Blender V2.61 - r43446
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#include <KX_VisibilityActuator.h>
Public Member Functions | |
KX_VisibilityActuator (SCA_IObject *gameobj, bool visible, bool occlusion, bool recursive) | |
virtual | ~KX_VisibilityActuator (void) |
virtual CValue * | GetReplica (void) |
virtual bool | Update () |
Definition at line 38 of file KX_VisibilityActuator.h.
KX_VisibilityActuator::KX_VisibilityActuator | ( | SCA_IObject * | gameobj, |
bool | visible, | ||
bool | occlusion, | ||
bool | recursive | ||
) |
Definition at line 37 of file KX_VisibilityActuator.cpp.
Referenced by GetReplica().
KX_VisibilityActuator::~KX_VisibilityActuator | ( | void | ) | [virtual] |
Definition at line 51 of file KX_VisibilityActuator.cpp.
CValue * KX_VisibilityActuator::GetReplica | ( | void | ) | [virtual] |
Implements CValue.
Definition at line 59 of file KX_VisibilityActuator.cpp.
References KX_VisibilityActuator(), and SCA_IActuator::ProcessReplica().
bool KX_VisibilityActuator::Update | ( | void | ) | [virtual] |
Reimplemented from SCA_IActuator.
Definition at line 69 of file KX_VisibilityActuator.cpp.
References SCA_ILogicBrick::GetParent(), SCA_IActuator::IsNegativeEvent(), SCA_IActuator::RemoveAllEvents(), KX_GameObject::SetOccluder(), KX_GameObject::SetVisible(), and KX_GameObject::UpdateBuckets().