Blender V2.61 - r43446

rayobject_blibvh.cpp

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00001 /*
00002  * ***** BEGIN GPL LICENSE BLOCK *****
00003  *
00004  * This program is free software; you can redistribute it and/or
00005  * modify it under the terms of the GNU General Public License
00006  * as published by the Free Software Foundation; either version 2
00007  * of the License, or (at your option) any later version. 
00008  *
00009  * This program is distributed in the hope that it will be useful,
00010  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00011  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00012  * GNU General Public License for more details.
00013  *
00014  * You should have received a copy of the GNU General Public License
00015  * along with this program; if not, write to the Free Software Foundation,
00016  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
00017  *
00018  * The Original Code is Copyright (C) 2009 Blender Foundation.
00019  * All rights reserved.
00020  *
00021  * The Original Code is: all of this file.
00022  *
00023  * Contributor(s): André Pinto.
00024  *
00025  * ***** END GPL LICENSE BLOCK *****
00026  */
00027 
00032 #include <assert.h>
00033 
00034 #include "MEM_guardedalloc.h"
00035 
00036 #include "BLI_kdopbvh.h"
00037 #include "BLI_math.h"
00038 #include "BLI_utildefines.h"
00039 
00040 #include "rayintersection.h"
00041 #include "rayobject.h"
00042 
00043 static int  RE_rayobject_blibvh_intersect(RayObject *o, Isect *isec);
00044 static void RE_rayobject_blibvh_add(RayObject *o, RayObject *ob);
00045 static void RE_rayobject_blibvh_done(RayObject *o);
00046 static void RE_rayobject_blibvh_free(RayObject *o);
00047 static void RE_rayobject_blibvh_bb(RayObject *o, float *min, float *max);
00048 
00049 static float RE_rayobject_blibvh_cost(RayObject *UNUSED(o))
00050 {
00051     //TODO calculate the expected cost to raycast on this structure
00052     return 1.0;
00053 }
00054 
00055 static void RE_rayobject_blibvh_hint_bb(RayObject *UNUSED(o), RayHint *UNUSED(hint),
00056                                         float *UNUSED(min), float *UNUSED(max))
00057 {
00058     return;
00059 }
00060 
00061 static RayObjectAPI bvh_api =
00062 {
00063     RE_rayobject_blibvh_intersect,
00064     RE_rayobject_blibvh_add,
00065     RE_rayobject_blibvh_done,
00066     RE_rayobject_blibvh_free,
00067     RE_rayobject_blibvh_bb,
00068     RE_rayobject_blibvh_cost,
00069     RE_rayobject_blibvh_hint_bb
00070 };
00071 
00072 typedef struct BVHObject
00073 {
00074     RayObject rayobj;
00075     RayObject **leafs, **next_leaf;
00076     BVHTree *bvh;
00077     float bb[2][3];
00078 } BVHObject;
00079 
00080 RayObject *RE_rayobject_blibvh_create(int size)
00081 {
00082     BVHObject *obj= (BVHObject*)MEM_callocN(sizeof(BVHObject), "BVHObject");
00083     assert(RE_rayobject_isAligned(obj)); /* RayObject API assumes real data to be 4-byte aligned */ 
00084     
00085     obj->rayobj.api = &bvh_api;
00086     obj->bvh = BLI_bvhtree_new(size, 0.0, 4, 6);
00087     obj->next_leaf = obj->leafs = (RayObject**)MEM_callocN(size*sizeof(RayObject*), "BVHObject leafs");
00088     
00089     INIT_MINMAX(obj->bb[0], obj->bb[1]);
00090     return RE_rayobject_unalignRayAPI((RayObject*) obj);
00091 }
00092 
00093 struct BVHCallbackUserData
00094 {
00095     Isect *isec;
00096     RayObject **leafs;
00097 };
00098 
00099 static void bvh_callback(void *userdata, int index, const BVHTreeRay *UNUSED(ray), BVHTreeRayHit *hit)
00100 {
00101     struct BVHCallbackUserData *data = (struct BVHCallbackUserData*)userdata;
00102     Isect *isec = data->isec;
00103     RayObject *face = data->leafs[index];
00104     
00105     if(RE_rayobject_intersect(face,isec))
00106     {
00107         hit->index = index;
00108 
00109         if(isec->mode == RE_RAY_SHADOW)
00110             hit->dist = 0;
00111         else
00112             hit->dist = isec->dist;
00113     }
00114 }
00115 
00116 static int  RE_rayobject_blibvh_intersect(RayObject *o, Isect *isec)
00117 {
00118     BVHObject *obj = (BVHObject*)o;
00119     BVHTreeRayHit hit;
00120     float dir[3];
00121     struct BVHCallbackUserData data;
00122     data.isec = isec;
00123     data.leafs = obj->leafs;
00124 
00125     copy_v3_v3(dir, isec->dir);
00126 
00127     hit.index = 0;
00128     hit.dist = isec->dist;
00129     
00130     return BLI_bvhtree_ray_cast(obj->bvh, isec->start, dir, 0.0, &hit, bvh_callback, (void*)&data);
00131 }
00132 
00133 static void RE_rayobject_blibvh_add(RayObject *o, RayObject *ob)
00134 {
00135     BVHObject *obj = (BVHObject*)o;
00136     float min_max[6];
00137     INIT_MINMAX(min_max, min_max+3);
00138     RE_rayobject_merge_bb(ob, min_max, min_max+3);
00139 
00140     DO_MIN(min_max  , obj->bb[0]);
00141     DO_MAX(min_max+3, obj->bb[1]);
00142     
00143     BLI_bvhtree_insert(obj->bvh, obj->next_leaf - obj->leafs, min_max, 2);  
00144     *(obj->next_leaf++) = ob;
00145 }
00146 
00147 static void RE_rayobject_blibvh_done(RayObject *o)
00148 {
00149     BVHObject *obj = (BVHObject*)o;
00150     BLI_bvhtree_balance(obj->bvh);
00151 }
00152 
00153 static void RE_rayobject_blibvh_free(RayObject *o)
00154 {
00155     BVHObject *obj = (BVHObject*)o;
00156 
00157     if(obj->bvh)
00158         BLI_bvhtree_free(obj->bvh);
00159 
00160     if(obj->leafs)
00161         MEM_freeN(obj->leafs);
00162 
00163     MEM_freeN(obj);
00164 }
00165 
00166 static void RE_rayobject_blibvh_bb(RayObject *o, float *min, float *max)
00167 {
00168     BVHObject *obj = (BVHObject*)o;
00169     DO_MIN(obj->bb[0], min);
00170     DO_MAX(obj->bb[1], max);
00171 }
00172