

float Isect::dir[3]
float Isect::dist
void* Isect::face
struct { ... } Isect::hit
float Isect::idot_axis[3]
void* Isect::ob
struct { ... } Isect::orig
float Isect::start[3]
float Isect::u

Definition at line 79 of file rayintersection.h.

Referenced by do_bake_shade(), intersect_rayface(), and shade_ray().

Definition at line 76 of file rayintersection.h.

Referenced by do_bake_shade(), RE_rayobject_octree_intersect(), and vlr_check_bake().

float Isect::v

Definition at line 79 of file rayintersection.h.

Referenced by do_bake_shade(), intersect_rayface(), and shade_ray().


The documentation for this struct was generated from the following file: